The Flame of Darkness (Marvel Universe RP Game)
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That it was Marvel briefly interested me. After some searching, I found The Website, at least as alleged by the entry at Mudconnector . After a look it's not my cuppa but at least now there's more info for others.
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Logged on for a bit, but I was first surprised by the lack of a Guest channel. If you can't even talk to anyone or have questions, it felt like being hampered pretty quickly.
Also, I have something of a distaste for MOOs, mostly because I don't like how how they work and their command syntax, but that's mostly personal preference.
Good luck with the game though.
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@Monogram said:
Logged on for a bit, but I was first surprised by the lack of a Guest channel. If you can't even talk to anyone or have questions, it felt like being hampered pretty quickly.
??? I connected there last night and there is indeed a Guest channel. Although when I logged in folks mostly talked to me in the room, where several staffers were hanging and were nice and helpful. Or maybe the Guest channel was on my channel list but I didn't actually try talking on it because folks were saying hi to me in the room. I guess that's possible.
I am tempted, but I will honestly say that the wiki is a bit painful. Like, why all those hard line breaks in that theme info? It just looks like it needs some cleaning up -- not to make it fancy, but to just make things easier to read and navigate. It's not super helpful for a potential player.
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@Roz Huh, odd. When I logged in it said something about there not being a Guest channel. Maybe I misread.
Again, just shows that MOOs and I do not tend to get along. However, I do agree with you on the wiki being hard on the eyes. That could use a bit of polish.
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I wonder why all the hero/comic games use wikidot, and none of the WoD games do.
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It's largely cultural (like oh so many things. Nerds are entrenched, tribal creatures). Players played on a game that used Wikidot/Mediawiki and so got used to the Wikidot/Mediawiki syntax/quirks/positives/negatives, and so used it themselves when they started their own game. Much like codebases, chalking stuff like this up to anything but the comfort of the user who runs the website is probably just quibbling over really minor pluses/minuses.
I have no explanation for people who use Wikia, though.
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@Three-Eyed-Crow said:
It's largely cultural. Players played on a game that used Wikidot/Mediawiki and so got used to the Wikidot/Mediawiki syntax/quirks/positives/negatives, and so used it themselves when they started their own game. Much like codebases, chalking stuff like this up to anything but the comfort of the user who runs the website is probably just quibbling over really minor pluses/minuses.
I have no explanation for people who use Wikia, though.
There is no explanation for wikia.
Actually, I think UU used wikia. It was fine, honestly. Or maybe the new wiki we switched to early on wasn't wikia? I don't remember.
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RfK used Wikia for a while at first, and yeah, it was painful.
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@Monogram said:
@Roz Huh, odd. When I logged in it said something about there not being a Guest channel. Maybe I misread.
Oh yeah, I think I know the message you're talking about and I got that too. Then I checked the channel list and was like, you liar I'm totally on the Guest channel.
In regards to wikis, I'm super biased to Mediawiki because it can be super powerful if you get comfortable with the guts and extensions. I've also just staffed with someone really awesome who really digs in and makes these super gorgeous, functional wikis. Semantic Mediawiki is a godsend for tracking and storing information across your wiki.
Wikia is just a free host on a Mediawiki base that you can't customize as heavily as building your own Mediawiki.
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The wiki page is under going renovations by the Staff.
They're doing it for me, actually, because I'm legally blind and I had trouble reading it. So they kindly decided to try to make it easier for me to read.
In regard to the <Guest> channel, all a Guest has to do is type 'pub <Message>' to speak on the <Public> channel. This will get yoru question sent to everyone on the most busy of channels, better ensuring that you get a response.
MOO code is strange, its true. I have spent the last 15 years on MUSHcode. I've been on this game for several months now and I'm working with the Codewiz to try to add more MUSHcommands that make it easier for MUSHers, its already come a long way to make MUSHers feel more comfortable. I'd love to have more MUSHers come and suggest some more ideas to improve that... MOOcode is weird, but it does have some kinda awesome features too that MUSHcode doesn't have.
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@RoguePotato said:
MOOcode is weird, but it does have some kinda awesome features too that MUSHcode doesn't have.
