@faraday said in Getting Young Blood Into MU*'ing:
I don't say that to nitpick, but seriously I don't see a lot of common elements in the culture across different styles of MUs. Comic games seem very different from WoD games which are very different from BSG games which are very different from historical games, which are very different from Arx, etc. etc. etc.
While the systems and some of the mores are different, I see a great deal of similarities. For example, everyone understands what "3PR" means or the concept of "ICA=ICC." And when talking about things like "pose-queuing" or "pose-prepping," when we communicate we seem to find the common ground or that we are talking about the same thing, but with different terms.
I think we focus on distinctions more than we ought. I think we should be talking about how we are similar, how other games have succeeded and failed, and how we can take the lessons learned and apply them broadly.