@bored said:
I don't get what you're saying here, or rather, I don't understand how you think the part you quote as not solving things doesn't actually solve things. Why isn't leaving them to handicap themselves if they want a solution? Why do you need to pre-handicap a character? I just don't see the justification. Someone who doesn't want power won't grasp for it.
Sorry, my fault for not being clear.
Say you're eliminating a tier system of I, II, III characters (which I think was a flawed system too), but your emphasis about useless characters was to more not generate them to begin with to avoid characters from either a stand point of personal (statistical) power or social power that are inherently weaker. So as potential approaches you make all characters have the same potential (which sounds the fairest), and/or you avoid generating characters that are kind of locked on rails to never achieve either high stats or social influence because that's how the character is designed.
From my experience there was a few small problems with both of those. In the former, if you have players who just wanted to roleplay a low key, slice of life character and avoid personal or social power, you have an awful lot of people giving them shit for doing so. While that sounds ridiculous, look at the firan threads and see how many posts are about players ruining or wasting a character. Yes, a lot of those were players that wanted to be powerful and fucked up, but I guarantee that the purely social types would get the same grief and worse often be nudged into taking the character in a direction they aren't comfortable with and can't play. So you generate all characters that have that potential, and some players are actually unhappy because other players give them shit for wasting it.
Avoiding generating inherently weaker characters also sounds great until you run into players who feel you are completely disregarding their playstyle by ignoring them and not making characters that appeal to them, forcing them into a niche of making their own characters. So you either do appeal to them (and specifically mark those characters as less important, by a firan style tier system), or you tacitly admit that no, you aren't going to make those characters and they are correct, you do value them less as players. Basically in the same way Firan implicitly (and sometimes explicitly) said IVs were worse a lot of players would take you not bothering to make them characters as much the same deal.
In my experience those players aren't necessarily more easy going or less prone to complain or less dramatic. They are just as demanding, but have entirely different metrics for characters.