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    Posts made by Cobalt

    • RE: GuildHunter game? (Angels, Vampires)

      @Songtress said in GuildHunter game? (Angels, Vampires):

      Wow that's so.. inhuman. I like it. So in your Guildhunter game ,can you play a young angel 'Say under 100?'.

      No, that'd be akin to playing a child.

      Also 1 kid decade is still quite low, was there a reason for it?

      It is extremely low. But that's even higher than the numbers she gave in one of the books.

      Do Angel's like (elfquest elves) have like a switch that needs to be flipped before they can procreate or is it literally that female ovulation is just that 'rare'? ( How would they even know they were entering a fertile time to make sure that their 1 kid a decade is a thing?

      No, they are just less fertile than humans because they live much longer.

      (also could that be 2-5 kids across the world per decade then?

      Yeah, as @Packrat said in reality it's probably more something like 1-birth per actively trying couple per 10 or 100 years or something. And then since it takes about 100-200 years for that child to mature most wouldn't be having another while their first kid is so young.

      @Packrat said in GuildHunter game? (Angels, Vampires):

      I did read the first few books and I do not think it was a case of one angel birth a decade across the whole world. I mean angels are rare, but not impossibly so and at one point the main character encounters a sort of primary school class of angels which is fairly populated.

      I'm trying to find the exact quote but I remember reading it and being like: "That can't be right. Rare yeah, but not /that rare/."

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      @Songtress said in GuildHunter game? (Angels, Vampires):

      Spitballing:

      So then what is a Guild Hunter, how does it relate to Angels?
      That'll be answered in the section on the guild.

      Since angel births are rare, I take it there must be a national-global registry?

      There's like on every decade or century, I don't remember exactly. I think she may have put "century" but that birthrate is way, way too low for the number of angels that inhabit the world... That's only 21 angels born in the last 2000 years. She's usually very good at world building but that's way too low. I'm gonna say that there may be a single angel birth every decade. That's still only 202 new angels compared to the billions of humans.

      Does this mean trhat some level all angels are related?

      Eh. No. The books clearly describe who are related to each other and who are not. They don't seem to have a global family thing going on at all.

      Can an angel be born deformed (without wings?) what happens? Does their angel-ness show up somehow?

      Yes but it's very very rare. There is only one angel in the entire series who is mentioned as being deformed. She still has wings but one of them is twisted and she can't fly.

      Since Angels can become ArchAngels, do angels sometimes bump off rivals(before they too powerful?)

      Yes.

      How do mortals handle all this?

      Mortals don't really get much of a mention of how they relate to angel politics. I think mostly angels tend to try to ignore it.

      Do Angels age at the same rate as a humans till a certain point? Or do they age faster or slower? Do htey live in communities seperate from angels and go to like some segreated schools?

      Angels are either raised in the court of their Archangel or they are raised at the Refuge. Which is where almost all angels are taught by the same chick (the deformed woman), Jessamy who is the historian for Angelkind. (Which supports the only 202 new angels in the past 2000 years thing if one person can teach them all).

      Do angels mix with mortals, or do you know not see angels walking down the street, going grocery shoping, with Angel Mom and her single kid?

      No. Angels don't tend to go grocery shopping. If angels need groceries they have vampires or mortal servants to do that for them. However, after a certain point angels no longer need to eat. Or they only need to eat like once a month or once a year. They also don't need to sleep after a certain point.

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: GuildHunter game? (Angels, Vampires)

      PLEASE NOTE THIS IS STILL A HUGE WORK IN PROGRESS! But could folks take a look at this page and list what questions they might have to be able to play an Angel in this setting?

      http://angels.mechanipus.com/wiki/Angels

      posted in A Shout in the Dark
      Cobalt
      Cobalt
    • RE: Roleplay +Prefs

      This is what this lovely looks like in game.

      :::::::::::::::::::::::::::::.  Cobalt's +Prefs  .:::::::::::::::::::::::::::::
      Action:         **
      Adventure:      ***
      Casual:         ***
      Comedy:         **
      Conflict:       
      Mystery:        ***
      Public:         ***
      Romance:        **
      Social:         ***
      
      
      Note: Every time I write these words they become a taboo
      Making sure my punctuation curve every letter is true
      Living my life in the margin and that metaphor was proof
      I'm talking poetic justice poetic justice
      If I told you that a flower bloomed in a dark room would you trust it?
      I mean you need to hear this
      Love is not just a verb it's you looking in the mirror
      Love is not just a verb it's you looking for a maybe
      :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
      
      posted in MU Code
      Cobalt
      Cobalt
    • RE: Roleplay +Prefs

      @Coin said in Roleplay +Prefs:

      @Cobaltasaurus said in Roleplay +Prefs:

      5 is what you absolutely love. Roughly.

