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    Posts made by Derp

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      Being wrong isn't the same as lying.

      I suppose that depends on what ethical definition of "deception" you ascribe to. There's gray area.

      I.e. in many constructions of ethics, negligent misinformation is considered a lie, so you can be wrong and not intend to mislead but still be lying if you give a false statement without doing the due diligence to ensure its veracity.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Rinel said in Real World Peeves, Disgruntlement, and Irks.:

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      Lies require intent. If you say what you believe to be true, then you're not lying even if what you say is not true.

      This is how normal people speak.

      Lawyers are not normal people.

      Honestly my first thought was "lying requires specific intent," so idk if this is a lawyer thing πŸ˜›

      I mean, perjury requires specific intent, but a lie really only requires that you demonstrate that a false statement was made.

      Maybe splitting hairs, but if we're gonna get all weedsy. πŸ˜„

      posted in Tastes Less Game'y
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    • RE: Alternatives to TinyMUX for a small game

      Ares has me totally spoiled. A friend of mine and I are both playing on another TinyMUX game and are constantly finding ourselves going 'man, we need Ares here'.

      @Faraday has got me all hooked. 😞

      posted in Game Development
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    • RE: Good or New Movies Review

      RoS was awesome. I have no idea what else you wanted from it.

      posted in Tastes Less Game'y
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    • RE: How To Fix MU Soapbox

      Yeah, it's dumping everyone in random spots. It also isn't keeping track of your actual last read position in threads.

      posted in How-Tos
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    • RE: Wildly Out of Context

      @Auspice said in Wildly Out of Context:

      "...it absorbs all the bad energy and reduces radio waves"

      WAT.

      Let me guess. It's also all natural and fat free.

      posted in Tastes Less Game'y
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    • RE: Engaging the Whole Scene

      @Auspice said in Engaging the Whole Scene:

      @Killer-Klown said in Engaging the Whole Scene:

      To my mind, there is a reason why Initiative has both a physical and mental aspect, at least in terms of WoD games. It's not just how fast you move, it's how fast you react and focus. As such, I tend to keep to Init orders even if there's no combat involved - it factors into pose orders, and it factors into what people can do before someone else gets a go. When your init comes up, you get your action. Then you have to wait until the ST goes down the list and comes back to you before you can act again. People can always pass their turn, or they might not even notice <fail a perception check before the issue becomes obvious> but it still keeps things organized.

      A lot of systems, however, don't have an init order. Or you may be in the part of the scene where you're not in initiative (it's brought out during combat, largely).

      I wouldn't want to force a plot scene into initiatives from the get-go for the entire scene: it'd slow things down way too much.

      Even in systems without init orders, though, pose orders are a thing. I don't think I've ever played on a game without one,. If there is NOT an order of some kind -- then the ST should probably enforce one anyway, for the sake of sanity.

      As far as 'who can do what the fastest', even in games without a set initiative order, we still have some idea of action economy. If everyone else is just throwing punches, then Miles Gloriosus probably isn't given enough time to run into the burning building, save the kidnapped princess, and return the kitten to the old lady.

      Players should really be on the same page, and I think that it's up to the ST to fill in those blanks, if the system doesn't. Even if you just tell everyone to roll a die once per turn to see who goes in what order.

      posted in Mildly Constructive
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Auspice said in Real World Peeves, Disgruntlement, and Irks.:

      I'll throw the evil cheesecake haters a bone here...

      I hate pie.
      Dry crust + hot, squishy fruit. Ugh.

      Sugar cream pie is the shit though.

      But it has no fruit.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @surreality said in Real World Peeves, Disgruntlement, and Irks.:

      cheesecake cupcakes

      alt text

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede @surreality

      Just to be fair and, you know, cite properly, I'm pretty sure it was @Tinuviel that said lying requires intent.

      I said that lawyers are basically professional killbots that require a referee and a clear set of coded parameters to keep them from going across the table at one another on the best of days.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      namely that there's nothing fucking wrong with cheesecake. The other less-obvious issue: cupcakes are for children and not half-as-appropriate for an office party as cheesecake.

      I maintain that cheesecake is the best dessert (possibly tied with hummingbird cake) and that disrespecting the cheesecake in favor of cupcakes is grounds for divorce murder, let's be real.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @Tinuviel said in Real World Peeves, Disgruntlement, and Irks.:

      Lies require intent. If you say what you believe to be true, then you're not lying even if what you say is not true.

