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    Posts made by Fantom

    • RE: ROGUE: It is coming...

      No opening date as of yet.

      We are not IC. Still coding systems and building the HSpace universe. Because summer is upon us, most of my staff are out and about doing summer type things, so its mostly me myself and I doing almost everything. Not even 10 hours/day seems to make a dent.

      If you know anyone who is interested in helping code and/or @dig, let me know. I need a partner damn it lol

      Cheers

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      alt text

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      Approved!

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      On a side note: Even staff won't play NPCs. We will have an NPC catalog of stormtroopers, hutt bounty hunters, mercenaries that will add ambience to the scene and assist with combat. Kylo Ren, General Organa, Snook, Luke all of them will be similar to Queen Elizabeth for Canada. She is "technically" the head of state, but you never see her, only read about her, and she has no power. Each faction will have a PC leader. IE: The First Order will have PC leader...who will "answer" to Snook, and it will be assumed that his orders will come from Snook. But no staff will play Snook. You would only EVER see him in very special scenes and ONLY to add ambience, NEVER to tip the scales.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      @Haven
      Kylo Ren will be in the game, but as an NPC.

      We are not having any FC's in the game. Reason being, the problem we saw on other games, were the FC's were fought over, and got the most coveted RP's and attention. So a player who was a cadet at the academy often got over looked because he/she wasn't a FC. Remove the FC's, and allow everyone to play an integral part of the plot/story arc. No favorites. No staff players playing the FCs. No drama.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      swrmud or swrmush. I'll go buy swrmush to make it easier lol.

      There will be a fully coded WEG D6 combat system, and integrated D6 combat into our Hspace.

      Full coded economy with planetary trade, smuggling, bounty hunting and a drug trade.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue It's Coming....and hiring!

      Ouch.

      posted in Adver-tis-ments
      F
      Fantom
    • Star Wars: Rogue It's Coming....and hiring!

      you know you want to

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      Update: Its coming along. Chargen is just about done, D6 WEG system just about done, force system just about done. Porting penn to rhost is not an easy endeavor, but will be worth it. We are aiming for a late summer open, but I won't be setting a definite time as I want to have a superior gaming environment vs rushing some half assed half completed garbage out. I promise you, it will be worth it! In the meantime, enjoy my other artwork as you wait! 🙂 🙂 🙂

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      alt text

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      Thanks @Ataru ! We shall see you online!

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      Thanks @tangent !

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      @Soran AoA takes place 2 years prior to TFA. We are the only game that is based POST TFA.

      Cheers

      posted in Adver-tis-ments
      F
      Fantom
    • ROGUE: It is coming...

      http://swrmud.com/swrintro

      Star Wars: Rogue MUSH is hiring!

      Currently porting SWNW (penn) to RhostMUSH /w HSpace.

      What sets up apart?

      --> WEG D6 Baby
      --> Only MU* set POST TFA. We got this.
      --> NO restrictions. Wanna play a jedi? Play a fricking Jedi.
      --> HSpace 4.2.2 on RhostMUSH
      -->Dedicated Server. No wikia ads, no waiting. Does a much need 6GB of ram and 4xProcessors with an SSD? Heck no. Do we have it? Heck yes.
      --> 5 Coders. Yes that's right. 5 Coders. RP/Theme Wiz's. A Space Wiz. We just need a Head Grid Wiz and a building team.
      --> Ashen-Shugar, DEV of RhostMUSH, on staff.
      --> Volund, DEV of Volund's MUSH SUITE, on staff.

      Want to learn more? Login to swrmud.com 4200 or checkout http://swrmud.com

      @mail Fantom or email at fantom@swrmud.com

      Cheers!

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      I get what your saying about way in the future. A few things about SWR though:

      1. Only game that is based post TFA.
      2. We don't have FC's. All FC's are non playable. Our game encourages new characters that don't exist, but can find a place, in the SW Canon universe. When ep8 comes out, when Rogue comes out, we have an incredible writing team that is capable of rolling with it. We are also not rigid. We can move and are flexible enough to adapt with what happens.

      See my new post. And the intro. And turn up your speakers.

      Fantom

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      Small update folks.

      We have a few hard working staff members on board, but we could sure use some more.

      We have decided, after many long discussions, that the passion and attention are on the canon universe more so then the EU. With 2 more movies coming out, we feel this is the best theme to garner the best gaming experience.

      We are still using the D6 system, so if your interested in helping out or just want to stop by and see how we are doing, hop on the mush @ swrmud.com 4200 OR check out the website @ http://swrmud.com OR shoot me an email fantom@swrmud.com

      Cheers!

