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    Best posts made by deadculture

    • RE: All Our Heroes

      @Auspice

      Staff needs to set some guidelines as to what is reasonable as far as decision-making goes and what isn't. And if a player is adamant on something happening or not happening, they need to negotiate with staff to come up with a compromise for playability and enjoyment.

      Players should have no responsibility to 'play right' according to other players, but they should according to theme, setting and canon. Of course, sometimes a player earns a reputation as being able to recite canon or thematic guidance in what some people call 'backseat staffing', and this can be a problem. Especially since it can undermine staffers.

      If there is something I learned with the study of law, though, it's that any decision that doesn't work or can't be implemented should be overturned for something that works and is easily implemented. Staff should always have reserve the prerogative to revise policies, including retroactively.

      I think some games have it right, regarding safe middle-grounds, that trying to avoid interaction that isn't purely in-scene helps to decrease attrition.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Space Lords and Ladies

      @Apollonius This fixation on punishing 'TS Whores' (one of which I unabashedly am if I lack anything better to do) is where you start to go wrong. Fading Suns is a shitty setting overall for a MU because it assumes everyone in a group will play nice together. MUs and particularly FS MUs, have been proving that people will not cooperate if there's the slightest amount of conflict. You need only refer to the way Amber acted on Star Crusade if it didn't go her way, OOCly. She'd avoid RPing with the person the most she can.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Space Lords and Ladies

      @ThatGuyThere There's no gotcha moment here, dude.

      @bored has a point in the following regard:

      • Star Crusade was not a sandbox.
      • Star Crusade was focused on something other than relationship roleplay.
      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Space Lords and Ladies

      @Packrat Space Psychic, Space Cyborg, Space Samurai (as in cyberpunk Street Samurais), Space Decker.

      Space Janitors.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Space Lords and Ladies

      @Duntada Janitors in SS13 are what stands between a well armed traitor and the rest of the crew.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Fading Suns 2017

      ' I've been on 100+ games' -- looks like you've never been to Cybersphere or anywhere fun, to be quite honest. Also, that sounds like you're a master of gorilla warfare with 300+ confirmed kills.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Fading Suns 2017

      @bored Yeah, to be absolutely fair, Paulus could tell a terrific story when he wanted to. He had a good sense of plotline pacing and maybe the control freak in him was actually good in turning out those into an organic progression.

      SC was certainly NOT full of monsters, although I argue that I am a monster. Thankfully, I tend not to join any games anymore, so people can rest assured my particular brand of monstrosity doesn't make the rounds anymore.

      The word 'toxic' is so overused these days it's not funny. It's a way to move goalposts whenever an idea or an argument gets too uncomfortable for you. Guess what: in the real world, everything can potentially kill you. That includes oxygen. There are certainly bad people around, but to attribute one's shitty experience to anyone else but oneself, well, you know what they say when everybody else is the asshole.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: How low can "low stakes" be and still be compelling for RP?

      Eh, that discussion was fairly minor compared to the other shit i.e. neopaganism vs researched pagan rituals, which was a nightmare in and of itself, the fact staff was demanded a structure that was not well detailed in the books that much.
      As positive factors RA had the political roles that got added later on, the Moon Knight/Fae Knight plotlines, the wars. The battle in Wales reminded me of The Last Kingdom a year later, when all the Arthurian knights in Salisbury went there to fight a mercenary's war for the King. That was fun, also deadly, but fun.
      Realms Adventurous was, at its core, extremely high stakes. Your story could end abruptly. This caused some upset in players who thought that 'limited consent' meant their participation in the plots also meant the consequence for the characters could be mitigated.
      All in all, the general backbiting was not as widespread or cancerous as other games. but the fairy debacle and the pagan debacle (which had some overlapping people in common) was definitely most toxic to staff.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Eliminating social stats

      @Gingerlily Having stats does not automatically make you good at using them. The way I see it, stats are a potential. You can either waste your potential or use it well.

      Of course, people playing socially able characters with sheets that don't represent it at all kind of annoy folks.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Fear and Loathing (Official Thread)

      @apu It's a series of factors probably best not discussed in its advertisements thread.

      posted in Adver-tis-ments
      deadculture
      deadculture
    • RE: King of Sex Mountain

      But he could be King of Sex Hill

      posted in Game Development
      deadculture
      deadculture
    • RE: Wahoo's Playlist

      @wahoo Yeah, I had a couple more years of being shitty to people after that, but I've mellowed out consistently and now I play in chill games and only pay mind to having fun by playing my characters and entertaining others with plots.

      posted in A Shout in the Dark
      deadculture
      deadculture
    • RE: An Apology to BSO and BSU.

      @caryatid He tends to haunt Lords and Ladies games and Battlestar MUSHes for the most part. I've never seen him on a WoD game.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: The Realms Adventurous Revival

      I still am waiting for your intellectual property lawsuit, @bored. 😉

      posted in Adver-tis-ments
      deadculture
      deadculture
    • RE: Wahoo's Playlist

      @wahoo I would try World of Darkness games or maybe one of the other games on the Advertisement board.

      Just not that Fallout game.

      posted in A Shout in the Dark
      deadculture
      deadculture
    • RE: Period Piece Face vs Modern Face

      @kanye-qwest Javier Bardem makes me want to axe kick him in the face.

      He should learn different accents than 'standard Catalonian' or wherever the fuck it is he came from.

      posted in Mildly Constructive
      deadculture
      deadculture
    • RE: Kushiel's Debut

      @Echx Player of the character who nearly died recovering that book (because I took 3 lethal in addition to the 2 I had from combat, with a total health box of 7) here.

      I can confirm I did all of these things, because my character's career was built upon the predicament that he is good at investigating and having hunches.

      We spent 7 months off-grid, and there was this other party who spent 14 months. They didn't succeed, and I'm sadabout that, but I am buddies with the player of Corbeau who explained to me why they didn't succeed. Yeah, not everyone could get involved with the plot because by the time the ritual was being done, it was already influx. Nevermind some players' brilliant idea of trying to black-ops assassinate the Vralian leader or whatever.

      posted in Adver-tis-ments
      deadculture
      deadculture
    • RE: Fear & Loathing Shout

      @pog pops fangs

      posted in A Shout in the Dark
      deadculture
      deadculture
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