      This is how normal people speak.

      Lawyers are not normal people.

      You are professionally trained to seek and destroy any flaws or weaknesses in your opponent.

      This never ends pretty when there isn't a judge.

      posted in Tastes Less Game'y
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    • RE: MSB Book Club 2020?

      I have a pretty narrow section of themes I like to read, but I would be down.

      posted in Readers
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    • RE: Anyone kind enough to help me with oWoD?

      @Coin said in Anyone kind enough to help me with oWoD?:

      I'd make sure whoever was recruiting you to play a Kinfolk isn't someone who ascribes to the (very much official, as far as in-game attitudes are concerned) position that Kinfolk are basically breeding stock.

      Unless they're really hot.

      And then you should suggest LARP. <.<

      posted in Mildly Constructive
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    • RE: Good or New Movies Review

      @Arkandel said in Good or New Movies Review:

      I don't know what Once Upon A Time In Hollywood was about ('Hollywood', probably) but I know I loved it and I couldn't stop watching until the end.

      ***=Also I spent the whole movie waiting to see if Brad Pitt's character would kick as much ass as it was hinted in the trailer***

      click to show

      and as it turns out he didn't have to since his dog soloed the bad guys for the most part. Goddamn it went from "I hope they don't hurt the puppy" to "holy shit I'm kinda feeling sorry for them now".

      It's about the Charles Manson cult people murders.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      She may have been a lawyer once, but I still am.

      God help you, you're with another lawyer?

      I admire your conviction.

      And will pray for your soul.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      Me: β€œSo, I did all the errands, but they were out of brownies. So I got cheesecake.”
      Her: β€œOh.”
      Me: β€œ ... β€œ
      Her: β€œI told you to get cupcakes if they didn’t have brownies.”
      Me: β€œWhen?”
      Her: β€œWhen we were at the Christmas show with the kids.”
      Me: β€œ ... β€œ

      Being in a committed relationship is like death by a thousand fucking paper cuts. I want to scream and shout, but the fuck I’ll take some karaoke and bourbon.

      Requesting cupcakes over cheesecake is grounds for divorce.

      posted in Tastes Less Game'y
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    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @silverfox

      That may be false in part of the United States.

      Or for criminal attorneys in general. Jails are fucking gross.

      posted in Tastes Less Game'y
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    • RE: Aesca Sneak Peak

      I'll admit, this game sounds really fun, and I look forward to seeing what you do with it.

      posted in Game Development
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    • RE: What game system would you prefer for a big-tent nWoD project?

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      (Conditions are most often earned via plot, so while they exist as an option... they're less of an option for someone who isn't able to be in PRPs.)

      They aren't just from plots. I absolutely contest that, as someone who resolves them via jobs regularly.

      I don't think they have much meaning outside of plots unless players actually use their upsides and downsides, but they are absolutely a thing.

      But my point still stands. Options should not be so numerous that they become trivial, either.

      posted in Mildly Constructive
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    • RE: What game system would you prefer for a big-tent nWoD project?

      @Auspice said in What game system would you prefer for a big-tent nWoD project?:

      Many games right now largely offer aspirations and plots as your way to earn XP.
      That's it.
      And if you're in a timezone like @Livia, you don't really get to be in plots. Which means being left with just one single way to earn.

      Let me preface this by saying -- I have nothing but ❀ for @Livia. She was literally one of the very first people I played with when I started this hobby in ye olden days, and I have many fond memories. This is not me trying to pick on her at all.

      But I don't really know what people want here.

      "You have option A, B, C."

      Your timezone doesn't work very well for C, which is unfortunate, but leaves you with A and B.

      If you don't like B, and don't wanna do B, then that's fine, but that only leaves you with option A.

      That's still a choice you make, and you still have options -- you just don't like one of the options. That means that everything you do has to be in the one thing that you can a) reasonably use and b) choose to engage in.

      There isn't anything wrong with that, but choosing to not engage in a game system doesn't mean that the system is broken. It just means you have more work to do in the one area.

      What else do people want? There are only so many options you can put out there before it just kind of seems like too much, too easy, you know? Even if it works better for one player, it might not work better for the game, and we all know that players are very good maximizers.

      posted in Mildly Constructive
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