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    Best posts made by bear_necessities

    • RE: Gray Harbor Discussion

      @Three-Eyed-Crow we are definitely not banning trans people or anything like that.

      But hey! In real Gray Harbor news, we just celebrated our 3 month gameversary. I never expected us to have such a huge and lively population and logging in every day brings me a great amount of joy. So thanks to everyone who is playing and making the game fun for everybody. I truly appreciate all our amazing players!

      posted in Mildly Constructive
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      bear_necessities
    • RE: The Savage Skies - Discussion Thread

      @marsmrsmars said in The Savage Skies:

      Shooting fascists and bombing nazis sounds pretty cool, but this MUSH has a weird issue with racism against asian people.

      I wish people would give MUSH administrators the benefit of the doubt before declaring the GAME ITSELF to have "issues with racism" against a certain class of people.

      This is a game that spent a CONSIDERABLE AMOUNT OF EFFORT re-designing history to scrub out all instances of sexism and racism and classism and almost all -isms from that point in history. I have absolutely no doubt in my mind that they didn't do ALL OF THAT only to keep the Asian racism in.

      Please please please give people some credit and point stuff out without casting judgment. As a game admin (for a separate game), the idea that I have to go through EVERYBODY'S wiki page on a daily basis and click all their links and make sure they aren't being stupid/racist/whatever is EXHAUSTING.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Mobbing in Text Games

      You know what's funny? I think @Jeshin was answering your question and it was immediately taken as personal.

      That's probably why we have problems in text games lol

      posted in Mildly Constructive
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      bear_necessities
    • RE: A bit of trouble on Firefly

      @Scissors He never wanted an adult conversation. He did not want to be told "no". He wanted to argue with me until I agreed to his concept without any changes. I told him what I thought he could tweak so his concept would work - he did not accept that. He went on to attack my players but I was already done when he started arguing.

      I don't hesitate to tell people "this game is not for you". I did not know who @ZombieKerouac was when I initially received his application, but if I had known he was Shadow from Arx? I would have banned him for that alone. I don't need to open my game to people I don't find enjoyable, and I don't need to have a conversation with them about it.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Euphoria - Feedback

      @Cobaltasaurus said in Euphoria - Feedback:

      Then I spoke with ESG about how things were going and how I saw a lot of people apping for the department heads and not being particularly active

      Yeah so I mean one thing I would tell you is to not worry about people apping "leadership" positions and idling out. I personally would not put any particular emphasis on being a leader because "trickle down" rp never works out the way you want it to and it puts a lot of stress a leadership position to begin with. In fact, I wouldn't pin plot on any specific rank/position/race/etc and just spread it out as evenly as possible.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Pacing in Ares Scenes

      I will forever sing Ares praises because it's the only platform where I really feel like I can be flexible with my time and posing. The logging feature is amazing, the fact that I can just instantly access my scene, etc. It's all great, I love it, and I can't thank @faraday enough because I don't think I'd be able to keep mushing if it weren't for Ares.

      I prefer live scenes that take 10-15 minutes between poses. @krmbm and I will sometimes go an hour between poses during work-slow times which is a-OK with me.

      I don't like scenes to last longer than a day, maybe 2-3 days, but that is about my max for interest. I can't do scenes that take weeks to finish and I'm not really able to stay in the right mind-set for scenes that only pose 1-2 times a day, but it's cool that other people can do that.

      When I GM, I want my scenes to go no longer than 5-6 hours (and really, 3-4 is my comfort zone). That means I go fast and I'll say upfront: poses every 15 minutes unless you need more time, please keep things moving. But again, this is all my preference and hey, it's not for everybody and that's awesome because Ares.

      posted in Mildly Constructive
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      bear_necessities
    • RE: The Work Thread

      @macha said in The Work Thread:

      She wants HR's number. I wish I could listen in on that one.

      Uhm, if they are discussing you and your personal health information, you SHOULD be on the call to listen in. I don't know why you wouldn't be on that call and you should never allow anyone to speak for you to your job without you present.

      posted in Tastes Less Game'y
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      bear_necessities
    • RE: Gray Harbor Discussion

      @Bad-at-Lurking said in Gray Harbor Discussion:

      @bear_necessities said in Gray Harbor Discussion:

      @Three-Eyed-Crow we are definitely not banning trans people or anything like that.

