@Packrat I got the first Red Rising book for free at comic con and it struck me a bit like 'I'm gonna combine every popular Young Adult series I can think of!' (Hunger Games + Harry Potter + whatever that one about the genetic super kids). Not a terrible book for all of that, but still kind of my impression of it.
THAT SAID, uh:
- Crunchy estate/fief management, resources should be limited, (social or economic), people should compete over them and gain tangible benefits. Resources should be expended and everyone should always want more.
This should be fairly abstracted especially given the scale, a few moving parts, but people should be able to intuitively grasp what is going on. Also this should require fairly minimal administrative burden. Build in reasons to delegate power also!
Good luck with that.
Or, more constructively, you need to scale this ambition way back. Some of your ideas are contradictory (crunchy and abstract?) and some require more code than you likely have coders to slave away for ('minimal administrative burden'), etc. I shouldn't need to remind you how SC's spreadsheets of doom worked out.
Want to be the Space Duke who owns rich Space Estates in the core worlds and has an uninterrupted supply of infinite completely legitimate Space Gold? You might have to compromise on your Duelling skill.
I do approve of this, given by fairly stringent belief in having everyone use the same chargen. Fuck features, now and forever.