@Derp said:
I mean, that totally might not be what's going on, mind you. It just... I dunno. Kind of seems weird to me, as a policy. Sphere caps on full supers to prevent ST burnout while not capping anything else seems to ring of the idea that everyone else is secondary.
This is absolutely not the case. In fact, I would say my most active, gung-ho player right now is playing a mostly-regular human. I adore her because she was the first and thus far only person to respond to my post offering to throw some plot at anyone who raised their hand, brought five people with her to the scene, including both a werewolf AND a demon, spun that scene off into a whole evening’s worth of RP for all of them and has submitted three separate jobs following up with what she wants to do and investigate next.
This is kind of my ideal for players on Eldritch. I feel like as soon as PRPs started to be the thing and staff as STs less so, staff across various MU*s convinced players that they ‘shouldn’t bother staff’ more than they absolutely have to, and I hate this. I want to be bothered. I want engagement. I want this sort of proactive player who wants to poke at the world and try things and investigate stuff and change things, and even better if she’s willing to drag other people into the mix along the way. Which... is why I said STing and not staffing, and why we need sphere caps.
We’ll see how it goes but we have deliberately tried to keep ‘admin’ work down to the absolute bare minimum. We’re not doing inventory systems. We will (soon, fate and @Thenomain willing) have players doing their own XP spends for the most part, with a few exceptions for stuff like Status that staff will still want to squint at a bit. I have plans to sort of crowdsource to our players a lot of stuff like building, some plot elements and STing, various other things, and our plan was always to have MU*-wide reviews every six months were we all get together and talk about what’s working and what’s not. Part of this is because I want to build a sense of community and investment among everyone so that it feels like ‘our’ game, but part of it is because @Coin and I love STing first and foremost, and we want to spend as much of our time as possible doing stuff related to stories, not WoD accounting.
So why cap Supernatural Templates and not humans and minor templates? Here are my two best, most honest answers:
Demand – We did a soft opening for like a month and we had a paltry few people interested in this, even after working out ways to roll their mortal and mortal+ characters eventually into the supernatural they were waiting to play. Meanwhile, most people continued to log on and chat in the OOC room. They were just not that many people interested in playing minor templates. If I logged on tonight and there were 40 mortals and mortal+ characters in the approval queue, I bet we’d cap everything. So far that hasn’t happened, and in fact most often this comes up in the context of ‘it’s the same amount of effort to staff for a wolfblood as a werewolf’, and the unspoken second half of that is ‘... so just let me play a werewolf because I don’t want to play a wolfblood’. And therein lies the difference, because I can thus far leave stigmatics uncapped and not be subsumed in a tide of apps, but if I did that with Demons I would be divining keys and interlocks until the end of June at the earliest. So it’s that, and...
It sucks to tell people to go away – I am very excited about the world that we’ve made and dying to see what people do in it. I also know that, just at this particular moment, there are a lot of people looking for a place to play they can get excited about and, while there are a lot of things in development, not a ton of them are available yet. Eventually they will be and I expect that the whole community will hit a nice equilibrium, but we’re the first of them open and here we are. I also know that nothing we have done here means a thing without players, and all the world building and STing and policies and code in the world mean jack unless you have players willing to really buy into things and who are excited and have some modicum of faith in the whole thing and want to tell stories with you. So even though I know that what we want to do is just simply not feasible with a game of 500 people, and that none of us want to run The Reach 2.0... it feels wrong to tell people ‘no, we don’t want you’ because people are what makes any MU* great.
All that being said, this is an experiment of sorts based on what we think will work, and who knows if it will! Like I think, in my naivety, that having readily available plot that is not dependent on who you know or what position you hold ICly will really foster a cooperative experience among everyone. I think that a lot of the bitter battles you see on MU*s that spill over into OOC are in part because there is not much happening and so people are fighting to be in a position to be the guy who gets to handle the tiny bit of plot that there is. In that situation, the reason that it turns OOC is because one player is actually going to win and the others are actually going to lose. So what I want for Eldritch is to see what happens when the guy who wins does get the fun plot... but so does the guy who loses. And the guy who is snickering at both of them and not even fighting this particular battle. When everyone can have access to plot and stories and interesting things happening to them, I have hopes it will mean that people can relax and enjoy whatever happens more, because from a fun standpoint, everyone is going to win.
But, again, this just will never work with a giant, sprawling game. It will only work with a medium sized community of players who see a return on their investment in what we're doing. So I don’t expect sphere caps to ever go away entirely, but I do hope that eventually there will be a lot more really good options of places to play and they will start to matter less because of that.
Edit to add: I also want to say our players have been incredible so far and have volunteered and built stuff and offered code and all kinds of help and been super supportive of what we want to do and each other, which is the best part. I feel really lucky we've gotten off to the start we have on the whole, despite a few glitches.