      But hey! In real Gray Harbor news, we just celebrated our 3 month gameversary. I never expected us to have such a huge and lively population and logging in every day brings me a great amount of joy. So thanks to everyone who is playing and making the game fun for everybody. I truly appreciate all our amazing players!

      But the REAL question is if you are banning legless psychic bartenders, or if that's just not the way you roll.

      The only concept we've outright banned is former assassins turned history professors 😄 Bartenders are still closed tho. Go be a barista.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Obsidian Reverie - Discussion thread

      @Admiral is this a thing we're doing now instead of supporting new game creators? Accusing them of being VAspider in disguise? lol

      I'll vouch for @Raeras . She is good people.

      posted in Mildly Constructive
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      bear_necessities
    • RE: If you work hard, son, maybe someday you'll RP

      I don't mind slow scenes, but the 1 pose a day scenes just are impossible for me. It's really hard to get into the groove of writing with somebody if it's that slow, but that's just personal preference.

      I still think the real issue is the incredible lack of broad-appeal games. If a couple of people just made a few Ares games that were modern day and weren't WoD, I think it'd be really successful.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Is this hobby on it's last legs?

      The popularity of Arx really just proves there's a high demand for games like it, not that the HOBBY WOULD DIE OMG without it.

      Firan had a similiar sized playerbase. When it closed down, the hobby didn't die. Arx opened up eventually and people came. If Arx closed down tomorrow, someone somewhere would build a similar style game and people will come and 2 years from now we'll have the same discussion about how the hobby will DIE if SheepGoatSimulatorMU closed down.

      If you build it, they will come.

      Most of us are quite happy with games that have a 10-20 active sized playerbase and would like more of those.

      ETA: I think there's a huge untapped potential in original themed L&L MUSHes with low fantasy elements like Arx. I would argue that adding another game like that to the queue would be immensely popular and you wouldn't even need anywhere near the amount of systems that Arx has. People just want to play that genre.

      posted in Mildly Constructive
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      bear_necessities
    • RE: GMs and Players

      You don't have to "police" Discord to respond to something to players on your game. Much like @mietze said, if it's happening on Discord? It's happening all over your game, or they just took it to Discord to feel 'protected' from staff or whatever.

      If anyone came to me and said their crazy ex who beat them was on the game and they needed help, I wouldn't think twice to nuke the toon. Just like if I was a manager at McDonald's and someone came up to me and asked me for help because their crazy ex who beat them is here, I would pick up the phone and call the police and put the woman somewhere where she can feel safe. It's like, the very basic of what a decent human being would do even if it's not expressly in your job title or whatever.

      posted in Mildly Constructive
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      bear_necessities
    • RE: GMs and Players

      @derp How do you expect someone to "prove" that someone else is stalking them? I don't even get that, like what evidence would you even need in this situation??? Usually stalkers don't come onto games and page the person they are stalking like yo wuzzup it's me, your stalker, but if you've been stalked by the same person for long enough, you know their mannerisms, how they RP, the kinds of characters they make, etc.

      Look, I'm not saying you should always side with your existing players but if they are otherwise reliable narrators, why would you believe they have some nefarious purpose in declaring so-and-so a stalker? And I think that's kind of the crux of what you're saying - you have to have proof becase otherwise you could just be telling lies and honestly that's how you get people like Ruiz, or that Down with OPP guy everyone talks about, and by the time you figure it out it's way too late and it's already tainted your game.

      posted in Mildly Constructive
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      bear_necessities
    • RE: GMs and Players

      @reimesu Were you banned from this game by staff because of the whisper campaign against you? Did you talk to staff about the whisper campaign? I guess I'm not seeing the correlation between having a whisper campaign started by an asshole and you wanting staff to have evidence that someone is a stalker before they get banned.

      I'm definitely not advocating games being ruled by mob rule. But I can say that DNCs do not work in all situations. The situation that changed my perspective here involved two people where DNC was the option, the DNC was honored, and the manipulator went on to hurt several other women, none of whom felt they had the 'proof' required to stop it. He never broke any DNCs - he just moved onto the next one, and the next one, and the next one.

      posted in Mildly Constructive
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      bear_necessities
    • RE: Web portals and scenes and grids oh my!

