@HelloRaptor said:
Sturm was everything wrong with Paladins in D&D for nearly his entire run, and Tanis just... agh. Yeah dude, your mom got raped by a bandit, your elf family treated you like shit, everybody are assholes. Wah wah wah.
On the contrary, Dragonlance might have created some tropes (or at least largely contributed in their creation) such as the frail wizards who grow up to be immensely powerful, but on the other hand they had such a variety of characters for the time they were written.
For every ultra-heroic death facing dragon-riders there was a quiet passing away from old age. Victory didn't shroud the winners in everlasting glory, they went right back to their old problems, having to earn a living and find their way from that. The big romances sometimes paid off, sometimes they didn't; Laurana and Tanis didn't end up being a power couple for the ages.
That stuff was fine. Not great, and if I had to read it again I'm sure it wouldn't hold up the same way it does in my memories, but it worked. The Cleric Quintet was pretty good too, and those Moonblade books had their moments. Nothing fantastic but decent reads.
Another point: Maybe I'm alone here but I find I can pick things up about theme much better from an average novel than a good gaming manual. At least it worked like that for Shadowrun and Vampire: the Masquerade.