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    2. EmmahSue
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    Posts made by EmmahSue

    • RE: Downvotes

      If you'd like to have a thread where you just toss insults at one another (I suggest trying for creativity in word choice), please open one in the Hog Pit for that purpose. Or wait for me to split this one separate, since it's devolved away from the original point, which is Downvotes.

      ES

      posted in Suggestions & Questions
      EmmahSue
      EmmahSue
    • RE: RL Anger

      Stop trying to "help me", coworker. You are bad at it and you are making my life more difficult. ๐Ÿ˜ž Go do your own job instead, which you are actually good at, instead of worrying about whether or not you're taking up too much of my time. I am an admin! Taking up my time is how it works!

      ES

      posted in Tastes Less Game'y
      EmmahSue
      EmmahSue
    • edX course - Ethical Leadership: Character, Civility, and Community

      The referenced Boston University edX course (free college'y classes online) will be starting May 24th and I plan to quote-unquote-attend. I'd love to have someone(s) else along for the proverbial ride to converse with, since I do better when I'm chatting about what I'm learning.

      Description reads: This course explores theoretical and practical elements of ethical leadership with emphasis on leadersโ€™ personal narratives within social historical contexts. Three specific areas of ethical leadership will be emphasized: morally-anchored character, transformative acts of civility, and a sense of community.

      Give me a ping if you're so inclined. ๐Ÿ™‚

      https://www.edx.org/course/ethical-leadership-character-civility-bux-leadershipx

      ES

      posted in Tastes Less Game'y
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      I'm informed that my ES-bias is showing (I have a backpack!) and that I shouldn't expect that everyone can just run a plot without staff coming down on them like a ton of bricks for not getting permission. Mea culpa! I thought my world-view matched your world-view.

      So the question becomes: how does one become a player who can run a plot without staff going batshit afterwards? I ask it like that because I have no idea how I reached this point and I'm curious if there was something in particular visible from the outside (so that others can replicate to reach this glorious state).

      Only half of this is said with mild sarcasm for being accused of bias. ๐Ÿ˜› The actual question remains: how can we all get to this state of being? Or is it entirely dependent on the staff in question not being pissants?

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      I've never logged into Fallcoast for what are hopefully obvious reasons. ๐Ÿ™‚

      I'll amend, then:

      Just do it, as the swish commands. If you're on a game where staff are pulling penny-ante petty control games on what can be used in reasonable^ pick-up RP, go play make-believe somewhere with less lameass restrictions.

      ES

      ^ Reasonable is in the eye of the beholder. Levels of the same will vary from place to place.

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      I'm not sure where that need for permission comes from. All of the plots I've run recently (currently on BITN) have been pick-up whomever is around doing whatever I feel like running. Sure, I told tragedyguy about them afterwards, but that's mostly because he made such a sad pouty face when he asked. At no point did I ask for permission, nor do I feel the need to do so.

      I suppose I feel the need if my plots turn out-there and off-the-wall huge (I asked for permission to use a Keeper on TR after I wasn't staff n'more and was told no) but in general? Every-day just-gonna-run-somethin'? Nope.

      Just do it, as the swish commands.

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      I'll admit it, at long last.

      I don't like people running things for me.

      I can't tell if that means I'm a monster who doesn't trust others, or if I just don't think it's much fun, or what. But in the end, I'm not a fan of being the center of a story. I'd rather run ten stories and not get any personal RP than anything focused on me me me. The community's movement away from teaching and/or get-the-stuff scenes is a blessing like rain upon my parched and trodden heart.

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      I don't bother with wiki until I'm about to play with someone. We can make a scene happen no matter who or what we respectively-are. The wiki helps with the what, not the whether.

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Finding roleplay

      In order (with steps skipped if someone I don't want to play with happens to register early) and with the caveat that sometimes I get tired of it before I complete the full set:

      • Do I have something scheduled?
      • Do I have any ongoing plots to continue?
      • Do I see a buddy I've wanted to play with who isn't already busy?
        ** Is this buddy someone I can ask to scene-set? Sometimes I'm not in the mood to do the heavy-lifting, but I'm only comfortable asking a friend to do it in my stead. I don't know strangers well enough to ask them for support.
      • Is there a 'want RP' function on the game? If so, is anyone using it?
      • Group channel requests at large
      • Public channel requests at large
      • OOC Room requests at large

      Usually this is when I'd call it a night and go away to read a book instead. If I'm truly jonesing for the RP, I'll add in:

      • Random +where scan, page someone who isn't idle to ask: "You look cool, I pretend to be cool, how about we RP?" Then I scene-set because I'm the imposition.

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: RL things I love

      MOD VOICE:

      I used the buttons that said 'Ban' and 'Delete' on the robot, I hope I did it right! If not, I'm sure @Glitch will come mock me thoroughly. ๐Ÿ™‚

      ES

      posted in Tastes Less Game'y
      EmmahSue
      EmmahSue
    • RE: MSB down

      I'm on vacation! You bitches can just suffer. ๐Ÿ™‚

      posted in Announcements
      EmmahSue
      EmmahSue
    • RE: Looking for a NWoD Mage Game

      Yes, I still plan to open one, once I have rules.

