First off, thanks for your post and for being relatively civil with it, @Ninjakitten, because I think it gets to the root of some of the issues here, namely in perception (at least in the case of criticisms from people who have actually looked at our site). I would definitely say that the recurring theme of this thread has been that the perception of our intent is different from our actual intent. I'd really like to get to the root cause of that perception, and not get mired in people continuing to try to equate the perception of intent to actual intent.
@Ninjakitten said:
Verbiage on your site implies it is for/about text-based RPGs.
Verbiage on our site implies that it is for/about "text-based, online Roleplaying Games with a focus on character and story-driven games that include permanent character death as a feature". It then goes on to make specific mention of 'RPIs' and note that our site is dedicated to games of this type. That's right on the tin. People keep saying that's somehow unclear, or completely ignoring everything past the first fifteen or so words. Maybe after that the language used is blurry for people not familiar with the genre themselves? And you know, if that's unclear, I'd love to hear HOW it's unclear. Obviously it's been unclear to you and that's concerning. But except where a few likely have malicious intent, I'm sure that the error in peoples' perception of our site's focus is our fault and not theirs; the issue is that in order to understand what led to that misunderstanding, we have to understand what led to it, specifically, and to really have productive discussion leading in that direction we have to acknowledge that 'perceptions' are not facts which hasn't gone so well so far, on both parties' ends. In many ways, I see our criteria for community partners as being a reinforcement of our site's focus.
@Ninjakitten said:
The actual requirements for 'counting' as a text-based RPG and not merely an 'other game', as later laid out, are not fulfilled by the majority of our kind of MU*.
Most of the requirements are right there on the first page. We don't argue that they're not fulfilled by most of your MU*. They're not fulfilled by most of the games we've played or that are out there, either. We're not trying to say that only these games are text-based RPGs. It's a very narrow niche, but it's still reasonably broad enough to apply to a pretty decent number and a very dedicated fanbase -- a fanbase that doesn't really have a site dedicated specifically to that niche, which is why @Jaunt mentions the longevity of that niche.
@Ninjakitten said:
Your site appears to speak of wanting to bridge the divide between various sorts of text-based RPGs.
I think in this particular case whenever 'bridge the divide' gets brought up, nobody's actually referring to anything in our mission statements. Unless I'm mistaken, they're quoting something @Jeshin said a good while ago? Basically the statement's been taken out of context over and over and over again throughout the duration of this thread. The site doesn't speak of bridging the divide, @Jeshin does, and @Jeshin's definitely the bridge-building type and I think he's been incredibly patient with things on this thread, really. There are a few very specific divides that our site endeavors to bridge (for example, between MUD, MUSH, etc. games that match our particular definition of what has historically been called 'RPI', which have historically argued over definitions to try and exclude each other for decades).
@Ninjakitten said:
Y'all are basically saying our games aren't "text-based RPGs".
We never said this. Ever. I don't think it's really implied by our site's clearly-stated focus group, at least from my perspective and understanding of the niche/genre. But if people are getting this implication, that's concerning, and I'd like to get to the root of why they get this impression of our site. That way we can fix it
@Ninjakitten said:
Roleplay is our games' SOLE reason for existing -- the only kind of "play" there IS on our games.
And that's fantastic, and many of 'your' games (and in many cases these are MY games, too) qualify for our criteria. Others don't. It doesn't mean they're not text-based RPGs. It means that they're not part of the narrow niche that's typically referred to as 'RPI'. I avoid calling it RPI, because my use of that title is restricted to a specific codebase. Moreover, I generally think that calling a codebase 'Roleplay Intensive' when there are hundreds of other games out there that may very well be MORE roleplay intensive with different features is pretentious and stupid. Really, I think the whole 'RPI' distinction and need for definition thing's rooted in a large number of MUDs out there that call themselves RPEs but aren't really roleplay enforced which is a whole 'nother problem and thing to debate, really. I think that one's uniquely a MUD problem, but if it isn't, I'd be kind of tangentially curious about how other codebases and approaches to the medium have handled their definitions regarding roleplay stringency and if they've seen similar blurring.
@Ninjakitten said:
In over 20 years I've been on exactly one game where death wasn't permanent (because of the story-world itself, and it didn't harm the RP), and only a handful where there was no risk of dying unless you agreed you would. Even then, many characters died -- permanently -- because the story or another character made that the most logical or beautiful option.
Permanent death is probably MORE common on roleplaying MUSHes in my experience than it is on MUDs, independently of automated systems, sure. I'm not sure if non-consent permanent death is all that common outside of games with automated systems, but if it is I'd tangentially like to hear how that works in terms of arbitration of conflict or disputes -- it's not something I've seen, personally. I think, maybe, what I'm gathering from this is that you didn't feel the automated systems requirement was made clear in that first line? It's sort of made implicit in the mention of RPIs in particular and the 'of this nature' qualification when 'text-based Roleplaying Games' are mentioned, but I could definitely see how that might be confusing or not very well conveyed to somebody not familiar with the genre. That's useful information and something we're happy to discuss. The problem is that a lot of the 'discussion' has been more along the lines of 'I feel x about y', 'I don't see that from my perspective', 'FUCK YOU, GET CANCER, ETC.'. Which is really frustrating.
@Ninjakitten said:
Now, particularly given that in OUR culture, entirely automated systems are frequently felt to be things that replace RP, not count as it, using that to exclude us from the category of "text-based RPGs" is pretty damn offensive, and not exactly conducive to bridging any divides there might already have been.
We're not interested in excluding you from the category of 'text-based RPGs' and if we were we'd kind of be fucking morons. We refer specifically to 'text-based RPGs of this nature', not to all text-based RPGs, and the 'of this nature' is referring to RPI or RPI-like games. We can definitely talk about ways to make that more clear though.
@Ninjakitten said:
We object to the representation of said focus, and the way it's been discussed here.
I don't know how many more times we could reiterate, here, that we have a focus group and do not purport to represent all text-based roleplaying games. If you perceive that our site is doing it, I'd be happy to get to the root of what causes those perceptions so we can fix it, but I'm not interested in continuing to debate it with people who have taken their initial perceptions and now hold them to be fact rather than just that, perceptions. I don't think that's unreasonable. I think @Jeshin's been remarkably patient and reasonable, and honestly, I've tried.
@il-volpe said:
It's all the more offensive that they're not actually representing highly-automated MUs -- as I understand it, any MUSH using Faraday's FS3 qualifies, because of the semi-automated +combat system and the automated +heal.
It's likely that most of these MUSHes would meet our criteria, too, which is why we've found the MUSH-exclusion argument to be odd, to say the least. There really haven't been many games that have applied for community partnership and been turned down, so if you want me to understand this perspective it would help if you offered some sort of evidence that leads to this conclusion that we exclude highly-automated RP-centric MUs, so that we could directly remedy the cause of that misunderstanding.