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    Posts made by Fantom

    • RE: TrekMUSH & Guardians of the Galaxy MUD

      It amazes me that we just wasted 15 posts on how I led a question in a thread.

      The post wasn't about the relevance of the background. My buddy makes games. Some subscription, some f2p, some p2w. I was describing him, not asking for approval of his business models.

      My question was the viability of a trek based mush, or a GotG based mud/mush, as far as interest goes. I'm well aware of the pros and cons of paid commercial ventures. That wasn't my question.

      posted in Mildly Constructive
      F
      Fantom
    • RE: TrekMUSH & Guardians of the Galaxy MUD

      Why not lead off with it?

      posted in Mildly Constructive
      F
      Fantom
    • RE: TrekMUSH & Guardians of the Galaxy MUD

      "buddy who runs an entertainment company" is a lot different then "buddy who owns an entertainment company and wants to make money on a copyrighted existing genre". I also own my own company, as do a lot of owners/staff of MU*'s...that's irrelevant unless you are trying to profit off a game. I don't remember the last person who profited off a MUSH.

      Star Trek because there is a bounce in viewership with the JJish movies continuing to be released. Plus there is Star Trek: Discovery due in the fall. Why not tap in to it? I agree that Trek is tricky, but can be done.

      GotG would be a lot easier to hold attention in a hack n slashy RP mud then it would on a RP required MU.

      posted in Mildly Constructive
      F
      Fantom
    • RE: ROGUE: It is coming...

      BTW, I registered swrmush.com along with swrmud.com.....haha 😉

      posted in Adver-tis-ments
      F
      Fantom
    • TrekMUSH & Guardians of the Galaxy MUD

      Hey folks,

      While I slave away at SWR...I have a buddy who has an entertainment company and is interested in starting a few mu*'s...or looking at the potential.

      The first one is a Trek Mush. I know there New Hope and ATS out there...but I saw something out there from a few people who said they would have interest in a trekmu. Question would be...Do we want something based on one ship (ala new hope) or base, or something more expansive emcompassing an entire galaxy (ala ATS) utilizing a space system with aspace or hspace. Combat or RP?

      The second one is a MUD more than a mush...but based on the Guardians of the Galaxy universe from Marvel. Different factions (nova corp, ravagers, guardians, etc). It would be a mud, with Rp elements and a space and space combat system. What are your folks thoughts?

      Cheers!

      posted in Mildly Constructive
      F
      Fantom
    • RE: ROGUE: It is coming...

      Update:
      Website/forums/wiki is 99% done. Almost ready for release. I had a server melt down, and thus had to migrate to a new data center. Migration is almost complete. Will be complete this week, along with the website. Then back to coding. Still on target for a December IC open.

      Cheers

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      I was just watching air wolf on Netflix lol. Ahh childhood 🙂

      Website and wiki is almost done. I have to say, it has been a nice break from coding on the mush. On the other hand, I look forward to getting back to that 🙂

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Making a MU* of your own

      Guess I'll throw my two cents in here as well.

      It's so important to be organized. And not just notes on a yellow sticky organized, but ORGANIZED.

      I have 2 binders I carry around with me when I travel, go home, at the office, where ever. One binder has all my data. Every object on my mush is in an excel spreadsheet, with description and location. Any objects connected to that object (db's for example) then branch down from there. I have a spreadsheet with all my planets, ships and HSpace coordinates. Because I have 2 other DBs from 2 other games I grab code or inspiration from, I also keep identical spreadsheets of their vnums for reference.

      I then have spreadsheets for my factions, commercial businesses and black market/VIS. My chargen has a section, as does any third party soft code I have (volunds, Dahans etc). I also have a huge section on Rhost, which is basically some charts showing different functions between the two and pages and pages of conversations with @Ashen-Shugar 🙂

      My other binder is data. Because I'm doing a Star Wars themed D6 game, I have 4 rule books and 4 add ons of WEG D6. I then have every dictionary, picture book, reference manual, visual dictionary possible relating to Star Wars and TFA series. This binder is big, almost 600 pages. It's all tabbed, so if I want to know if a certain planet is canon and what species are on that planet and where it is in the galaxy compared to Tatooine, it takes me maybe 30 seconds to look it up, no matter where I'm at.

      I then have a 3rd smaller binder that has my website / tech stuff. Server stuff, and everything from my WIKI database spreadsheet to the web fonts I want to use to the bootstrap / css manual.

      In my office I have 4 whiteboards that I use constantly to brainstorm, 3 monitors and 2 computers.

      My todo list always sits front and Center, and being organized allows you to spend time coding or writing or building instead of scrambling around looking for something. It takes a long time to gather your materials and organize them in such a fashion, but imho it is worth it in the end.

      Cheers

      posted in Mildly Constructive
      F
      Fantom
    • RE: ROGUE: It is coming...

      @Alzie I think the entire website is bad, let alone the wiki. Yes I am reworking the wiki, the website and the forums. In bootstrap. Should be done next week.

      posted in Adver-tis-ments
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      Fantom
    • RE: ROGUE: It is coming...

      Still coding along 🙂 Reworking the website and wiki into bootstrap. Upgrading forums to pop latest.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Open Dates of New Games?

      Star Wars: Rogue is a WED D6 rhostmush with HSpace following the TFA canon timeline. Opening December 12, 2016 (4 days before Star Wars Rogue movie hits theatres)

      Http://swrmud.com/swrintro
      Http://swrmud.com

      posted in Adver-tis-ments
      F
      Fantom
    • RE: Dreams to Reality

      Rhost. And I've been on the fence but @Ashen-Shugar always pulled me back towards the light.

