Best posts made by bear_necessities
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RE: Wheel of Time MU*
I would treat it like a table top, there's a guide out there that I think would work. Then there's no extensive coding, you just dice 2d20 and have at it.
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RE: Urban Shadows
Seconding that I'm not at all familiar with this RPG but I looked it up and this would make an amazing MUSH.
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RE: A bit of trouble on Firefly
@Snackness he's still readying the legions, creating an army takes time.
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RE: A bit of trouble on Firefly
@thesuntsar Hello The. I forgot my big girl panties at home.
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RE: A bit of trouble on Firefly
@Otrere just to let you know that our good buddy is now having his legion of dumbasses create char bits in Gray Harbor to.... log in, say hello and log back off again? So if you notice the same thing, good luck!
lol
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RE: If you work hard, son, maybe someday you'll RP
@Alamias lol I can't stop watching and smiling at that gif
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RE: Preference for IC Time On A Modern(ish) Game
I personally would not want a game run any slower than 1:1 unless the game is ABOUT the summer of 1984 (for example). I personally prefer having the timelines flipped, so IC time corresponds to the opposite RL time (i.e. RL december would be IC June). I've always been on games that have run at 1:2 or 1:3 time and no one ever seems to have a problem RPing that it's snowing ICly when it's June IRL - it's a game, who cares?
Honestly? My RL holidays are so busy and I don't want to feel forced to celebrate IC holidays at the same time.
But if you slow it down past 1:1 time, you run into the opposite problem. Now the game drags. If your personal preference is to celebrate holidays in-game when we're celebrating them IRL and then you drag the game down to a 1:.5 or whatever, you're causing the SAME PROBLEM as a 1:3 game except now the days never fucking end and it's frustrating as a player who wants to see time progress.
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RE: Preference for IC Time On A Modern(ish) Game
@Roz No I get that, but if it causes anxiety or whatever because you miss a birthday. Like. It's just a game!
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RE: Preference for IC Time On A Modern(ish) Game
@ZombieGenesis I think that might be getting too detailed for what should be a very simple hand-wavium policy: "The game runs on a 1:1 time ratio with the real world. However, players should not feel constrained by the IC time and can hand-waive the time or date as necessary for RP purposes. All we ask is that you try not to set things too far in the future for the sake of continuity."
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RE: Gauging Interest
I really think you could achieve the same "feel" without having anything Who specific but that's just my opinion.
I tend to stay away from existing IP games, mostly because they tend to fill quick with super fans who look down their noses if you get even one thing remotely wrong. It's why I will never play a Star Trek game even though I love Star Trek, or a Xanth game even though I love Xanth.
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RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)
@HelloProject I'm gonna strongly disagree. My Stardew Dick Valley game does not need tentacles, pls keep your tentacles away.
@Bliss can you please ensure that all PRPs are solved by how well you fuck the monster?
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RE: Gauging Interest in a new Erotic RP MU* (with anonymous survey)
@Cobaltasaurus you can model my incredibly large and intricate dildos at the town center.
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RE: Wheel of Time MU(SH|X)
Important to note: I have absolutely no knowledge of WoT, never read the books, and am probably not the audience for your game (alas, I was kind of excited).
That being said, I do believe that any game built off an exisiting IP should stand on its own. Right now, I see there are links to other games out there, outside wiki pages, etc. I understand the world is huge - but your game is not the entire world, is it? Add wiki pages that are important to your theme. Tell us the story of your game. So the answer to "where to draw the line" would be: draw the line to where it is important to your game!
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RE: Euphoria - Feedback
Euphoria's idle policy is 60 days. The way Ares works is that you get warned once via post, and then when the admin runs the idle sweep again (and you still have not logged in), you get marked as "Gone" or your last will is enacted if you set one up.
People marked as 'gone' still can come back if they want to. But if you haven't logged into a game in 60 days? Ehhh, odds are you aren't coming back.
Every single game has an idle policy. I'm not sure why that would be a deterrant.
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RE: Euphoria - Feedback
@Lemon-Fox Was your character added to the idle warning? Like, it's fine if that's your whole thing - you do you - but I don't know what this has to do with bad timing.
@Cobaltasaurus I really would stress not trying to fit your game around complaints of people who have left. It's like trying to cram a square peg into a round hole. Just remember that one person's "too fast" is another person's "too slow", and changing the way you do things on a couple of people's opinions is just going to upset other people and you'll be on this vicious cycle of asking what you did wrong.
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RE: MU Things I Love
@krmbm said in MU Things I Love:
@reversed Well, if it is. <.<
I love buy-in. Thanks to the people who've been playing this weekend. Life is stupid right now. RPing pixie-fights helps.
I second this!
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RE: MU Things I Love
@saturna said in MU Things I Love:
@saturna said in MU Things I Love:
@krmbm I like pixie fights!
come join us! woodwardagency.com 4201
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RE: Online friends
@krmbm you're my bestest friend too
ETA: wait i'm sorry i mean my bestest online real online friend