@rnmissionrun said in Alternative Formats to MU:
I honestly do not think that simply moving from MUSHcode to Python (or Ruby) will make it 'orders of magnitude' easier. Sure, it might help some folks, but IMO if you don't have the aptitude for coding, simply switching languages isn't going to make any difference.
I stand by my statement based on my 30+ years experience as a professional programmer who has some experience teaching code.
As @surreality mentioned, there are tons of sites out there with good tutorials to teach you how to use Python/Ruby. Literally millions of people have used them. There are sites like stackoverflow.com where you can search for help and people answer questions for fun. And the complexity of the syntax just doesn't even compare.
And let's say you're someone like @Ganymede who lacks the time and/or inclination to learn how to code. That's fine. So you need a coder.
How many MUSHcode experts are out there? A dozen? There are tens - maybe hundreds - of thousands of Python/Ruby experts. You're FAR more likely to be able to find a programmer pal who knows one of these languages, or someone who's willing to learn.
If you're unwilling to use the out-of-box functionality, unwilling to learn to code, and unable to find a coder, then I can't help you. Nobody can.
What I can do is make it so that some percentage of games can be created with zero code (where presently even just setting the dang thing up is a technical hurdle, let alone customizing anything) and make it far easier to learn to code. The latter should, in theory, also make it easier to find a coder.
@meg said in Alternative Formats to MU:
Lol. I once showed a real coder (a man who has worked as a systems architect in C, C++, and C# and node.js and all kinds of languages for 20+ years) some MUSH code and he stared at it in horror and couldn't figure it out.
Yeah, I've shown MUSHcode to many of my colleagues and the reactions are either dumbfounded horror or hysterical laughter.
That's not a knock against MUSHCode, by the way. It was a marvelous technical achievement in its day, like assembly languages. But that was 30 years ago and times have changed.