@ganymede said in Social Stats in the World of Darkness:
I don't mean to be blunt or mean, but this is simply the case and I think it has to do with our medium; however, it is less about one's social aptitude and more about one's ability to communicate in the written medium.
Here is where I disagree, and I think that this is the crux of the problem.
Up to this point, we've been talking about various ends and ways to achieve them, and what would be reasonable given certain dice rolls, etc.
That's not what this system does, though. At the end of the day, the exact step-by-step process doesn't matter, any more than the exact step-by-step process matters for determining damage in physical combat. We don't make people come up with exacting technical detail about how their characters duck under a person's punch and apply a certain pre-determined amount of force to a specific joint or nerve nexus in order to determine the level of damage, and we don't allow people to make arguments like 'Well my character is double jointed and extremely flexible so clearly that isn't going to have an effect on me'. The outcome is determined by a level of abstraction governed by dice.
Which is exactly how social combat should work as well. In the end, the exact nuances don't matter, because the END RESULTS are determined at some level of abstraction, governed by dice, and the 'how' is frankly a) not really all that important and b) no more relevant than it would be for a physical contest.
Example: If I roll for intimidation against Jane and win, the dice say Jane is intimidated. Full stop. Whether Jane goes into an apoplectic fit of fear and cowers in a corner or does some quick mental math and decides that the odds just aren't in her favor that day, she is still intimidated because the dice determined that she is. How each of us writes that up into a pose has absolutely no effect whatsoever on the mechanical outcome.
But we've been talking about this system as if the onus of explaining 'how you get there' is up to the person doing the intimidating, and not the person being intimidated. It's not. We got there, because the dice, as an abstract system that determines final outcomes, said so. It's up to you to figure out the 'how', if the how is important enough, and we should be holding people accountable to that.
We only allow deviation from these things because that's how they've traditionally played out, so no, that isn't "simply the case," as if it were some universal law that has to be followed.
Ultimately, this comes down to something pretty basic: do we feel that the dice, as a level of abstraction that determines final outcomes, are valid across the board? And if not, where do we draw the line on that?