@Arkandel said:
For that matter, do you think downvoting matters at all?
No. This isn't a fucking popularity contest.
But I am more popular than a lot of other people here, so fuck you I'm popular.
@Arkandel said:
For that matter, do you think downvoting matters at all?
No. This isn't a fucking popularity contest.
But I am more popular than a lot of other people here, so fuck you I'm popular.
@Wizz said:
I think that I had a conversation about this with @Thenomain at one point -- that he wasn't a fan of Werewolf because Werewolves are Werewolves and that there's not much more to them, and I don't think I can disagree with that in 2E. It's cool to be an apex predator, but I kind of miss 1E's hints of a broader identity. They weren't just hunters, they were guardians and lore-keepers and shamans and lords.
I don't think the game limits the potential of players either.
You can be the reluctant Rahu. You can be the bumbling Irraka. You can be the stay-at-home Cahalith. That's not limited at all.
But try as you may, the Rahu are best at one role. They can struggle against it all they want, and that makes for excellent internal character tension. As much as Ralph wants to be loved and seen for his thoughtful side, his Alpha is going to want him to Wreck-It because that's what he's built to do.
You can devise characters around features, and have as much fluidity as you want. But you will hunt, and your target generally leads you to one Tribe or another.
@Thenomain said:
I have some problems in how your words look, to me, like you are otherwise saying: I will do what I think is right and if you disagree then I will judge that on my own terms.
If my words don't look like the way you'd want them to, it's probably because I'm blunt. So, I'll be blunt: that's not what I wrote, and that's not what I'm saying. Nothing the statement above is false, though. In any job I do, I do, in fact, do what I think is right. I also judge disagreement by my own terms; opposition can be reasonable or unreasonable. Whether I find the disagreement reasonable will help guide how I react to it. I do not consult with anyone else as to what I find to be reasonable or not, and I doubt you do as well.
Part of teamwork is being able to have a reasonable discussion as to objectives and methods. Another part of teamwork is trusting that a member can handle an objective on his or her own by employing reasonable methods to accomplish it. Reasonable minds can disagree as to which method is better or worse, but the eventual goal must be in focus unless the method is unreasonable, which, to me, means one that is capricious or completely unjustified.
If I did not say so expressly, then I said, by implication, that much depends on the objective of becoming staff. If you are staffing merely to assist with processing jobs, the need for independent action and evaluation is low. If you are staffing to set up a new sphere on an existing game, then the need for discretion and autonomy is somewhat higher. That increases further if creating a new game wholecloth, which is why it is so very important for the founding staff members to have near-absolute faith in one another.
In short: I'm pretty sure I'm a good team player. But I'm the team player that will stand firm on issues that relate to my players or that will lead, in my experience, to bad outcomes. When that happens, I have to ask if I want to continue to volunteer on the team, or move on so as to avoid a messy game divorce.
@Arkandel said:
Auto-XP is quite friendly to alts, for instance, because otherwise good luck doing 'enough' stuff on multiple characters to get any progress at all and as noted it can be combined with diminishing returns to allow a more natural catch-up for new PCs as well.
I should probably also mention that Kingsmouth only allows 1 PC per player, so this is a non-existent issue there.
There are two differences between Kingsmouth's system and the GMC system:
Whereas, Eldritch has the following changes:
Yes, there are fewer mechanical changes on Eldritch, but its policies were made based on other concerns. Kingsmouth's system is just as appealing to me. I'm not making a value judgment here on some philosophical preference; these are two different games with different concerns.
I'm mentioning that there are other options -- neither better nor worse.
@Thenomain said:
@Ganymede said:
The proviso is that one should make CGen easy-as-pie. That way, if you get gacked, you can re-spawn nice and quick.
Except that WoD character generation is not easy as pie.
Well, easier, then.
@Arkandel said:
I think you can make a game pretty lethal without making it draconic, though. The illusion of hope ("I have a pretty powerful PC now with all that XP!") is more fun than the certainty of mediocrity.
Hey. It's not draconic. It's risk-driven.
If you take more risks, and win at the end of the day, you should win more XP (and gil). So, why not? The proviso is that one should make CGen easy-as-pie. That way, if you get gacked, you can re-spawn nice and quick.
@Admiral said:
nWoD lacks teeth. But I've posted on that several times. And people railed against it and went on and on about how much conflict nWoD has and how much better it is than oWoD.
