@Ganymede said in Game Stagnancy and Activity:
The combat code is unforgiving. And we all had a blast, even though one of us nearly died a horrible death.
I'll emerge from lurking briefly to point out for those who don't play the game that you can't die unless you choose to. Worst that happens is you get taken out of action for a week or so.
@Tez said in Game Stagnancy and Activity:
How do those smaller plots run within the shell of the -- umm, I'll call it a plot arc -- really impact the word?
The trick, as @DownWithOPP alluded to, is to have an open-ended plot arc. You have to be willing to let the PCs steer the course (within reason). Like the POW camp rescue he mentioned - that wasn't my idea. One of the PCs wanted his backstory to be "rescued from a POW camp" and worked with some other players to lay the groundwork. All I did was give them opportunities to have RP around that plotline through a mix of staff-run and player-run plots.
There was another little one-off event @DownWithOPP did where the Cylons pretended to be friendlies and ambushed the PCs. A week or two after that, I built on that idea by having another event where the Cylons again tried a similar trick - this time resulting in a "friendly fire" incident that spurred a lot of RP.
You don't have to let someone blow up the grid every week for them to shape the story.
@Tempest said in Game Stagnancy and Activity:
Who is going to be taking the time out to do this?
A PC running an event and posting the log is incentivized by luck points and my heartfelt gratitude. If you go the extra mile and post to the Scuttlebutt board (which is basically the "what's happened ICly" BBS), bonus. If not, I will. We have 20-some active players and I can keep up with the activity all by myself. It's work, sure, but it's not insurmountable.
I think that keeping players in the loop is critical to spurring RP beyond the event. We have levels of that:
- Scuttlebutt BBS (for up-to-date summaries on what's happening.)
- "Story So Far" cliff notes wiki page (for new players who understandably don't want to read seventy billion bbposts.)
- RP Logs (for folks who want the gory details. I'm pretty compulsive about posting logs for the missions.)
On Babylon 5 and BSG:Pacifica we had a similar thing to the Scuttlebutt board for IC news articles. Those things help a lot with recognition ("hey I made the news!") and staying connected.
I think that the game theme helps a lot with stagnancy. On the BSG games it's pretty much set up so there is constant action - that's the whole point. On Sweetwater (my western game) we did pretty well for awhile when the Range War plot was going on and there were constant plot developments around that. Once that metaplot ended, there was nothing cohesive to spur things along and the game went off the rails.