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    • Following 4
    • Followers 12
    • Topics 132
    • Posts 2004
    • Best 747
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    Best posts made by Cobalt

    • RE: Darkwater: The Return

      @kay said in Darkwater: The Return:

      @cobaltasaurus Cool. 😃 What was the story behind Kahu and the obsidian mirror one? Were they really proto-Gentry, or was there something else going on?

      It was a >horribly< mess. An absolute horrible mess. And toward the end there was some stuff (re: Eddie's regaining some memories while talking to Sophia) that I was like: Goddamn that would have been awesome to do on screen.

      But they were a cross between proto-gentry and gods, basically they were things that would have created the first Gentry. And, yes, for anyone curious they were based a bit off of Aztec and Mayan mythology. A >bit<, I could have done way more research than I did.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Mobile devices and MU*

      ConnectBot to SSH into my TinyFugue. blows raspberries

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Help with STing 7th Sea

      There is a house in the forests of Eisen, that moves around, where a witch lives. She lures in unexpected travelers with promise of food and drink and then bakes them in a giant oven.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: AeriaNyx's Playlist

      @aerianyx <3<3 I love Reigna. Not having you as a protege was a sad part of dropping Ainsley again.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: San Francisco: Paris of the West

      @ixokai @Autumn @Ganymede @Cupcake --

      Here's my very very general concept:

      Junior scientist working on her master's in astronomy and physics at the local college. Works part time at a local observatory. Super into space and mind, and travel. But she's bored with earth and wants to travel the stars. It's frustrating being stuck on earth. /Guh/.

      Thinking Reality Stalker if legacies are allowed. Haven't decided on order yet, path is definitely Mastigos.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Stuff Done Right

      @Thisnameistaken said:

      I also liked +badges. Everyone loves to be acknowledged for things. Look at achievements on Steam. It should be more widely-known that anyone can request one for someone, though. Love the idea, though.

      The code they use originated on DW (it's mine), but was inspired by the original on Anomaly TrekMUX/Gamma One.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Crafts & Things

      @silentsophia said:

      A modified version of the dead fish hat. The dead fish hat and its short rows seemed a bit rough for a first hat, so I am going to try this one first: http://www.deadfishhat.com/fishy-patterns/half-fish-beanie

      WANT

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: SilentSophia's Mostly complete Playlist

      @silentsophia Winter@Gamma One was still one of my favorites. Partially because Gentry was so amused at her name (Gentry being Ambassador Winter Gentry). I was much sad when you poofed.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Miami, Blood in the Water

      @kay I'mma nickname you - Kay, The Positivest Bunny.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Storytelling

      I'm sure this will make some people cringe, and other people go "I knew it!".

      1. I rarely, rarely plot out a storyline/plot. I come up with a "this thing is happening" or "there is this thing around thats doing Y and it's motivations are X". Occasionally I will give things more structure -- I would do so on HM because staff required it.

      2. I also rarely fully stat out NPCs. I will if staff need them. Or if someone is trying to go after something specific (usually happens with spirits). Most of the time I go: Well 7-dice seems like a fair pool against these people for their actions. Or 10-dice seems fair against these buckets of dice they are having. Oh, it's an ogre? Yes it has stone. It's a physical hob? It has stone. etc.

      3. I try very hard, and sometimes it seems like it doesn't come across that way, to let PCs shape the plot. If someone comes up with a brilliant "AH-HA!" moment that wasn't what I had planned but they feel amazing about figuring it out, I just go with it. The biggest example of this is from TR during one of the mage metaplots. An NPC had previously pointed the players at a hallow with "sad/bitter" tass of crabapples. Later they encountered an NPC that had "killed his emotions" and to "solve" the plot they could give him his emotions back. One of them went OMG WE HAVE TO GET HIM TO EAT AND APPLE FROM THIS TREE! I was like ... that was like YES! RIGHT! GOOD! GO! ... o O ( Huh, okay. Sure, that'll work...)

      4. If I describe something in a scene it probably has some use. However, you can do anything you can think of doing in a scene. Anything. I will turn something that I had noted just for flavor to give the scene some life, and turn it into a plot point if you find it interesting. At the very least, I try to do this.

      5. Um. Idunno.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: [Ethnicity Thread] Who Do You Think You Are?

      @Cirno said:

      without the help of outside intervention.

      Are we not friends? I know I'm just an internet stranger but I care about you as a person. My posts of "Hey Cirno, glad you're alive!" whenever you pop up again isn't me being a troll or trying to be cute. I honestly mean I am glad you are not dead in a ditch somewhere, and that you are doing well enough that you can come talk to us/troll us/interact with us through this faceless interface.