      What if I love it gently? Why are you boxing me in, Cobalt? GOD.

      Don't be a creep.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: Roleplay +Prefs

      helpfu files

      Prefs is code that is meant to help people find likeminded RP partners.

      +prefs
      This command will show your preferences.
      +prefs <name>
      This command will show you someone else's preferences.
      +prefs/list
      This command shows you the list of available categories.
      +prefs/set <category>=<0-5>
      This command lets you rate from 0 to 5 how much you enjoy that kind of RP. Think of these ratings like stat dots. 0 is no interest, 1 is mild, 2 is neutral, 3 is interested, 4 is significant, 5 is what you absolutely love. Roughly.
      +prefs/note <note>
      This code sets a note on your +prefs expanding or explaining anything you choose.
      +prefs/find <category>
      Finds all connected people with the specified category rated 3+.

      posted in MU Code
      Cobalt
      Cobalt
    • Roleplay +Prefs

      Hello! Here is code for you if you want it. It's about 99% done. It'll work well as it is, there's just one command I haven't finished yet. I'll update here when I do. You can change the categories you think your game might support via changing &data.categories prco=category1.category2.category3.etc. And then the code needs no other updates.

      // help files
      // +prefs - show your own prefs - done
      // +prefs * - show someone else's prefs - done
      // +prefs/list - show what categories the game provides - done
      // +prefs/set <category>=# - rank this pref
      // +prefs/note <set a note of your prefs>
      // +prefs/find <category> - find all people who have that category of at least 3+ stars.
      // categorys: action, adventure, casual, comedy, conflict, mystery, public, romance, social
      // to set up your own categories do the follow: &data.categories prco=category1.category2.category3.etc
      
      @create +Prefs Code Object <PrCO>
      @set prco=inherit
      &data.categories prco=action.adventure.casual.comedy.conflict.mystery.public.romance.social
      &c.+prefs prco=$+prefs:@pemit %#=[setq(p, pmatch(%#))]
      	[if(hasattr(%qp, _prefs.ratings),
      		[header([name(%qp)]'s +Prefs)]%r
      		[u(fn.displayprefs, %qp)]%r
      		[if(hasattr(%qp, _prefs.note),
      			%r%r[ansi(h, Note)]: [u(%qp/_prefs.note)]%r
      			)]
      		[footer()],
      		[alert(+Prefs, alert)] You have not set up +prefs yet! See +help +prefs for help.
      	)]
      &c.+prefs_other prco=$+prefs *:@pemit %#=[setq(p, pmatch(%0))]
      	[if(%qp,
      		[if(hasattr(%qp, _prefs.ratings),
      			[header([name(%qp)]'s +Prefs)]%r
      			[u(fn.displayprefs, %qp)]%r
      			[if(hasattr(%qp, _prefs.note),
      				%r%r[ansi(h, Note)]: [u(%qp/_prefs.note)]%r
      			)]
      			[footer()],
      			[alert(+Prefs, alert)] [name(%qp)] has not set up +prefs.
      		)],
      		[alert(+Prefs, alert)] I can't find player '%0'.  Please check your spelling.
      	)]
      
      &fn.displayprefs prco=[setq(r, get(%0/_prefs.ratings))]
      	[iter(sort(u(data.categories), a, .), 
      		[ljust(
      			ansi(
      				h, [capstr(%i0)]:
      			), 
      		15)]
      		%b
      		[u(fn.dispref, %qr,%i0)],
      		.
      		,%r
      		)]
      
      &fn.dispref prco=[repeat(
      			*, 
      			after(
      				graball(%0, %1*, .), 
      			:)
      		)]
      
      &c.+prefs/list prco=$+prefs/list:@pemit %#=[header(Available +Pref Categories)]%r
      			[itemize(
      				iter(
      					sort(
      						u(data.categories), a, . , .
      					), 
      					[capstr(%i0)], 
      					., .
      				), .
      			)].%r
      			[footer()]
      
      //this is poop!
      &c.+prefs/set prco=$+prefs/set *=*:@pemit %#=[setq(p, pmatch(%#))]
      			[if(u(fn.iscat?, %0),
      				[if(and(lte(%1, 5), gte(%1, 0)),
      					[if(u(fn.hascat?, %qp, %0),
      							[alert(+Prefs)] Changing %0 to %1.[set(%qp, _prefs.ratings:[setdiff(get(%qp/_prefs.ratings), [graball(get(%qp/_prefs.ratings), %0*, .)], .)].%0:%1)],
      							[alert(+Prefs)] Setting %0 to %1.[set(%qp, _prefs.ratings:[get(%qp/_prefs.ratings)].%0:%1)]
      					)],
      						
      					[alert(+Prefs, alert)] You tried to set '%1'.  You must set a rating of 0 to 5.
      				)],
      				[alert(+Prefs, alert)] I'm sorry but '%0' is not a category.  Check +prefs/list for available categories.
      				)]
      
      &fn.iscat? prco=[if(graball(u(data.categories), %0*, .),
      		1,
      		0
      		)]
      &fn.hascat? prco=[if(graball(get(%0/_prefs.ratings), %1*, .),
      		1,
      		0
      		)]
      		
      
      &c.+prefs/note prco=$+prefs/note *:@pemit %#=[setq(p, pmatch(%#))][alert(+prefs)] Setting your Prefs Note to [setr(n, secure(%0))].[set(%qp, _prefs.note:%qn)]
      
      &C.+PREF +Prefs Code Object <PrCO>=$+pref:@force %#=+prefs
      &C.+PREF_OTHER +Prefs Code Object <PrCO>=$+pref *:@force %#=+prefs %0
      &C.+PREF/SET +Prefs Code Object <PrCO>=$+pref/set *=*:@force %#=+prefs/set %0=%1
      &C.+PREF/NOTE +Prefs Code Object <PrCO>=$+pref/note *:@force %#=+prefs/note %0
      &C.+PREF/NOTE_CLEAR +Prefs Code Object <PrCO>=$+pref/note:@force %#=+prefs/note
      &C.+PREFS/NOTE_CLEAR +Prefs Code Object <PrCO>=$+prefs/note:@pemit %#=[setq(p, [pmatch(%#)])][alert(+Prefs, alert)] Clearing your note it was:%R[get(%qp/_prefs.note)][set(%qp, _prefs.note:)]
      
      &c.+prefs/find prco=$+prefs/find *:@pemit %#=[if(u(fn.iscat?, %0), [header(+Prefs/Find: %0)]%r%b[columns(squish(iter(filter(fil.hasprefs, lwho()), if(gte([after(graball([get(%i0/_prefs.ratings)], %0*, .), :)], 3), [name(%i0)]: [u(fn.dispref, [get(%i0/_prefs.ratings)], %0)]~))), 20, ~, 0)]%rThese are all the people [ansi(h, currently connected)] with %0 at 3+.%r[footer()], [alert(+prefs, alert)] Sorry %0 is not a category.  Check +prefs/list.)]
      
      &fil.hasprefs prco=FIL.HASPREFS: hasattr(%0, _prefs.ratings)
      

      You can c/p this into Muxify and then be able to c/p it onto your game.

      added aliases so you can do +pref/<stuff>.

      Also +pref/note by itself will now clear your note.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      Aaaaand I found it!

      Hello MSB! Welcome to "Cobalt knows what she's doing, honestly." masterpiece theatre.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      It's... like it's calling the code twice.

      Mrrn.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      @Seamus Okay got any clue why this is being weird?

      &c.+prefs/set prco=$+prefs/set *=*:@pemit %#=[setq(p, pmatch(%#))]
      			[if(u(fn.iscat?, %0),
      				[if(and(lte(%1, 5), gte(%1, 0)),
      					[alert(+Prefs)] Setting %0 to %1.
      					[if(hasattr(%qp, _prefs.ratings),
      						[if(u(fn.hascat?, %qp, %0),
      							[alert(+Prefs)] Changing %0 to %1.[set(%qp, _prefs.ratings:[setdiff(get(%qp/_prefs.ratings), [graball(get(%qp/_prefs.ratings), %0, .)], .)].%0:%1)],
      							[alert(+Prefs)] Setting %0 to %1.[set(%qp, _prefs.ratings:[get(%qp/_prefs.ratings)].%0:%1)]
      						)],
      						[alert(+Prefs)] Setting %0 to %1.[set(%qp, _prefs.ratings:%0:%1)]
      					)],
      					[alert(+Prefs, alert)] You tried to set '%1'.  You must set a rating of 0 to 5.
      				)],
      				[alert(+Prefs, alert)] I'm sorry but '%0' is not a category.  Check +prefs/list for available categories.
      				)]
      

      It's returning:

      :.+Prefs.: Setting action to 2.:.+Prefs.: Changing action to 2.
      

