I never played at the 100 but I got snippets of what was going on, and I'm not surprised that this happened.
- I don't think there's anything wrong with staff playing on their own game.
- I dont think there's anything wrong with staff funneling plot thru NPCs on their own game.
- I don't think there's anything wrong with staff being interested in their characters
Nice people or not, though, what repeatedly happens with these two is that they center all plot thru their PCs, focus the game on their characters, push against other players trying to create plot elements that don't match their design, and then close the game when it doesn't pan out their way.
When you run a game that is open to other players, you have got to accept that they won't want to center their experience around your characters. They want a stake in it, too, and when there is so much self focus, it comes across as staffers who have created a game for themselves, or a small clique, but wanted to avoid the boredom of sandbox rp to have other people to rp around, but not let those other players into prominence because the game was never made for THEM.
When you open a game to the public, you do have responsibilities to craft the environment for your players' benefit. Some part of you should take a step back and let your players have some spotlight. Everyone joining a game assumes that is why the game is open to the public in the first place; that you are looking for new players and perspectives to craft a group story/roleplaying experience.
I didn't play this game because, like some others, I had seen this mistake made multiple times by these staffers and history has repeated itself with them so many times that there was little point.
To 100 staff: Stop running games and opening mushes unless you are willing to let others craft the story and affect the metaplot. No one wants to hang around a railroad to support your characters in fulfilling your stories. This kind of behavior will contribute to souring an already dying and difficult hobby.