@Cirno said:
Considering that the NSA records everything we do online, it doesn't matter to me if people spy on me, especially since I do nothing that would invite suspicion.
If you can't do it in public, don't do it at all.
So, I never thought I'd be +1'ing Cirno, but, this is reality.
Everything you do online is logged to some degree, possibly temporarily, but often not. By your ISP and many other entities, some of them possibly clandestine. Unless you're living like an Eastern European child porn ring on a ridiculous web of proxies and other measures, your privacy is close to nil to begin with.
Now, whether the good outweighs the bad with player input being logged, the sudden privacy fetish people have is fairly naive. As a lot of bad games have shown, if wizards want to spy on you, whether they have built in tools to do it or just put some together on the spot, it's not going to be hard for them. They might have policies about it, but they can violate them, and you probably won't know they're doing it. It's hugely unethical, I absolutely agree, but it's INCREDIBLY easy and people should be realistic with that fact and the psychology involved. Throwing back to the NSA bit, while it has policy against agents to using their resources to spy on their ex-girlfriends, they catch them doing it all the time. If facing potential federal level legal consequences for this kind of behavior doesn't stop people, what is a MU ethics policy going to do?
So yeah, if you need privacy for your MU activities you might reconsider them as MU activities. It's also probably more realistic, from a game owner perspective, to be straightforward about the whole thing as well, say that it may be necessary to log some things for data gathering/security/whatever other reasons, and remind people that if they really do need privacy they should be mindful of the venue they choose.