@faraday said in Social Stats in the World of Darkness:
This "just play by the rules or play a different game" argument is getting tiresome.
So is the 'the rules don't adequately account for every trivial exception I can think up to avoid adhering to the outcome of a contested skills roll, so we need to scrap and/or change the whole thing' arguments on the other side.
Look, do you really think that you're going to be able to find a set of rules that is:
- Simple enough for people to easily understand and implement
and
- Complex enough to match every little quibble that comes up in the system?
Because I think that's a pipe dream. Everyone can invent some reason why the stupid rules didn't take into account this SUPER IMPORTANT thing of theirs that would have made all the difference in the roll if just the rules would see how brilliant their argument is.
But on the other side of that, I would ask: If this super-important thing to the character is so SUPER IMPORTANT, shouldn't it already be reflected in their attribute/skill levels and or merits? And if the sheet doesn't reflect a high enough rating in that, do they even really have it, or are you just wishing that they did?
@Ganymede asked for a discussion about social stats in the World of Darkness, and while I'm sure many people would love a more robust system, I keep coming back to the same idea, which I don't think has gotten enough merit so far -- maybe the system isn't broken, and maybe it's just the way we've been allowed to play it so far that's the problem.
Either way, she'll do what she needs to do for her game. I'm just saying that, maybe, at some point, someone needs to say 'Wait, woah, hold up. We aren't going to completely overhaul the rules just because you think your character should be more resistant to this, but don't have the stats to back it up.'