@Glitch said:
@bored said:
It kind of just makes you sound like a hipster douchebag infatuated with the newest thing.
Evennia, on the other hand... is specifically a project with the goal of recreating a MUSH/MUX like experience and feature set with a modern programming language and other bells and whistles. It already does many of the things we want it to do and is adding features constantly.
I assume you're going to tell me, in your analogy, that Evennia is not some hipster German kitchen knife, but is obviously better because it is, in fact, the newest Swedish hatchet that comes free with a stylish beard and fitted plaid?
Well, you're already confused. The !MUs were the knives, and the MUs were chainsaws! Evennia is explicitly MU-like, and thus a new chainsaw. Whether it's ultimately going to replace anything, I have no idea (the original discussion about softcode is still relevant). But you cannot argue that it's not based on modern libraries or doesn't provide some interesting features (the twisted game-to-web stuff). It is, as a matter of fact, a new kind of chainsaw.
Better? I have no idea, that seemed like the point of discussion... until your 'all chainsaws are lame, we should really be using knives' bit, which seemed highly dismissive, to say nothing more about the value of those specific platforms.
Your hatred of Storium aside,
I don't hate Storium, and I'm even willing to bet I spent more time with it than you did, along with several other MU people who all went to try it out together. It's a well-organized play by post with a light resolution system with no customization. But it had all sorts of problems, and many of them seemed quite particular to not having the kind of robust OOC arena a MU does. In the end, most games I saw died of inactivity and the people went back to MUs or other things. And glancing at it now, the number of games looks waaay down. So it doesn't even seem that successful in its own niche.
So, with no snark intended, I just don't grok how it's a prototype for anything. What in it is actually worth adopting? Surely not the resolution system, nor the inability to handle parallel scenes or locations, nor the very limited capacity for out-of-game communication, organization, and so on. Is there some technical point that I'm missing? (It didn't seem like it, as it still had most of the usual browser limitations, refreshing pages to see new posts etc). Nothing about it seemed very new other than it having a slick design, but that's just lipstick, to use your parlance.
As I started clarifying further, I noticed I'm starting with "I never said" to another one of your quotes and it's going to start adding up to too many "I never said" and "I specifically said". So let me tl;dr it for you so there's not as much for you to quote and then fail to read:
MU'ing needs an overhaul. Evennia does not go far enough. There are good, if incomplete, ideas in things like Storium and roll20. I sure hope something nifty comes out. The end.
That's a much more palatable rewrite of your initial comment. I don't think it really represents the spirit of the initial 'lipstick on a pig' line, but I'm not gonna quibble beyond that. I am very curious what some of these good, incomplete ideas are, or at least, the MU-applicable ones, because there seems to be a lack of specifics on that front and it really doesn't jive with my impression of those platforms (to be clear, I have no issues with roll20, I just don't see how it's MU-relevant).