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    Posts made by Derp

    • RE: Um...What?

      @Thenomain
      +1 to all of that stuff up there that I'm not going to quote because holy crap that's a lot of quote to +1.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @arkandel said in Real World Peeves, Disgruntlement, and Irks.:

      @derp said in Real World Peeves, Disgruntlement, and Irks.:

      It is almost noon and it is -5. Why is it so cold? This is crazy.

      It's just past noon, the time I take my daily walk at work, which I did with a wind chill of -21C.

      Meh.

      -21C is -5F, so the same temperature. 😛

      Also -- you're insane! I took my dog to get his vaccination boosters today and had to pick him up and carry him to the damn car because he didn't wanna go out. And he's not a small dog! Why would you deliberately walk in that, crazy man?

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      It is almost noon and it is -5. Why is it so cold? This is crazy.

      posted in Tastes Less Game'y
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    • RE: Health and Wealth and GrownUp Stuff

      @dontpanda said in Health and Wealth and GrownUp Stuff:

      @arkandel I've bought some swiss army bags. They're great. Lots of room, super comfortable, price for me was about $45 CAD.

      Swiss gear holds up nicely, but get the ones with the zippers that have the bigger teeth. The small ones tend to get bent after a year or so, and they never stay closed again. I've gone through three in four years because of zipper issues. The rest of the bag is sturdy as hell.

      posted in Tastes Less Game'y
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      So I assume that all aliases will be under the main help file? Or is this more invisible commands with no documentation? Not naysaying, just genuinely curious, since that is a problem that has been brought up before.

      Also -- didn't we already have graphic, clickable stuff with Pueblo? I know the code is there, I have used it to make clicky exits in Mux. I have seen no one else do this, however. If this is so high priority, why weren't we doing it like ten years ago? Why aren't we doing it right now?

      posted in Mildly Constructive
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @faraday said in The Death Of Telnet: Is It Time To Face The Music?:

      @derp said in The Death Of Telnet: Is It Time To Face The Music?:

      @faraday said in The Death Of Telnet: Is It Time To Face The Music?:

      I just added this to Ares for you, though it doesn't work in Atlantis because Atlantis sucks up anything that starts with '/' apparently.

      How is that substantially different from the \ and \\ we already use?

      I never claimed it was a tremendous leap forward or anything. @surreality requested an /me alias for pose (for compatibility with chat programs) so I added one. /me and \ aren't the same command at all, so I don't understand your question.

      Fair, I suppose. But I see both of these things as 'beginner way to get text onto the screen in an easy manner that new people can easily understand', so I guess the technical intricacies between pose and emit, while probably entertaining for coders, is not quite as relevant for people just looking to get text on the screen.

      Either way, there is a non-rocket-science way to do it that could easily be shown on the entry room desc. This just seems like... bloat. I thought we were trying to move away from that on the player side?

      posted in Mildly Constructive
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @faraday said in The Death Of Telnet: Is It Time To Face The Music?:

      I just added this to Ares for you, though it doesn't work in Atlantis because Atlantis sucks up anything that starts with '/' apparently.

      How is that substantially different from the \ and \\ we already use?

      posted in Mildly Constructive
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @faraday said in The Death Of Telnet: Is It Time To Face The Music?:

      Command-line-driven, no mouse control, no graphics, no web support, and no basic support (bold text, emojis, editing what you just typed, etc.)

      While that's cool and all, I once again come back to: "How do you do this in a way that allows for a diverse range of games like this code allows for without just creating every game from the ground up?"

      MU has the advantage of being somewhat universal. It doesn't have clicky colored buttons or gif emoji integration (shudder), but you can use the same tools to make a DnD game, a WoD game, a Wheel of Time game, etc.

      Evennia, using an even more standardized language, still doesn't have all the shiny things.

      So, how do you suggest implementing the shiny things you want in a way that doesn't make it just Elvenar.tv or whatever, each game nothing like any of the others?

      posted in Mildly Constructive
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    • RE: The Death Of Telnet: Is It Time To Face The Music?

      @Auspice
      ^
      What she said.

