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    Topics created by Chime

    • Chime

      Mechanipus outage & Closing plans
      MU Code • • Chime

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      L

      Your hosting was awesome at a critical time for us at Tenebrous Isles, Chime 🙂 thank you so much. I've played on many of the games you hosted and you were always reliable and amazing for the people that depended on you.

      I hope you have lots of restful days after the closure without worry of someone pinging you about an outage or issue! You've definitely earned it!

      -Loa

    • Chime

      Portland(ia, ia, fhtag'n)
      A Shout in the Dark • • Chime

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      Chime

      And now, the real reason I love Portland.

    • Chime

      So what does it look like coming out?
      Code • • Chime

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      Cobalt

      /me falls over giggling which causes her to fall over again, which causes her to giggle more, which causes her to.... XD

    • Chime

      Chime's MOO thread
      MU Code • • Chime

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      Chime

      @RnMissionRun said in Chime's MOO thread:

      Are you familiar with RMOO?
      Check out https://github.com/toddsundsted/rmoo

      ❤

      I may need to adapt it a bit for the last six years of emacs changes, but this is... fantastic. Thank you!

    • Chime

      How should we (as a community) handle MediaWiki
      MU Questions & Requests • • Chime

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      Apos

      @Griatch said in How should we (as a community) handle MediaWiki:

      Interesting thread. Out of curiosity l looked into using Django with mediawiki and promptly found this: https://pypi.python.org/pypi/django-semantic-mediawiki/0.1 which is basically a direct integration of Django's (and thus Evennias) database with the mediawiki API. I've not tested it, but it might be an interesting project for an Evennia user interested in modifying and accessing wiki data directly from in-game (make a wiki page for your character and see it in-game, the wiki page updating as things happen to the char in-game ... auto-post logs, sync avatar images to show in the web client etc etc...)
      .
      Griatch

      Orly. Time to point that out to Tehom.

    • Chime

      Chime Patreon
      Adver-tis-ments • • Chime

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      Donated some money already prior to today for all your wonderful help over the years.

      Enjoy. ❤

    • Chime

      What a refreshing feeling
      MU Code • • Chime

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      And how many hours I spent going through the nWoD books to make sure that the Merits and powers pages were absolutely perfect.

    • Chime

      Mechanipus (Linode) downtime
      MU Code • linode mechanipus hosting • • Chime

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      Chime

      @Thenomain Well. My mechanipus branch of tinymux will auto-reconnect sql as needed... see
      this commit if you want to try it in isolation...

      Otherwise, set up a ~/.my.cnf file with something like:

      [client] user=gamename password=... database=gamename

      and then a ~/wait-for-sql.sh like:

      #! /bin/bash while ! echo 'select distinct "sql is up";' |mysql; do sleep 1; done

      and then be sure to set it executable

      $ chmod 755 wait-for-sql.sh

      and then edit your crontab (cron -e) to have something like:

      @reboot wait-for-sql.sh && cd /home/mush/gamename/game && ./Startmux

      or if you're on my fork something like

      @reboot wait-for-sql.sh && cd /home/mush/gamename/game && bin/mux-start

      menacing helpfulness intensifies

    • Chime

      Found this on imgur.
      Code • regex • • Chime

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      WTFE

      What the everloving f…!?

    • Chime

      Git repo safety guidelines
      MU Code • • Chime

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      Chime

      I've used RCS, CVS, TLA (arch), Darcs (and used to be a supplier of magically statically linked solaris sparc binaries because of the trouble others have with Haskell), hg, bzr, svn... I think that's about it.

      I really did like Darcs, but the way they don't-handle branches by making you just use additional repos for branching is awkward to me. Git feels like the best of all worlds.

      "Back in my day, we had to commit our changes five miles through the snow..."

    • Chime

      Mechanipus downtime
      MU Code • linode mechanipus hosting • • Chime

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      Thenomain

      Hey, I was getting my ass kicked at Ora et Labora. Priorities.

    • Chime

      Reskinning via CSS shenanigans
      Suggestions & Questions • forum css • • Chime

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      Chime

      @purldator Oooh, that's actually got some very nice ones. A nice spread of clearly discernible but heavily desaturated colors is exactly what I'm looking for.

    • Chime

      Downtime
      MU Code • xen security hosting linode mechanipus • • Chime

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      Cirno

      @Thenomain

      When are you gonna do that MLP/WOD crossover game, T?

      When?!

    • Chime

      MUX server fork
      MU Code • mux hardcode • • Chime

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      Chime

      Heyyy. This thing is still alive, and has a variety of fixes.

      Additionally, I've not got a basic set of unit tests (with ever expanding coverage) and per-commit checking via travis-ci. In particular, I can now show things like: Build Status

      Other long-standing mux issues fixed in current mechanipus branch:

      The inline-sql handler (sql()) will conveniently auto-reconnect whenever needed, completely transparently.

      @Chime said:

      Things NOT present but definitely on the must-do list before a release:

      Complete replacement of the svdhash database implementation. This is a huge amount of work but necessary for where I want to go with it. SQLite support for games running without mysqld handy.

      Still on the agenda, and in progress! Add to this:

      Will do a complete rewrite of the SSL layer to clean up some odd cases and allow carrying SSL contexts across @restart.

      Known issues:

      stubslave launch may be broken

      Fixed!

      dbconvert symlink origin on non-symlink platforms (windows?) with out-of-target DESTDIR may break

      Should be fixed, difficult for me to test. (And probably no one cares)

      MinGW cross-compliation goes down in flames because of the lingering VisualCisms.

      Likely dropping windows or at least MSVC support entirely.

      I need to write a bunch of manpages.

      Yep. And to continue extending the doxygen docs-- but I'm holding off on that as a LOT of the complexity disappears when rewriting certain parts.

    • Chime

      Chime's playlist
      A Shout in the Dark • pcplaylist • • Chime

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      Cobalt

      @Chime's are always important to me. ❤

    • Chime

      Mechanipus!
      MU Code • mux hosting • • Chime

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      Chime

      @Thenomain said:

      I would like to make a "Darkwater nWoD" bare-bones game database, complete with your quiet room that's ready to run.

      Hell yes I'm interested.

      That sounds like a pretty reasonable goal. Problem I'm running into currently? The main mechanipus branch builds fine, but has a very different (and much more modern) autoconf tool suite. This means: installing into the ../game tree? No. It doesn't do that.

      I probably need to sit down and write up a more complete automake setup to install all the things in all the right places, so that a fairly modest example config line will work for most people.

      Right now, though, even building MUX has been too big a barrier for most people. I come from the OpenSource and C/C++ communities, so I like to say, "Go download ___ from git and build it," but most of the mushers aren't quite sure what a shell is. ...this creates large headaches, but I suppose we'll get there eventually.

      That said, oddly enough Brazil is still working on MUX.

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