      @Pyrephox I can see the difference. Like, opening a scene can be perceived to take a commitment that grid-sitting doesn't. I have (far too) often gone out to sit on the grid and decide 5-10 minutes later that I don't even really want to BE there, and I can just ninja back into my hole without really anybody noticing. But if I open a scene, I'm committing to RPing at that moment (and while I realize I could just easily... close the scene and ninja back into my hole, it "feels" different).

      I don't know the solution for that. I just understand the feels.

      posted in Game Development
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      bear_necessities
    • RE: Difference between an NPC and a Staff PC?

      I think if a game makes a distinction between NPCs and PCs, there shouldn't be a muddied difference or inconsistency in the use.

      Use your NPCs to create story that PCs can star in. Use your PCs to TS until your hearts content and have romantical relationships between other PCs. Once you use your NPC for that, you create a game culture that is weird and uncomfortable.

      posted in Mildly Constructive
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      bear_necessities
    • RE: A bit of trouble on Firefly

      @Otrere said in A bit of trouble on Firefly:

      @jphuygh
      Once banned, he uses VPNs to keep coming back.

      Anyone have ideas on how to protect a game from someone THAT determined to "play" where they're not wanted?

      Double posting to respond. He does not want to 'play' anywhere. He wants to be obnoxious and play his dollar store Jigsaw game until he thinks that he's "won". What "winning" looks like is unknown to me, but I'm sure he has some kind of trigger where he thinks he has finally gotcha. Or he'll get bored and wander off to go jack off in his mother's basement yet again.

      My advice? Don't CARE about it. Play whack-a-troll when he pops up and have fun with it. He's just a grade school level bully. Best thing to do with those is just ignore them.

      posted in Mildly Constructive
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      bear_necessities
    • RE: A Regency MU (Conceptual)

      @auspice said in A Regency MU (Conceptual):

      I'm not sure how much more I can explain this but having to keep reiterating is making me think it's a terrible idea

      Tbh this is why 99.9999999 percent of the concepts that get talked about here never finalize. Just build the game the way you want and then post about it. If people want to play they will. If they dont they won't.

      posted in Mildly Constructive
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      bear_necessities
    • RE: How to launch a MU*

      @reason I would never open a MUSH that is not substantially complete. By susbtantially complete, I mean:

      1. All necessary theme files are in place so that people coming to your MUSH understand the game and what it is about. This includes any files about different races, places, any magic systems, setting, etc.
      2. All policy files are in place, including your expectations for conduct of players and how to report other players
      3. The grid is complete and descriptions are done. This doesn't mean that the grid can't be expanded upon, but you should have the basic grid done with a dozen or more places for RP depending on your theme.

      That doesn't mean that these things all have to be SET IN STONE and nothing can be changed/updated/etc. All games will need 'polishing' as you kick the tires and see what shakes loose. But putting up a game that doesn't look finished, or where you start crowd-sourcing for a large majority of things (room descs, abilities, monsters-of-the-week,etc.) just spells trouble and I have not seen a game gone up that's done that and lasted very long.

      As far as critical mass of initial staffers - ehhh, that's gonna depend on so many variables that it's not worth it. @krmbm and I ran Gray Harbor on just the two of us, but we did eventually ask for help with applications, building and most importantly storytelling as the game got larger. It depends on your own personal ability to run the game. How much time can you invest, etc?

      Critical mass of initial players, again that really depends and I wouldn't focus on that. You have to ask yourself what you consider successful as a game runner - that could be a population of 5 or 500, and it's not something you can necessarily control either.

      Existing metaplot - ehhhhhhhhhhhhhhhhhhhhhhh. Metaplot is not something I'm necessarily strong with and it wasn't important to me. It's way more important that people have something to RP about and something to base their own stories off of. That should be in place as of Day 1.

      posted in Mildly Constructive
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      bear_necessities
    • RE: farfalla banned

      @tez said in farfalla banned:

      @ganymede

      Your decision sucks. Post the logs.

      decisions*

      Post the logs, bring back downvotes, remove Derp as admin.

      posted in Announcements
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      bear_necessities
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