NWoD lacks direction. That was intentional. Most of the people I know that prefer running oWoD games have creative minds that rival rocks. Chances are, you're one of them.
That said, oWoD is heads-and-tails better, especially for Vampire and Werewolf, because the people that like those lines, by and large, have creative minds that rival rocks. As a GM, that's not a bad thing because it makes your life a lot easier.
We should have a kickstarter campaign for it. I would gladly contribute.
@Lotherio said in Historical MU*s:
Danelaw ...
York is sacked, the Viking have moved in and named it Jorvik.
You mean Eoforwic, right? The Danes sacked Eoforwic.
Yes, I'm that kind of pedant.
@ThatOneDude said in The Descent MUX:
The idea that a mage is "over powered" is an argument that creepy Rex player dude was making with what appeared to be little to no understanding of the rule set.
I wouldn't normally respond to irony, but you likened my reasoning to that of a Trump Supporter. Certain insults cannot go unaddressed.
You fat, bloated, sack of protoplasm.
Try reading my comment again, numb-nuts. I agree that Mage isn't over-powered in the slightest; however, a Mage can whomp you badly. And so can a Vampire. And a Werewolf.
Whomp.
I'd help you with that, if you wanted. I have a couple of ideas rattling in my brain to boot.
@faraday said in Alternate CoD/WoD Character Growth / XP Systems:
Skills atrophy if not used, absolutely. I haven't done martial arts in almost 10 years, so I certainly suck now compared to what I used to be able to do. But I don't buy into any system that asserts that they atrophy just because you learned something new.
If we can agree that skills atrophy when not actively used, it is not unreasonable for a system to mandate atrophy in the event that a player wants his PC to pick up something new. The shift represents a focus on learning the desired skill over the maintenance of the prior skill level.
Still, this only occurs once you get to a limit. So there's no inherent atrophy, but, rather an atrophy when you get to maximum potential.
@Glitch said:
Also, I gave the forums a restart, so hopefully that'll clear the chat bubbles out.
Not for me, unfortunately.
@Sammi said:
This may be, but Kanye has yet to make any attempt to revise or clarify their statements. They have called me a bitch multiple times. That sort of rejoinder is consistent with my reading of Kanye's statements as an indicator of personality and social expectations.
To be fair, it is likely unreasonable to expect every comment posted on this board to be as reasoned and fair as you might consider yours to be. Plus, possessing an attitude or mindset of entitlement and self-righteousness is not the same as being generally boorish; many millennials, for instance, are quite genial, despite their beards.
The only difference between this forum and a Trump rally, mostly, is that people here aren't fearing for their safety for neither goose-stepping nor straight-arm raising their hand in support.
@Misadventure said:
Smart entities have learned to survive among dumb entities for a long time. That's what the smart entity next to me said anyway.
That's not what I said. What I said was, "Destroy Unicron; kill the Grand Poobah; eliminate even the toughest stains."
@Coin said:
But how? There's no context. How? Why? How does it further your character in a way that isn't commonplace? Notice I gave an alternative I found acceptable that was more detailed than just "fuck every neonate".
In my opinion, vampires having coitus with other vampires isn't commonplace -- at least, it shouldn't be. In a society of apex predators, getting up close and personal is a catastrophe waiting to happen, and is a profound vulnerability where the person you want to fuck ends up tearing your head off because killing another vampire ain't against the Traditions.
@ThatOneDude said:
Why not just do magic like they did in the Second Sight book but slightly changed where needed for the new ruleset. It sounds like its what you're looking for...
Because that system is not open-ended, and requires conversion into CoD. If I'm going to do converting, I might as well use the mechanics provided in M:tAw.
@Vorpal said:
Fuck these ‘High Concept’ stage directors- if they want to parade what pretentious pricks they are, they can write their own plays and operas that nobody will see instead of piggybacking on someone else’s masterpiece that will guarantee them a captive audience.
The mark of a great director is not in how he breaks apart the material to leave his own imprint, but how he uses what is there to do the same. Ironically, Mozart did the same within the constrains of classical musical theory.
@Arkandel said:
What's a Clone High game?
https://www.youtube.com/watch?v=KEmVaEItQdc
What you need to know is that the show launched the careers of Phil Lord and Chris Miller, who later did this little piece of shit: