@Lotherio That's a really well-thought stance on Historicals. I used to play on a few Western-themed games that eventually fell into a rut of "everyone is happy." Your points are dead-on.
Posts made by Cochrane
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RE: Historical MU*s
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RE: Star Trek MU*s
Before I started WNOHGB, I did an all-rp non-space coded Trek at The Nexus in 1994-1995. Combat was done purely by @diceroll using the Palladium RPG. Worked fairly well. Travel was done by having the ship container @move to a "warp room" that was connected to all the individual system rooms, and the crew could RP being in transit for however long they wished and then came out of warp as soon as it was time for the plot to continue.
When we started WNOHGB as a standalone concept, we were going to try that same concept. It wasn't quite a popular and a lot of players were demanding coded space with 3D movement, etc. We hired on an amazing coder and the rest is history.
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RE: Fitness and Whatnot
New to the site and thread.
I've been doing a cardio/weight-training regimen four times a week for the past nine months and in that time my weight has fluctuated quite a bit. I didn't weigh myself for a good long while (4 months) after I got bored with checking all the time. When I finally dragged myself onto the scale after my wife voiced her notice of some bagginess in my clothing, I found out I had trimmed down 20 pounds.
My goal is to lose far more weight, but I keep hitting the plateaus and then changing my weight routines (upper/lower/core) and cardio (switching from biking to elliptical or treadmill). Seems to be working for me so far.
-- ZC
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RE: The Flame of Darkness (Marvel Universe RP Game)
@Roz said:
Mailers are great, but you're right that they're harder to translate. We were at least able to do +bbnext, though, which is the important one.
Essentially, and we did alias some of the bb commands (+bbread 12 on *list), they still kind of get tripped up in the "please use English grammar" part of MOO command syntax (ie: @put object in container). I remember entertaining a MUX guest who had converted into a player, and we lost her on writing in the Editor because the advice she received on <Public> was to "speak to the Editor." Which is technically correct, but not at all helpful. Ah, well... not everyone makes the leap, because change is too hard and painful. The only recode we did to help MUSH/MUXzens was page, where we actually allowed "p player=message" in addition to "page player with message."
Not looking to start any turf wars. I've played every codebase on the planet. I still keep coming back to MOO.
-- ZC
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RE: The Flame of Darkness (Marvel Universe RP Game)
@RoguePotato said:
MOOcode is weird, but it does have some kinda awesome features too that MUSHcode doesn't have.
I don't mean to hijack the thread, but I also run a MOO, and I find @addalias to be a huge help in at least adding the MUSH/MUX-like commands to the MOO commands. We also added a MUSH and MUX command crutch to our game so that both hardcore MOO players and MUSH/MUXzens can seamlessly interact with little to no drag. +commands are aliased, etc. The only huge hurdle is translating the *list system to the +bb system, and I haven't figured out a way to do that without recoding the whole thing from scratch.
-- ZC