@Tinuviel said in Consent in Gaming:
If I play a criminal, and you play a judge, and you want to run a trial and I really don't want to sit for hours posing "he sits quietly" over and over again... I don't think I should be compelled to. There are some parts of a story that can be glossed over.
The problem with that is that by glossing over the trial entirely, you're basically depriving the judge PC of the opportunity to do That Judge Thing. It may not be the most fun thing for you to do, but you'd be a good sport by doing it anyway so they can have fun too.
It's not about compelling people to RP things that aren't fun for them. It's about expecting some degree of reciprocity as part of an implied social contract.
By playing a criminal or a screw-up, you're essentially initiating a storyline that affects other people. If you then say that you're only going to play out the high points of that story (where your character shines) and none of the consequences of that story (the cop wanting to question you, or the CO taking you to task, or your buddy arguing with you about how you endangered the mission, etc.) then that's just poor sportsmanship IMHO. Good RPers give as well as take.
Also, you can have an interaction without making it an ordeal. The cops/COs/judges of the world can work to make it fun for the other players too. Keep it short and sweet. Make sure it's not a soliloquy. Strive to engage with the other character and provide some character development for everyone.
For example - on BSGU I did a trial. I had all the witnesses submit a "testimony pose" ahead of time, so their players got to participate in the trial without forcing everybody to sit through 27 rounds of questioning. The on-camera portion was just the dramatic conclusion.