@devrex said in MUs That We Would Love To Make (But Won't):
Weirdly I've seen less of this over the years, not more. Most players I've run into and have run for have been kind, appreciative, helpful, and forgiving. Everyone's mileage surely varies there, though. I offer this not as a refutation but more to offer a sense of hope...many players are awesome!
It's because we fixate, to an unhealthy degree, on the negativity.
I'm kinda retired now but I've been in this hobby for a very long time. I've ran hundreds of PrPs, some for just one person, some for an entire sphere. The vast majority of those went either okay or people were grateful whether I really knew the source material intimately or ran the exact themes they were looking for or not.
The last sort of 'big plot' I ran was on Arx (yeah, that was a long time ago). It was just a dumb idea, kind of a training exercise for whoever wanted to join where they had to scale a wooden tower wet with traps and grab a flag from the top or something. I didn't even know what rolls to use on Arx's system so we made them up on the spot. Like 20 people got involved? There was no reward of any sort. The winner was a random sailor. It wasn't tied to running metaplot or politics in any conceivable way.
I got the impression folks liked it. Did it blow their minds? No. Not every PrP needs to do that.
Just run something if you want to, don't if you don't.
All I wanted to say in this thread is... don't count on plots being run if you're a game-runner. Design the MU* in a way that it won't be boring unless you find a bunch of volunteers, as they don't grow on trees.