@kestrel said in Attachment to old-school MU* clients:
It's designed to be as user-friendly as possible for people with no experience coding etc., so the tradeoff is limitations in customisation. If you need to create custom commands and novel systems it won't suit your needs unless you can convince the person who made it to add that in, but if you're a builder who just wants to punch in your rooms, quests, combat and NPCs, it fits the bill.
You're basically describing Ares though, too. (minus the quests/mobs) You can have a game up and running with no coding experience whatsoever, as long as you're willing to accept the limitations in customization.
Even so, I'd say more than 50% of Ares games do end up with some degree of custom coding. That's the MUSH status quo.
So, yes, I agree with your general conclusion that steps are being taken in that direction - since I'm coding some of those steps myself 
What @Lotherio describes in terms of being able to make the MUSH level of custom coding without actually learning code? There are systems with some degree of customization built in (Fate, FS3, TinyD6), but the idea that you could drag and drop some building blocks and make any arbitrary RPG system without touching code is just not feasible IMHO. It'd be nice, but the systems are just too complex and varied.
@ganymede said in Attachment to old-school MU* clients:
I think you underestimate how wonderful Ares is. Your product is excellent, but backwards compatibility is an added bonus, not, in my opinion, a requirement.
I appreciate the compliment
but I think you underestimate the chicken and egg problem.
Yes, a sufficiently cool game might get players to give a radically unfamiliar system a try. But first you have to get the game runners to give it a try. With most MU runners already (rightfully) worried about getting enough critical mass to make their game succeed, that's a very hard sell.
If I had gone straight from PennMUSH to Ares with a web-only Play screen with player-handle logins back in 2007, Ares never would have even gotten off the ground. Gradual evolution is IMHO the only way we're going to make progress.