Best posts made by Faceless
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RE: Coming Soon: Arx, After the Reckoning
@arkandel said in Coming Soon: Arx, After the Reckoning:
Sure, and that's why Vlad should buy Intimidation. But he also should be an one-trick pony in that regard...
Right, but then lower on the grapevine from him, he has suitably diplomatic or socially driven characters. You end up with a dude who is President, that needs someone better equipped to operate behind the scenes and keep things running. The loose info that's given on the system, allows for that. Muscles McWheypowder can still be king or queen. They just have to potentially rely heavily on appropriately skilled people to help keep them there. Which, again, generates RP.
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RE: Old Yeller
I think it ultimately comes down to staff willingness to keep things moving forward. If there are plots, roleplay, and activity in general I don't think it's even a question that needs asking. If the head honcho feels that it's time for them to quit, the reins can always be passed to another willing individual or group.
When all of the roleplay is taking place in private rooms, stagnant, or otherwise stalled to the point of overall inactivity then I'd say it's time to either assess the reasoning behind all of this or close the doors. If people are only logging in out of habit and not due to actual purpose then I would say that I'd say close the doors.
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RE: Old Yeller
@JaySherman I have a clear response to your original question after reading some of the replies to your inquiry. Close the doors, board them up, spray paint "DONT DEAD OPEN INSIDE" on them and walk away. If for no other reason than to watch @NOTuseless go absolutely loony. So please, I implore you, shut this game down.
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RE: Real World Peeves, Disgruntlement, and Irks.
@jinshei said in Real World Peeves, Disgruntlement, and Irks.:
Snowed in with my mother in law. Flights home cancelled.
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RE: Spying on players
Staff in the open and clear about their presence, attention, or intentions are observing.
Staff hiding and generally being very cloak and dagger about their presence in an attempt at a Got'cha! moment are spying.
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RE: Are MU* videogames
I tend to liken them to reading a book. Often a book written by a horned-up teenager. Or a psychopath. Or both.
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RE: Pineapple on Pizza
@aria said in Pineapple on Pizza:
"Cream & Crimson - Alfredo sauce and cheese are blanketed with a layer of oven-roasted red potato seasoned with fresh garlic and dill. Topped off with bacon, cheddar and creamy gorgonzola cheese."
If you are ever in the Bloomington, IN area? I highly recommend ordering from them. Highly. I haven't lived there in almost 13 years and I still miss their food.
Word up. Thanks for the tip.
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RE: Coming Soon: Arx, After the Reckoning
All of the above? Though during big, climatic battles I've always been fond of the smaller, elite "strike force" carrying out a specialized task or spearhead with a large scale conflict as the background. Whether that background is predetermined, rolled for and summarized, or whatever. This may be a result of playing on a number of games that have attempted large, epic battle scenes and they ultimately end up either excessively confusing, poorly executed, or different imaginations paint different pictures. This does not mean that they are not a load of fun or exciting, just that in my opinion there are a number of pitfalls with gigantic battle plots as the focus.
See The Reach and the End of the World plot, where some were safely sipping wine and giving out handjobs behind the safety of their doors, while others were treating it like an episode of The Walking Dead mated with a Mad Max flick; and everything in between.
Even social plots are enjoyable for me. I would say that the only sort of plot I do not regularly invest myself in are mystery plots. More often than not, because of the differing imaginations coupled with poor expression, they quickly shift from Mystery Plots to Confusion Plots.
I'm sure I should mention while I have been considering checking out Arx, I do not play there. So my thoughts on plot-stuff doesn't carry the same weight as one of your playerbase.
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RE: Coming Soon: Arx, After the Reckoning
I play an OC in a rather confined role. My advice if you do go the route of creating an OC: make sure that you talk to those in the @org that you intend on joining at length. Make sure they're going to stick around, make sure that they're going to be available for play, make sure they're going to keep you involved. It's one thing to regularly remind people that you're willing to get involved, it's another for the olive branch to actually be extended. Mind, that doesn't mean that I'm unhappy with Arx. So far I'm loving the game. I just recognize that very specific choice for an OCs role, devoid of established family, and generally devoid of much beyond his little tower has limited my own options. It forces you to be far more proactive in your pursuit of role play, which is ultimately only half the battle while being everything one can do for the most part.
Staff on Arx has previously been pretty vocal that they don't wish to hold new players of a @roster character too closely to what a previous incarnation had going on. There's some liberty available for players to do what they wish with a character, within reason(I imagine). Like, if you decide your style doesn't mesh with Jim, then there's not a problem with your character becoming distant from Jim. I suspect that it's sweeping changes they want to avoid. The devout clergyman of the past 40 years suddenly deciding he wants to become a courtesan, or something. This segment is considerably shorter only because I have not played a @roster character yet, so I have less insight there.
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RE: RL Anger
Only a mild annoyance, but homes that are 60+ years old and designed for small people. I don't mean skinny, fit, or any variation. Broad shoulders and narrow doorways do not mix. Feeling like Winnie the Pooh in here or something.
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RE: MU Things I Love
@Coin if you ever want to play together with a prearranged relationship, you let me know. Whether that's lovers or otherwise. Okay, let's just stick to the otherwise.
I'll play a henchman for you or @Royal any day.
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RE: RL Anger
@deadculture said:
If you want to see a successful run of a semi MMO that is RP-based, try City of Arabel in the NwN Open Worlds.
I was always more partial to 'Escape from Underdark' on the persistent worlds.
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RE: MU Things I Love
@Arkandel if it hasn't changed much since my time there, you probably don't even need the rulebook(s) to run stuff. The majority of stuff ran there when I played was free-formed god-mode fest of +events.
"I leap through the window and kill everyone! Then I use the Fawce to throw a car at someone! Everyone worship my insane battle prowess!"
So if that remains, then you probably don't need to know the rules like the back of your hand to effectively run events.
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RE: RL things I love
- Disney Pixar's "Inside Out"
- Freezable teething rings
- Nap time
- Baby Azkaban
- Weird Al's "Word Crimes"
- Nap time
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RE: MU Things I Love
When you find yourself inspired by an idea. It is not an idea of the player by all rights. It's an idea of the character. When you are so entrenched in the mentality of a character that their actions, reactions, and thought process becomes nearly second nature.
When that character comes to some sort of decision. A dangerous decision and you feel a little wiggle of sadness or loss for them. You know there's a good chance that if they follow through with their plans, no matter how noble or nefarious, that there's a good chance they're going to die because they're taking on the role of David in a more realistic version of David & Goliath.
YOLO.