      I feel like it's a case of a missing coma or parenthesis but for the life of me I can't find it. 😐

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      @Seamus Yeah that's what I've ended up starting to build up. I'm trying to think if there's a more graceful way to do it. I want to use edit() but ... I'd have to take out the delimiter. 😐

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      @Seamus said in WTF And?:

      Why not just do [gte ([match (1 2 3 4 5,%0)],1)]?

      But! Got any clever ideas on how to work with setting the data?

      It's currently stored like.

      _prefs.ratings: category:3.anothercategory:2.another:category:3

      I realized that set(%#, _prefs.ratings:[get(%#/_prefs.ratings)].%0:%1) won't work ... because what if they want to reset a pref they already have?

      I guess I'll have to add a thing in to see if that have that one set already... and then somehow replace it. :< (Oooooh, edit, will help there, yes, okay.)

      posted in MU Code
      Cobalt
      Cobalt
    • RE: WTF And?

      @Seamus said in WTF And?:

      Why not just do [gte ([match (1 2 3 4 5,%0)],1)]?

      Because I'm not very familiar with match(), I don't think I've ever used it. And indeed I figured out the problem was that I had the numbers backward. It needed to be gte/lte(%1, 0/5) for the logic to work right.

      posted in MU Code
      Cobalt
      Cobalt
    • WTF And?

      work I'm working on a code and I have logic of this number must be <=5 & >=0. When I test this out via thinking and(lte(5, 0), gte(0, 0)) it works fine, but in the code it returns false, so it fails.

      &c.+prefs/set prco=$+prefs/set *=*:@pemit %#=[setq(p, pmatch(%#))]
      			[if(u(fn.iscat?, %0),
      				[if(and(lte(5, %1), gte(0, %1)),
      					[alert(+Prefs)] Setting %0 to %1.
      					[set(%qp, 
      						_prefs.ratings:[get(%qp/_prefs.ratings)].%0:%1
      					)],
      					[alert(+Prefs, alert)] You tried to set '%1'.  You must set a rating of 0 to 5.
      				)],
      				[alert(+Prefs, alert)] I'm sorry but '%0' is not a category.  Check +prefs/list for available categories.
      				)]
      

      in fact this is what is happening in the guts:

      +Prefs Code Object <PrCO>(#248)} β€˜lte(5, %1)’ -> β€˜0’
      +Prefs Code Object <PrCO>(#248)} β€˜ %1’ -> β€˜3’
      

      Do I need to swap it around? Should be lte(%1, 5) ?

      posted in MU Code
      Cobalt
      Cobalt
    • RE: @lock help?

      Excellent!

      posted in MU Code
      Cobalt
      Cobalt
    • RE: @lock help?

      It's ... been a long time since I bothered locking a channel. So uh, I'm trying to remember.

      I think you need to do: @cpflags channel=!join

      posted in MU Code
      Cobalt
      Cobalt
    • RE: @lock help?

      you need to make sure the @cpflags and stuff are set correctly, if you're using MUX.

      posted in MU Code
      Cobalt
      Cobalt
    • RE: How to use Potato MU Client

      For those still struggling with it I got page spawning to work thanks to @somasatori.

      Put the following code in, and make sure you have it set from wild card to 'regexp'.

      (\w* pages: .*|From afar, .*|Long distance to .*: .*|You paged .* with .*|To \(.*\), \w* pages: .*)
      
      posted in How-Tos
      Cobalt
      Cobalt
    • RE: How Many Alts Would An Alt User Alt If An Alt User Could Use Alts

      @Arkandel said in Fallen World MUX!:

      That worked for me on the other side of the ST equation too. It was an ancient Carthian plot by @Cobaltasaurus that got my Crone interested in that faction which he ended up joining

      I like, don't even remember...

      posted in Mildly Constructive
      Cobalt
      Cobalt
    • RE: Interest/Volunteer Check: Major Multisphere Chronicles of Darkness

      Note the above are options, decisions haven't been solidified yet.

      posted in Mildly Constructive
      Cobalt
      Cobalt
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