@Thenomain said:
A lot of games are very specific about what happens if you try to do Skill-Thing without having Skill.
FS3 is too. Or I try to make it so - I would be happy to have feedback about the quality of the docs. You can default as long as there's a "reasonable chance" of success. Again see the footrace / brain surgery example.
As far as assuming average... Basically: If it's an Action Skill, it's likely to come up in the course of the game so you're expected to take it at the appropriate level based on your char's experience. Background Skills (now split into Interests and Expertise in 3rd edition) cover everything else and they're more "take what's important to your char". You're not expected to take Baseball just because you played catch in the backyard as a kid.
Also, they're probing questions. I don't think any of them are meant to incite or harsh. You're taking it well, but it could look like a dog-pile.
Well it's hard not to take it harshly when words like "bad design", "terrible idea" and "broken system" are thrown around, but I did ask for feedback so I can't really complain too much.
But I do think there's a strong cultural component at play here.
I run PvE games with PCs united against a common enemy. That's also where I've primarily seen FS3 used. So I don't really care if Andy the SEAL has an advantage over Nate the Grunt. So Andy kills more Cylons than Nate. So what? They shouldn't be equal. One's a Navy SEAL for goodness sake.
There's also this persistent perception that people sacrifice being well-rounded to min/max their useful skills. I still don't understand this complaint when 3rd ed forces you to take fluffy background skills and gives you up to four for free. Games are also free to configure position-based skill packages. For instance, all my military characters are required to buy First Aid/Firearms/Melee 1 just because of basic training. You can't skimp on that to max out other skills. z
@Packrat - Assuming you're making a generic modern setting and not PoliceMUSH, only Firearms and Melee strike me as action skills. Maybe Intimidate if you think that'll come up a lot. So there won't be a huge disparity - RangerCop might even have an edge due to more combat training. It all depends on how you set up your skill list. FS3 recommends a very narrow list 10-12 skills total, centered around what the primary conflict is on your game.