      I just the love the fact that when they update the main branch, I type /update and it automatically patches in the new code and reloaded the mush...seamlessly....thanks Ash 🙂

      I'm also running the branch with HSpace...and its stable...with almost 80+ days uptime...

      Now I absolutely love faradays fs3....if there was only a way to convert it to weg d6...I'd drop dahans code in a heartbeat (no offense to dahan)

      posted in MU Code
      F
      Fantom
    • RE: ROGUE: It is coming...

      Its based off of Dahan Dialogue system. Menu driven. So you type one command ie: +step/1 and instead of +sheet/chargen or +chargen/set physical/height=5. Dialogues asks you "How Tall are you?"

      Also using the same system for droid chargen, combat, +fpower (force powers), +use/+wear/+load with our virtual item +catalog system, +workbench ala DoD, and a senate system similar to dod.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      Chargen is done! Finally! 6 stage dialogue based chargen! Woot!

      +fpower is next!

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      @SG @Lithium @Jennkryst
      Absolutely agree. I think some skills require specialties, like piloting, command, tactics etc. I'll go through them all and downsize where I can.

      As far as HSpace goes, since we want an RP heavy environment more so then a code dependent environment, always working life support and fuel are going to be unlimited. We want to create an atmosphere of manual flying, with the ability to auto-pilot if you so wish. It makes for much more engaged RP aboard ships IMO.

      I think there is a big difference between a code heavy game and a code heavy dependent game. In SWR, I plan on having the code and systems there available to the particular player that wants to take advantage of it, and utilize it, but it won't be required to enjoy the game and contribute, if that makes sense.

      Thanks for the replies.

      alt text

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      Speaking of chargen...

      With WEG D6....would you prefer a mush with all the specializations in the book or something a little simpler?
      For example..I think bows are bows are bows..I don't think you need 5 specializations for bows, same with blaster. Because there is Blaster and Blaster Artillery. I think if your good with a blaster your good with a blaster. I think having over 100 specializations will just muck up chargen. I'd rather have 25% of the skills have specializations (alien species, languages, business etc.

      If you think about it, a comm specialist is good with any comm device. If a character wants to be a comm specialist, would it be fair to force them to dump all their dice into comm specs?

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      SWR Ver1.3 (Meaty Edition) Update:

      • Rhostmush (latest version)
      • HSpace 4.2 working
      • 19 planets @desced digitally, just needs to be ported over
      • Dialogue based Chargen system 90% done
      • All WEG D6 Attributes/Skills/Specialties are in
      • Volunds +district code, org system, gameconfig/config system, guest system, scene system, account system, lock system all installed and working
      • Droid chargen for droid characters is in
      • Soft coded jobs/events/ic/ooc/time/galaxy/appointment/polling/watch/descer/doors/map systems all done
      • 22+ races with racial abilities and languages done
      • DoD style virtual item system 25% done
      • DoD style senate system done
      • Softcoded Comlinks that tie into HSpace ship to ship comms
      • Softcoded shuttle system
      • Softcoded datapads
      • Softcoded turbolifts
      • Request System
      • Ash's spell checker/dictionary

      Todo:

      • Finnish VIS
      • +fpower dialogue based force system
      • Swoop racing
      • Banking System/Econ (mostly coded)
      • Dialogue based vendors
      • Finnish ZMO's
      • Finnish NPC system (50% done)
      • Black market/planetary trade (50% done)
      • Recode HSpace combat to mirror D6 rules
      • Softcode force user after life system (force users that die can come back as ghosts, spirits what have you. Limited use, good for some RP plots)
      • Remake Wiki
      • Create HSpace ship classes, finnish @descing the world
      • Go see what my wife looks like as I've completely forgotten

      http://swrmud.com/swrintro (intro)
      http://swrmud.com (website)
      fantom@swrmud.com (email)

      We have a dedicated server: 4xXeon cpus, 6gb RAM, 60GB SSD all for one mush and a webserver. We have forums, a mediawiki and all the trimmings.

      I'm also making a behind the scenes video as I think its interesting what a crazy person goes through to create a game like this.

      I have ASH kicking around, Gnome, Volund and some RP/Theme wizzes. But its summer soon, so they are doing summer stuff. Completely understandable. I came from a MUSH playing but MUD coding background. So softcode is new to me and I'm learning as I go.

      I wanted to open this summer, but the fall I think will be more realistic. A longer wait yes. Worth it? Just look at my artwork. Of course its worth it!

      I'm still looking for a partner to co-run/own the mush with me. And builders. And potential FACTION heads.

      WEG D6 Canon based Star Wars Mush based 3 months after the events of TFA. What makes us unique? NO FEATURE CHARACTERS. NO APPLICATIONS TO BE A FORCE USER. Be whatever fricking character you want!

      I'm always idle while sleeping, raising my kids, driving (I do a lot of it for work) etc. @mail me in game or email me (@mail goes right to my email box so either will work).

      Now if you don't mind...I'd like to post this:

      alt text

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      alt text

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      When we get closer to opening, I'll buy swrmush.com and redo my 20 posters in photoshop 🙂

      My time is better spent working on the game and not the domain name at the present time 🙂

      It most certainly is a mush.

      posted in Adver-tis-ments
      F
      Fantom
    • RE: ROGUE: It is coming...

      alt text

      posted in Adver-tis-ments
      F
      Fantom
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