Jul 8, 2022, 8:28 PM

@ghost said in How can we incentivize IC failure?:

the alternative is to leave it to constant bartering.

I think this describes the situation all to often.

@ghost said in How can we incentivize IC failure?:

Do their part to limit the "you failed, that sucks, seeya tomorrow" results

I see too many staffers get burned out in the middle of a good story. It leaves the this exact feeling to players. People need to see the story through. It's a tough thing with MUs.

@faraday said in How can we incentivize IC failure?:

Total consent just doesn't cut it, even on just a logical level. "I don't consent to you shooting me!" "Well I don't consent to missing. So there."

Correct me if I'm wrong, but I think this is the consent bartering @Ghost was describing. @faraday and @Ghost are describing it perfectly.

Personally I think it all comes down to, like most relationships in life, good communication. Be open, be honest, be patient. Seeing both sides never hurts, but after all we're all here to have fun.
I would also like to say, and I struggle with this at times, players also have to step back and learn not to take it as personal. It is a tough thing.