      ES

      posted in MU Questions & Requests
      EmmahSue
      EmmahSue
    • RE: Looking for a NWoD Mage Game

      I don't have a Mage game yet because the rules aren't released yet. ๐Ÿ˜ž

      ES

      posted in MU Questions & Requests
      EmmahSue
      EmmahSue
    • RE: Design Chit-Chattery

      This is all kinda hodgepodge rather than laid out neat and tidy. Brainstormin', yo.

      **To Grandmother's House **
      Forge through the overgrown Forest as one of the Granddaughters (Red, Orange, Green, Blue), searching for Grandmother's House. Try to get there before the Wolves eat you, and before the sun sets.

      Moving through the Forest is about finding a way through (slower but quieter) or cutting through (obvious to Wolves). The Granddaughters begin together in the Village in the morning; they can travel together or separately as player-interaction dictates. Each Granddaughter has a special trick up her sleeve to differentiate from her sisters. Movement itself is handled in grid-point, cardinal directions only. Grandmother's House is a random location in the outer edges of the Forest each game. The Village is at the center. When stepping into a new point, the Granddaughter can Peer one point in any direction. She can stay in place and Peer another direction the next round, but abandons movement forward to do so. 1 Wolf (for 2 players), 2 Wolves (3-4 players) begin in the outer edges of the Forest and may move at random (see Wolf movement below) until they come on a Granddaughter or a Cut Path to hunt a Granddaughter. If a Granddaughter moves onto a Wolf on her turn, she can sacrifice Peering to just run away. If a Wolf moves onto a Granddaughter on its turn, it eats her.

      X X X X X X X
      X X X X X X X
      X X X X X X X
      X X X v X X X
      X X X X X X X
      X X X X X X X
      X X X X X X X

      Each "X" is a card laid facedown at random. When a Granddaughter steps onto a point, she picks it up to see what's there. At the end of each Granddaughter's turn, she switches any one card on the board with an adjacent card (cardinal directions only) as Wolf movement.

      A round is one hour from sunrise to sunset (12 total, can be shortened for a shorter game). It's possible to lose the game by getting eaten or by not finding Grandmother's House by sunrise.

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Design Chit-Chattery

      Chapter 2, Challenge the First: THE PATH
      For this game, you are going to explore the race to the end gameplay dynamic discussed earlier. The game should allow two to four players, be about progressing on a path, and make them go from point A to point B. The first player to point B wins. As the gameโ€™s designer, itโ€™s up to you to figure out the theme, the game bits, and the mechanics.

      Components Required:

      • Materials to create prototype
      • Deliverable
      • Boardgame prototype or
      • Card-game prototype or
      • Tile-basedโ€“game prototype or
      • One-page write-up of detailing a potential game design

      Suggested Process:

      1. Determine a theme and a goal.
      2. Identify mechanics.
      3. Identify the conflict between players.
      4. Playtest.
      5. Create deliverable.

      Note, this is for fun-time discussion purposes, so no actual game bits or the like are actually expected. ๐Ÿ™‚

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Design Chit-Chattery

      This week we're readying CHAPTER 2. And will discuss prolly starting next weekend, including how exercises went.

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • Design Chit-Chattery

      @Thenomain, @Arkandel and I are reading a book more or less concurrently, in order to discuss whatever pops into our head during the course thereof. It is: "Challenges for Game Designers: Non-digital Exercises for Video Game Designers" from Brenda Brathwaite and Ian Schreiber. We will be discussing whatsoever here!

      Anyone is welcome to join us in doing so. With the caveat that really we're mostly just yammering about how to apply principals to MU, so it's not particularly focused otherwise. ๐Ÿ™‚

      ES

      posted in Mildly Constructive
      EmmahSue
      EmmahSue
    • RE: Writer's Group?

      My preference level on this matter is 0. โค

      ES

      posted in Tastes Less Game'y
      EmmahSue
      EmmahSue
    • RE: Writer's Group?

      Well, I tried something akin to this, as you well know, Mz. @Cobaltasaurus . ๐Ÿ™‚ I don't mind participating, but I do better with a prompt than just 'write a thing go go go'.

      ES

      posted in Tastes Less Game'y
      EmmahSue
      EmmahSue
    • RE: Glitch

      Lithium,

      I can't speak to the board layout stuff, but for the notifications: Cirno is busy bringing in new accounts in order to spam folks. We're cleaning that up as it happens (mostly Glitch at the moment, but I'm keeping my eye on it too). That may be why you have a message from someone who no longer exists. In my notifications window, there's a little 'mark all read' at the bottom -- does that clear it away for you?

      ES

      posted in Suggestions & Questions
      EmmahSue
      EmmahSue
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