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    2. Ganymede
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    • Following 2
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    Best posts made by Ganymede

    • RE: The Work Thread

      @silverfox said in The Work Thread:

      I actually agreeded with the way mom handled it via email, though I wish there had been a conversation at home afterward.

      Frankly, I would rather have my kid e-mail and text me in the day with these comments than send it out to people. That said, I would put them in their place right quick about insulting other people; it's one thing to say: "I fucking hate this shit" and "so-and-so is a big fat bitch."

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Brainstorming oWoD Games

      @wizz said in Brainstorming oWoD Games:

      TL;DR a really niche setting and a strict focus on ST sessions instead of casual RP works great for a tabletop campaign (online or otherwise), but doesn't seem to translate all that well into a MU* you want to open to the public.

      I concur.

      You've got a great setting, but I think it's too narrowly-tailored.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Some douche on the Facebook: Look, see? My friend's wife is in the hospital from a blood clot she got as a result of the vaccine. Here's some screencaps of my conversation with him. So, it's dangerous, and I'm justified in not taking the vaccine.

      Me: Yo, don't share that with me, that's not cool.

      Douche: Nah, it's cool, he shared that on his page and everyone can see it.

      Me: So? I'm uncomfortable when people divulge health information of others to people they don't know, especially to apparently try to win a discussion that ended, like, two days ago. I'm ending this conversation.

      Douche: Relax, don't be so uptight.

      Me: unfriends Douche

      Douche: Still love ya, though, you just need to relax.

      stare

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Random funny

      @arkandel said in Random funny:

      I couldn't even have a Rickroll at least?

      As I said, true fans will understand that reference.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Birmingham: The Entangled City (BhamMu*)

      @de-villefort said in Birmingham: The Entangled City (BhamMu*):

      Honest opinion? Scrap it and start over.

      Why? Because you'd rather use a system you're more familiar with?

      It seems fairly clear to me that the aim was for a system that had some level of staff oversight to make sure it didn't fly off the rails.

      But, yes, it will need an awful lot of staff oversight, it looks like.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @wizz

      Yeah, I’ve lived in that sort of apartment before. I think we all have.

      What is important is that Cobalt has found a place.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: MU* Mystery RP

      @Misadventure

      I prefer it when the Storyteller acts like a storyteller.

      Start with the narrative:

      "The door between you and what lies behind is locked. What will you do?"

      Then discuss the options:

      "Can I pick the lock?"
      "Sure."
      "Hm. I'm not really good at it. Can I bash the door down?"
      "You can try. Go ahead and roll a Strength check."
      rolls
      "Okay, you succeed."

      Then, back to the narrative:

      "You apply force where necessary with the two-handed axe at your disposal. The door can't dodge. Eventually, you break it into splinters, and are able to walk into the darkened room that was behind it."

      And so on.

      I don't think it needs to get any more complicated than that.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: RL things I love

      @cobalt

      I like!

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: MU* Mystery RP

      @faraday said in MU* Mystery RP:

      All of the above, at times, but mostly it's that you know the narrator has some kind of overarching story vision--you just don't know what that is.

      Personally, I think this is what separates a role-playing game from an improv session, and it is a matter of expectations.

      When I sit down to play D&D, I'm generally expecting to react to the narrative meaningfully. When I step on a stage, I'm generally expecting to generate my own narrative within the confines of the space and the openings provided by others. And when I role-play on a MU*, I'm expecting something in between.

      I prefer the first example, but I realize it's hard to come by.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: RL things I love

      @crawfish said in RL things I love:

      @ganymede said in RL things I love:

      @macha

      Little body. After taste lingers. Not a distinct, rich flavor.

      I like my reds like I like my women: firm, full-bodied, and able to punch the shit out of you.

      That's fucking hot.

      Well, now, you should meet me PC. Seriously, if I ever met her, I would fuck the shit out of her.

      And probably get killed.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Is MU* RP slanted towards player success?

      @ZombieGenesis said in Is MU* RP slanted towards player success?:

      The system is just a tool. How useful it is comes down to the players. There are a number of ways that a player can achieve a goal and, in the end, I think the ultimate goal is "to have fun." The problem is there is a large number of players out there who are concerned solely with their own fun. They give very little consideration to how someone else may be enjoying a scene.

      This. I was recently involved in a Pathfinder game with some friends that I get along real well with. I never felt part of the group, though, because I don't really like the min-max, class-based sort of way they interpreted the system.


      @faraday said in Is MU* RP slanted towards player success?:

      FS3 combat was designed to provide some 'gritty' combat simulations of large scale battles, but it is deliberately slanted towards PC heroics.

      I think what you mean to say is that FS3 was designed with awesomeness in mind and that is why it is awesome in what it does because it is awesome.

      posted in Game Development
      Ganymede
      Ganymede
    • RE: Health and Wealth and GrownUp Stuff

      @derp said in Health and Wealth and GrownUp Stuff:

      I have not found a bow setup that I like. They're great for upper body work in a dynamic range but I also do a lot of squats and military presses and such and by the time I figure out a bow setup that works for all of that it takes up just as much space and ends up being more expensive. 😕

      Squats are simple: set the bow on your shoulders and the bands under your feet; go less on the resistance and more on the reps.

      For military presses: find a column; disengage the bands from the bow and attach to handles; use the column as the focus; and press as if you're at a cable station. You can also use a bench for this if it has a support strut between its legs.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Fifth Kingdom

      @TimmyZ said in Fifth Kingdom:

      All that being said, we've had many chime check it out then leave. The group sticking around is a damn good group of folks who enjoy a little bit of everything, the adventures, the tourneys, and yes the romance (even if they are holding out against Daithi). The RP is enjoyable to read in the logs.

      Daithi cares not for romance. Daithi cares for battle, beer, and busty broads.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @il-volpe said in Real World Peeves, Disgruntlement, and Irks.:

      These fuckwits who claim superior understanding of economics and yet also insist that certain jobs are designed for high school students.

      I mean, it depends what you mean by designed.

      I intend to make sure my kids are employed in drudgery to see whether it motivates them to gain skills to avoid it in the future.

      But if they like that work, great! Maybe they'll be a chef.

      A friend of mine worked in a Sonic kitchen for a few years; moved up to management; and now makes a fairly decent wage.

      Another friend worked at McDicks, hated it, and moved on to cell phones and shit where he makes bank. I am very proud of both of them.

      I've worked drudgery and I think it helped me empathize with those who work in the industry.

      At least, I'm not a fucking Karen/Ken-tleman.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Interest Check: Assassin's Creed (CofD/2nd Ed) Game?

      @ShelBeast

      I think you need to focus on a particular faction. Making the game too broad is going to cause some unintended theme-drift.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: RL things I love

      @crawfish

      And now I have balanced the scales.

      Kitten rainbow

      Now, back to evil.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Good TV

      @alamias said in Good TV:

      https://www.comingsoon.net/tv/news/1178257-harley-quinn-season-3-batman-catwoman-sex-scene-removed-by-dc

      Well, I mean, if it's okay for Disney --

      Anyhow, this news makes me:

      catra

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Sin City Chronicles

      @tragedyjones said in Sin City Chronicles:

      Also, feel free to shit on me Tempest. You cannot hurt me, I'mma get hitched soon.

      That is definitely an RL issue. Congratulations!

      posted in Adver-tis-ments
      Ganymede
      Ganymede
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