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      @SG ROTFL

      posted in Adver-tis-ments
      F
      Fantom
    • Star Wars: Rogue MUSH (wanna be a jedi? then be a fricking jedi)(looking for staff)

      Greetings!

      My name is Darren (aka Fantom) and I am looking to put together a team for a project I am currently working on.

      The project is a 2 phase project, with phase 1 eta completion in 2016 and phase 2 in 2017.

      Phase 1: Star Wars: Rogue MUSH
      Based on Star Wars: New Worlds (codebase/db), creating a star wars based RP set somewhere in the 60ish ABY timeline. I like this timeline because most of the FC's are older and not active. It lets some of the younger characters really develop into significant roles, and the children of the FC's and their children really get to take a role in the main plot arc. Also, because the game is based on Legends, between 45-130aby there is not a lot of material. This allows us to base a storyline on our accord, based on galactic events that the players create, and gives us incredible flexibility.

      I mention the flexibility because my motivation for this game is much different then it usually is. I have built many muds, mushes and other online games. And I've realized that I've always built them to how I would want the game to be. It makes sense, to that the creator of something creates something in his own image. But this time is different. This time, I want to create something for the players. A game for the players. What does this mean? It means there are no favorites. No top FC positions held only by admins. No 2 year waiting period to become a jedi or a sith. If you want to be a jedi, day 1, your a jedi. Want to be a sith maraudeer? Boom, day 1, sith. Sure, there are force rules, because we can't have players running around force lightning every player they see. But there is so much more to RPing a jedi or sith or other force user that to deny the players the chance is just wrong. On Star Wars: Rogue MUSH, playing a force user is a right, not a privilege for the elite. And hey, want to play a smuggler? Leader of a Confederation? CEO or a ship builder? All characters can fit into our blank slate storyline, so all players have a chance to act out their star wars characters as they see fit.

      A little bit about what we have in place so far: I run a VPS, so we have a very secure, very stable server. 4xIntelXeon processors, 6GB ram, 40GPs upstream connection, 60GB SSD /w raid running Debian. The advantage to our own server, is our email, website, wiki everything runs on our server. No ads. No wikia slowness. Everything is on our server. We have a website up right now with forums. http://swrmud.com (beta). Mediawiki server is up http://swrmud.com/swrwiki. Haven't added anything but its on the todo list.

      What I'm looking to do is put together a team. Once we have a team in place, we can start the work of rewriting the existing DB to match our story lines. As you know, SW:NW had almost 3000 rooms, 4500 exits, and 2600 objects. Hardcoded Dspace system modified to match the D6 system. Full chargen, space, economy, org/factions, force system and coded planets, sectors, space stations are all in there. We just need to start molding it to our storyline. Also, once our team is assembled, we can begin the work of writing our storyline/plots. I have some ideas in mind, but would love to collaborate.

      The positions I am looking for would be: Code Wiz, Head World Wiz, Head RP Wiz, Head Char Wiz, Wiki Wiz. And then fill in from there. Quality over quanity.

      A little bit about me: I'm 36 years old. I live in Alberta, Canada and enjoy a job where I get to sit in front of a computer all day and work on the MUSH. I do work, I am in the field sometimes, but 90% of my days I am available to this project. I do have 2 little kids, so I balance my work/play/home life I'd like to think rather well. The point is, I am committed. I am not looking at starting this up and dropping it in 4 months. If our playbase drops, I'm not packing up and taking off. There are 2 more star wars movies coming out over the next several years, and I plan to be around for each of those releases 🙂

      I am well versed in C, JAVA, PHP, HTML, hardcode and softcode. I'm not a master softcoder, as I have been working on muds more then mushes lately, but I can get by.

      Phase 2 concerns a heavily coded, modified SWR:FOTE FUSS mud I was working on. Lots of work left to do on it, and I won't even look at it unless I can build a mud team or when Phase 1 is where it needs to be. But basically the mud will be an extension of the mush, and offer players who are more into hack n slash then RP a place to play.

      I look at the mud/mush listings every day. I see SW themed games pop up, their advertisements are less then 3 months old, go to connect, and no hostname exists. Websites don't work. WIKI's are third party hosted with nothing on them. I promise I do not intend for SWR to follow this path. Click on our website or connect to our MUSH 365 days from today, and both will still work, be active and updated. I promise that.

      If you are interested in a position, have any questions, by all means please email me at fantom@swrmud.com

      Check out the website, or you can check out the mush at swrmud.com 4200
      Please bare in mind that the mush has a fresh sw:nw DB installed, and I have not started working on the adjustments yet.

      Thank you so much for your time, and I apologize for the length of this post.

      Cheers

      Fantom
      SWR MUSH

      posted in Adver-tis-ments
      F
      Fantom
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