@ThatGuyThere said:
Wow I think we have a major disconnect as to what a major theme is. I have never found fire to be much of a theme at all in vampire, a weapon yes but not really a theme anymore then guns are a theme in most games with a modern setting. Useful tools and weapons yes but rarely more then that.
Maybe we should try a different tactic in this discussion, what are the major werewolf things you are keeping?
As far as removing the forms I would be a little disappointed cause I tended to be in Urshal a lot when playing a werewolf, but really that change would not matter much. I would just rarely be in any form but human with being a wolf occasionally. I think I was in the war form twice in playing wolves across two different games.
I think discussion on point #1 has more or less run its course. I totally respect people's opinions about it. I do think some are reaching for low fruit in attaching a much greater importance to the Shadow as a vehicle for 'outrage'. The Shadow is what it is. If a small, tight group can make it work, then great. But it's one of those things where if everyone isn't on board and equally OOCly knowledgeable, it tends to suck. And most nwod Forsaken players treat it like owod umbra anyways.
Furthermore, Forsaken 2.0 divorced the Shadow even more strongly from the game, as four of the tribes are built in such a way that they have no reason to ever enter the Shadow and are even suggested not to. Going into the Shadow is a niche Bone Shadow thing. The mechanics for entering the Shadow were made more difficult.
Tribes and Auspices are entirely irrelevant as to anything but a White Wolf paradigm charater creation process.
Totem spirits and loci are never given attention by staff in an online game. So removing them and replacing them with a kind of fluid pack dynamic, makes sense. Better staff doesn't solve the issue. Not unless you had one great staffer per pack.
I struggle to realistically accept any of these as core parts of werewolf's deeper themes.
But thank you for mentioning the point about dalu and urshul. That mirrors the experiences I've had both as staff and storyteller, with my players. Those two forms received about 90% of the action, as opposed to man, wolf or wolf-man. And I do honestly think that is a tragedy and IS a flaw in the system.