      Should I not help you (if I could), or care, because we're different looking?

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Brunocerous' Playlist

      LEITH! ENGEL!

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Shadows of Paradise: help wanted!

      @thatonedude ...it's Otherkin the game, omg.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: +watch

      @HelloRaptor said:

      Unfortunately IP matching is often really imprecise with the way people use multiple means of connecting, these days. Cell phones, tablets, home computers, work laptops, etc. That's not even getting into people who share IP addresses, even temporarily, whether because they live with or are visiting someone RL or just both happen to be at the same convention and using the same computer room or library or... well, so on and so forth.

      This is why I think as a matter of game design it would be useful to have people have to register with their first alt, and then either request for alts to be made from staff or have a code that makes them automagically, but tags them to an alt-list that is attached to a "player information object".

      However, I do still remember all the bitching and complaining anyone I ever tried to recruit to LA mush did whenever they found out that they had to register to get a charbit, and didn't like they had to use a command to get an alt.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Crafts & Things

      @silentsophia said:

      It's oddly soothing, and focusing. I enjoy it a lot, and I was a bit surprised. I was skeptical at first.

      I feel this way about sewing. Or at the very hand sewing. I really need to fix the fubar I did to my sewing machine so I can try it out. >_>

      Make up artists are a thing, so I'm pretty sure it's crafty. I like mineral make up even if I don't wear much (boo sensitive skin).

      For truth! I don't really wear makeup myself, but that's because it's a mystifying art that I will never master. If I wear make up it's mineral based powder foundation, a little bit of lip gloss, and mascara. If I'm feeling very daring I'll put on eyeliner.

      Oh man. I once tried liquid eye liner and got it /in my eye/ rather than on my eye lid. I freaked the fuck out and have never tried to use it again.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Anomaly TrekMUX

      Hi! Poole was before my time, I came pretty late to Anomaly but was around for the spiritual successor that uh... Daedalus and Ronan (I can't remember Halmar's Anomaly name) did -- Gamma One. I'd love a new Star Trek game to play on that wasn't filled with strangeness. (I've tried a few that are out and have yet to be able to make a character.) The +reports system really didn't bother me that much, for like organizing shit that was going on on plots. I thought it was helpful for recapping what happened on scenes folks couldn't be on, or ongoing plots that folks might need information on.

      The reporting for duty +reports and reporting for duty physicals, however, I found asinine af. It's p pointless to have them check for changelings since y'know staff isn't going to approve a changeling so why does EVERY NEW PC HAVE TO have a scene with a medical officer before they can do duty RP?

      Dumb.

      tl;dr: I don't think +reports are all that evil or bad. They're good for helping folks stay connected to active plots. But not required for day to day minutia that you shouldn't have to RP anywise.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Ghoulage on Kingsmouth

      And any thoughts I've had about playing there are now gone. I'm all for non-consent in the form of "consequences happen to actions", but you guys are making it seem like a mortal can be walking down the street minding their own business and suddenly get knocked over the head with a shovel and forceably ghouled.

      posted in Adver-tis-ments
      Cobalt
      Cobalt
    • RE: Consent-based games

      This is what I do about consent vs non-consent on wildcard:

      Wildcard is a mix of consent and non-consent game. For most things please use the FAE (Fate Accelerated Edition) rules to resolve conflict. However, there are several things that require consent or staff over review:

      • Sexual activity-- Sexual activity of any kind requires OOC consent. If you are attempting to seduce someone using the system you are required to get consent. As well any thematic power over sex that might influence someone players have the right to ask for staff to judge or review the rolls.
      * Death-- Death of a character requires OOC consent or staff approval. The FAE and FATE systems really emphasis cooperative storytelling and PK is rarely cooperative. While PvP is welcome and encouraged, please think of ways other than death -- or get consent or staff.
      
      * Mind Control-- Any power that influences someone's actions, thoughts, or feelings in a way that is extremely out of character for the character may be reviewed by staff if the player being dominated wishes.
      

      All players have the right to fade to black any scene they are not comfortable with. No one is required to RP anything-- from sex, to death, to torture, to filing taxes. If you don't find it fun you don't have to play it out.

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Gamertags

      @alzie said in Gamertags:

      Discord: Rory#6028

      One of these things is not like the others... ~

      Me:

      Steam: CobaltBlues (display name is prolly Princess Jellyfish)
      Battle.net Cobalt#1372
      Discord: Cobalt#3811

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • RE: Anomaly TrekMUX

      Belatedly: I apologize if my previous post came off as really rude or demanding. I was attempting some humor but I think I fell pretty flat.

      Needless to say I am pretty excited about the idea of a new trek game.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
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