@Auspice said in What game system would you prefer for a big-tent nWoD project?:
Many games right now largely offer aspirations and plots as your way to earn XP.
That's it.
And if you're in a timezone like @Livia, you don't really get to be in plots. Which means being left with just one single way to earn.
Let me preface this by saying -- I have nothing but for @Livia. She was literally one of the very first people I played with when I started this hobby in ye olden days, and I have many fond memories. This is not me trying to pick on her at all.
But I don't really know what people want here.
"You have option A, B, C."
Your timezone doesn't work very well for C, which is unfortunate, but leaves you with A and B.
If you don't like B, and don't wanna do B, then that's fine, but that only leaves you with option A.
That's still a choice you make, and you still have options -- you just don't like one of the options. That means that everything you do has to be in the one thing that you can a) reasonably use and b) choose to engage in.
There isn't anything wrong with that, but choosing to not engage in a game system doesn't mean that the system is broken. It just means you have more work to do in the one area.
What else do people want? There are only so many options you can put out there before it just kind of seems like too much, too easy, you know? Even if it works better for one player, it might not work better for the game, and we all know that players are very good maximizers.