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    Posts made by Cobalt

    • RE: City of Angels MUX (CofD/nWoD 2E)

      @Coin I've got a base idea for what we're going to start with, but I can hit you up on skype if you wanna know/give thoughts on where to go and don't mind being spoiled.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      Vision & Purpose
      City of Angels is a Chronicles of Darkness MUX founded on the ideals of creating a cooperative chronicle. We are an "us against the darkness" game. We will open with a metaplot that will touch each sphere. We are not a sandbox game, nor a game that is meant to run forever. City of Angels will feature a string of metaplots (aimed to run no more than 5 or 6 months), connected to each other ramping up to a finale. This finale may be a year or several years after the opening of the game.

      If metaplot and story driven games interest you, this game is for you! If a game with a story you know will end (someday!) interests you, this game is for you!

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      So while I'm getting things going I've been tinkering with a metaplot. I'd like to get some folks who want to either as staff or as players help ST bits of it lined up for before the game opens. @Arkandel are you still interested in PrP STing?

      Anyone else?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      @tragedyjones No.

      General Update:
      In the works: The Grid
      In the works: Various policies.
      In the works: Metaplot (I was talked into it).

      Need Help:

      • Wiki! @surreality made it lovely and beautiful, but I need it scrubbed clean and new stuff put up.
      • Grid descing. I'm almost done digging. :<

      Not Yet Started:

      • Mage chargen (after grid is done)
      • idk stuff i'm not thinking about
      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      @Arkandel said in City of Angels MUX (CofD/nWoD 2E):

      Is there even a rough timeline for when this game is meant to open or are you guys still at the early stages so not thinking about that?

      Once I have someone to staff mage and/or vampire is cemented, I can give you a timeline. I need go through and put in mage (should take me like a couple of hours at most, tbh if that), and do the grid.

      So like: Soonish? But more will have to wait until I find storytellers for things.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      If no one wants to volunteer for mage, anyone got suggestions on someone to be voluntold? :]

      This weekend I plan to dig out the rest of the grid @skew gave me a perfectly good program that'll help making the grid a little bit faster.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: TinyMUX: How to set default player attributes?

      Create a character parent, and then in the server set the player_parent to that dbref. So all players are automatically parented to it.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      Plz take 80s demon game to another thread ❤

      @Rook; if you'd be interested in helping @desc parts of LA that'd be awesome.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: The Apology Thread

      Aah, here, you can have these trophies back. We didn't ask for them in the first place.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Shadows Over Reno

      Anything I run is going to be open-to-anyone most likely, and will be at my schedule's convenience, which may not be to other people's convenience. That being said I'm having a difficult time transitioning between Spring/Fall this year, and basically as soon as the sun goes down here I'm ready to go to sleep (which doesn't work very well since I work nights Sun-Wed, which means I don't sleep much during the week, and then sleep A LOT Thursday - Saturday). So I schedule events for mid-evening PST / night EST, and then it's time for the event and my brain is mush and I'm like "i can't be bothered with rules and rolling right now, no event tonight, sorry".

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: City of Angels MUX (CofD/nWoD 2E)

      @Faceless said in City of Angels MUX (CofD/nWoD 2E):

      No Demon then? That's a pity.

      Demon is fundamentally not very good on a MU* from everything I've heard about it. The aspect of ULTRA secrecy above and beyond the other splats is often times not fun, ignored, or taken to the extremes. The idea of the ever presence of angels and the god-machine is also a lot of staff work.

      @Autumn said in City of Angels MUX (CofD/nWoD 2E):

      @Cobaltasaurus said in City of Angels MUX (CofD/nWoD 2E):

      mage

      ❤ ❤ ❤ ❤ ❤

      Find me someone to run it before you ❤ ❤ ❤ ❤ ❤ me!

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • City of Angels MUX (CofD/nWoD 2E)

      I'm just going to keep making threads because, whatever.

      I'm bad at keeping secrets and ran out of people to ask on the downlow, so just going to ask here.

      City of Angels MUX, is going to be a Chronicles of Darkness/nWoD 2E multisphere game (Werewolf, vampire, mage, and mortal(+)), set in Los Angeles, CA. (We're original in our name! :D). I'm looking for folks who are interested in helping contribute to make this thing happen.

      Here's what I have:

      • Code (I don't really need help here, I have myself and @Thenomain and probably @skew since he's been a nosey parker so now he gets to help).
      • Grid/+Map (I have a map/grid, which I am slowly digging out).
      • Werewolf Lead.
      • Vampire Lead (probably).

      Here's what I need:

      • Help @desc'ing Los Angeles/the grid (if you just pull information off of wikipedia and stick it in the grid square, i'm happy, okay?)
      • Mage Lead
      • Mortal(+) Lead
      • Potentially wiki help

      Some design things:

      • We'll be going with the Greater Downtown and South Central areas, with the possibility of Santa Monica later OR if someone really wants to desc Santa Monica.
      • We'll not have an over-all-gamewide metaplot.
      • Each sphere will have its own plot arch designed to last 3-6months (generally speaking).
      • I dunno. Other things.
      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: The Apology Thread

      MUSoapbox; Where we argue over apologies.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • @desc Los Angeles...

      Anyone interested in helping me @desc a los angeles' based grid?

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: RL Anger

      Fall.

      Screw this sun going down at 4pm in the afternoon.

      posted in Tastes Less Game'y
      Cobalt
      Cobalt
    • Traffic/Riots/Imaginos/Pretension/Silver Lake@LAmush?

      Does anyone have any contact info for any of the founding staffers from LA mush? I'm interested in re-using either the maps or grid from LAmush, and don't know if this would be kosher or not.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: +poseorder and +repose

      @skew said in +poseorder and +repose:

      @bladesurfer Do you know where to find said code?

      I have it.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: chibichibi's Playlist

      Hey!

      I was Rose and Lily on LTETR. 😄 We had fun times there 😄

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Room Parent + Conformat

      Nevermind, I figured it out finally.

      Setting the functions to #45/<stuff>, rather than just filter<stuff> or u<stuff>, was causing the issue. (This may have also been the issue on Angel's. i'll have to look into that.)

      posted in MU Code
      Cobalt
      Cobalt
    • Room Parent + Conformat

      I'm trying to update the Reno 2.0 room parent, so that you can see the short-descs of people. I have a shortdesc() function, and it works fine. However, on any room that is not owned by my wizard bit, it will not pull the list of players. It gives a big long string of 'not found'. I tried putting the bulk of the 'get players and their short descs' into its own function, but it's not working either.

      These are the two bits of code:

      F_ROOMCONT: [if(not(hasflag(%0, auditorium)), iter(%1, [ljust([name(%i0)], 15)]%b[ljust(shortdesc(%i0), 53)]%b[first(exptime(idle(%i0)))], ,%r), [ansi(hr, You cannot speak speak or see other players in this location.)])]
      
      ConFormat: [ansi(h, Players:)]%r[ljust(ansi(h, Name), 15)]%b[ljust(ansi(h, Short-desc), 53)]%b[ansi(h, Idle)]%r[wdivider()] %r[setq(0, filter(#45/filter.thingies.dark, lcon(me, connect), , , %#))][roomcont(me, %q0)]%r[wdivider()][if(lcon(me,object), %r%r[ansi(h, Objects:)] %r[setq(1, filter(#45/filter.thingies.dark, lcon(me, object), , , %#))][u(#45/f.thingy.columnizer, %q1)])]
      
      posted in MU Code
      Cobalt
      Cobalt
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