@WTFE said in FS3:
- The fact that there are multiple versions isn't all that clear. Pick a game, any game, that uses some version of FS3. Look for the mentioning of versions in the various +help/+whatever commands.
You mean like BSGU where it has blurbs like this in the in-game help and the wiki?
This game uses the FS3 skills system, Third Edition. The complete rulebook can be found online: FS3 Player's Guide.
Or perhaps WiWi?
Witchcraft & Wizardry uses a modified version of the FS3 system (Second Edition), developed by Faraday.
BSG:Orion didn't link to the docs or reference a specific version, but it contained the complete docs on their wiki. So did The 100 and Game of Bones and BSG: Cerberus and Star Wars Omens.
First Ed was short-lived and Third Ed is still in beta and exists on exactly one game at the moment. For the past seven or so years, Second Ed has been the only version out there, so fixating on whether games call out the version number explicitly feels a bit pedantic.
It's like when Windows was technically "Windows 2" but nobody cared until people began switching over and it was important to distinguish Windows from Windows 3.
It also leads to disorientation when moving from one "FS3" game to another "FS3" game and having ... an entirely different experience.
Like, say, playing Shadowrun 2nd Edition is very different from playing Shadowrun 4th Edition? Or oWoD is very different from nWoD? I don't know what your point is here. RPG systems change over time. Hopefully for the better, though that's a matter of opinion.
But as I said, pretty much every game in recent memory (except BSGU) was running 2nd Ed. So I think the variances are due to customization, not mechanics.
- Even if the fact that there are multiple versions is made clear in a game, and the version identified is also made clear, the documentation that can be found is for the latest version.
The documentation has always been available. It is not the system's fault if people running games with FS3 do not link to or utilize it. Though as we saw from the links above, a lot of games actually do.
First Ed had a PDF Player's Guide. People didn't like that format, so for for Second Ed I created wikidot docs that people could copy to their game wikis and customize (which many games did). All the versions come with in-game help that give you info on the commands and the basics of the system.
Could this documentation have been better? Absolutely, and that's one of the things I've tried to improve with Third Ed by creating centralized online docs.
Now buried in your diatribe was a valid point that the old edition documents were probably too hard to find on the aresmush website. That took me about 5 minutes to fix by making a more prominent link to the archive page.
- The name FS3 already looks like it has a version number in it.
Seriously? You're going to nitpick the name of my ten-year-old RPG system?
If you don't like the system, if the very mention of a game running FS3 is a turn-off to you, that's fine. I don't mind. But if you hate it so much and you're not willing to give it another chance, then why are you here ranting about it? Is it just cathartic? Are you trying to warn people off? Have I somehow offended you by letting other people use the system I designed for my own game? Or are you just, as @Thenomain suggested, trying to be a jerk? Seriously, I would like to know.