I don't mean to hijack the thread, but I also run a MOO, and I find @addalias to be a huge help in at least adding the MUSH/MUX-like commands to the MOO commands. We also added a MUSH and MUX command crutch to our game so that both hardcore MOO players and MUSH/MUXzens can seamlessly interact with little to no drag. +commands are aliased, etc. The only huge hurdle is translating the *list system to the +bb system, and I haven't figured out a way to do that without recoding the whole thing from scratch.
-- ZC
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@Cochrane said:
@RoguePotato said:
MOOcode is weird, but it does have some kinda awesome features too that MUSHcode doesn't have.
I don't mean to hijack the thread, but I also run a MOO, and I find @addalias to be a huge help in at least adding the MUSH/MUX-like commands to the MOO commands. We also added a MUSH and MUX command crutch to our game so that both hardcore MOO players and MUSH/MUXzens can seamlessly interact with little to no drag. +commands are aliased, etc. The only huge hurdle is translating the *list system to the +bb system, and I haven't figured out a way to do that without recoding the whole thing from scratch.
Ding ding ding on this. I'm also on staff for a MOO, and have been off and on for years now. We have pretty much any MUSH command we can think of aliased. MOO makes it super easy.
Mailers are great, but you're right that they're harder to translate. We were at least able to do +bbnext, though, which is the important one.
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@Roz said:
Mailers are great, but you're right that they're harder to translate. We were at least able to do +bbnext, though, which is the important one.
Essentially, and we did alias some of the bb commands (+bbread 12 on *list), they still kind of get tripped up in the "please use English grammar" part of MOO command syntax (ie: @put object in container). I remember entertaining a MUX guest who had converted into a player, and we lost her on writing in the Editor because the advice she received on <Public> was to "speak to the Editor." Which is technically correct, but not at all helpful. Ah, well... not everyone makes the leap, because change is too hard and painful. The only recode we did to help MUSH/MUXzens was page, where we actually allowed "p player=message" in addition to "page player with message."
Not looking to start any turf wars. I've played every codebase on the planet. I still keep coming back to MOO.
-- ZC
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The code sure is freaking nicer to look at, at the very least.
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@RoguePotato said:
I'm not sure how else to write this.
Do they have "examples" as a notion in your part of the world?
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I've jumped on. So far, fast application process, friendly people, and no one writes poses like they think it's facebook or twitter. I'm enjoying a refreshing break from the usual drama and so far, my RP partners have been quality. Plenty of thought put into poses and I'm enjoying the attention to detail and plausibility. Initial impression: Good!
One of these days I will have to break out the Shermometer.
RE: MOO code - reminds me of working with MUF. And not in a good way. The only suggestion I can make regarding translation between MUSH/MUX and MOO is to include some kind of easily accessed index of softcoded commands. As long as we have a cheatsheet of available commands it should be easy to bootstrap in.
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@RoguePotato
What they are meaning is, what is the FORMAT the powers are stored? Here's an example of the last superhero game I was on.Trans-Spatial Gateways: Gavin's mutant power is the ability to open trans-spatial gateways, utilizing a psychic pull on points in the Material Plane and another small 'pocket dimension.' Gavin's portals have two functions: either point-to-point transportation, or opening into an empty, Limbo-like area called The Zone. Point to Point: Gavin has the unique ability to open trans-spatial portals, a form of external teleportation. He really has no idea how he does it; the science of it can be explained by a psychic pull on the Material Plane and ripping a grey, featureless gateway from Point A to Point B. He is able to generate only one pair of portals, but hopes that training and learning how to control his mutant powers would allow him to generate more over time. The portals are able to stretch from 2 to 10 feet in circumference. Gavin utilizes them for both transportation AND combat; the normal use of the portals allows people to walk through them from point A to point B, or into the Zone (see next entry). He can also open the portals to do things such as block attacks, mostly things such as energy blasts, and redirect them to a new target.
Versus, say...
Super Strength [10]: Superman is one of the strongest beings on the planet, able to lift sixteen quintillion tons at the high end of his super strength.
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Sixteen quintillion tons.
lmao
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@WTFE Yep. And I gave them. ( ° ͜ʖ͡°)
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Do they require citations for non-OCs?