This is all kinda hodgepodge rather than laid out neat and tidy. Brainstormin', yo.
**To Grandmother's House **
Forge through the overgrown Forest as one of the Granddaughters (Red, Orange, Green, Blue), searching for Grandmother's House. Try to get there before the Wolves eat you, and before the sun sets.
Moving through the Forest is about finding a way through (slower but quieter) or cutting through (obvious to Wolves). The Granddaughters begin together in the Village in the morning; they can travel together or separately as player-interaction dictates. Each Granddaughter has a special trick up her sleeve to differentiate from her sisters. Movement itself is handled in grid-point, cardinal directions only. Grandmother's House is a random location in the outer edges of the Forest each game. The Village is at the center. When stepping into a new point, the Granddaughter can Peer one point in any direction. She can stay in place and Peer another direction the next round, but abandons movement forward to do so. 1 Wolf (for 2 players), 2 Wolves (3-4 players) begin in the outer edges of the Forest and may move at random (see Wolf movement below) until they come on a Granddaughter or a Cut Path to hunt a Granddaughter. If a Granddaughter moves onto a Wolf on her turn, she can sacrifice Peering to just run away. If a Wolf moves onto a Granddaughter on its turn, it eats her.
X X X X X X X
X X X X X X X
X X X X X X X
X X X v X X X
X X X X X X X
X X X X X X X
X X X X X X X
Each "X" is a card laid facedown at random. When a Granddaughter steps onto a point, she picks it up to see what's there. At the end of each Granddaughter's turn, she switches any one card on the board with an adjacent card (cardinal directions only) as Wolf movement.
A round is one hour from sunrise to sunset (12 total, can be shortened for a shorter game). It's possible to lose the game by getting eaten or by not finding Grandmother's House by sunrise.