      Telnet is just an Internet protocol. It has zero to do with the culture of things. It isn't some digital disease that is keeping people out. Even if we did this in a browser format we're not likely to see a huge influx of new people. It's not the tech, it's the lack of appeal of this type of play.

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      my anarchic beliefs.

      I find it hilarious beyond words that the majority of people (myself included) who spend their lives learning to interpret and apply the law end up as anarchs of some type.

      posted in Tastes Less Game'y
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    • RE: Good or New Movies Review

      Re: exposition in Bright -- be careful here. We are a group of nerds that already know what sorts of complicated social histories we can expect to see from the various races, how they interact, what place they would hold in society, etc.

      Your average non-gamer Tolkien-illiterate 'what the hell is DnD/Warcraft' viewer will not.

      You believe there was too much exposition perhaps because you are pretty much saturated in it. Me, I had to spend a good twenty minutes explaining to David why they didn't expand upon it more, since it was run of the mill nerd mythology.

      posted in Tastes Less Game'y
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    • RE: Um...What?

      @insomnia said in Um...What?:

      @surreality I think I could handle it! I once did a drinking game where you took a drink every time they said mitochondria in Parasite Eve.

      Maaaaaan. My liver hurts just thinking about that.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede

      Oooh. What are you teaching, sensei?

      posted in Tastes Less Game'y
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    • RE: World of Darkness -- Alternative Settings

      I don't really know the history behind option 1. But it sounds neat. The only thing I would worry about is the setting would be much more lethal to mortals and much less lethal to vampires, given a lack of firearms and technology. Without magic or some other balancing factor, that could end up pretty lopsided.

      Option 2 sounds interesting, but ehn. I'm not feeling the appeal of Spokane. The story sounds cool, but why there? What is the appeal to players to want to work there? What cool things does it have when they aren't actively being threatened with fire and angry spirits?

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      So, while I'm out of school for the next couple of weeks, I decided it was finally time to do something I have been wanting to do for awhile. I am teaching myself python, because why the hell not. Computers, law. Data, rules. Logic. This seemed like it shouldn't be terribly hard.

      For the most part, it's going surprisingly smoothly. Thanks, MU*, for already making me learn the harder concepts. And python is really easy to parse in my head, because it reads pretty naturally in most cases.

      But it still has some surprising behavior that is eye-twitchingly counterintuitive for someone who is not a dedicated computer scientist.

      Like, why the hell is the top range of an index not included with the rest of it? You'd think after the eighteenth or nineteenth time I did that it would stick, but man, I just cannot seem to clear that hurdle. One of these days, I will get this. One other day, I might even figure out who thought that behavior was a good idea, and why.

      For now though, snek language, you win this round.

      posted in Tastes Less Game'y
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    • RE: RL things I love

      We still love you, @Auspice. Hang in there. ❤

      posted in Tastes Less Game'y
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    • RE: 365 Prompts

      You're scary good at this.

      posted in Readers
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    • RE: RL things I love

      @bobotron said in RL things I love:

      My fiance is too adorable.

      We have a Friendsday Wednesday thing with a set of good friends of mine. We play games and eat dinner and hang. We've been playing MtG. My fiance has gotten big into it and it's so adorable. He's also been building decks and built a really nice white/green dinosaur STOMP deck.

      It's just so funny to see him get so into it and excited on building the decks.

      We're all also going to play some Yu-Gi-Oh too. Thankfully full playsets of what most of us want to play in YGO is pretty cheap on eBay. POSSESSED STUFFED ANIMALS AND SHARP OBJECTS ARE CALLING TO ME! 😄

      They're cute when they're little baby hobbyist gamers, but just wait until they grow up and you see how much money you spent!

      Serious, though, this is cute. ❤

      posted in Tastes Less Game'y
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    • RE: Um...What?

      @packrat

      You probably shouldn't use "I pulled out" in a dating context to indicate that you did not get freaky with the girl. Just saying.

      posted in Tastes Less Game'y
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    • RE: Good or New Movies Review

      @auspice said in Good or New Movies Review:

      I didn't enjoy Deadpool at all, for example

      Dead to me.

      posted in Tastes Less Game'y
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