@Ghost said in Real World Peeves, Disgruntlement, and Irks.:
For a moment I was like "Run for your life, Gany"
It wasn't clearly communicated, I'll admit. The misreading became evident with the comment before. Sorry about that.
@Ghost said in Real World Peeves, Disgruntlement, and Irks.:
For a moment I was like "Run for your life, Gany"
It wasn't clearly communicated, I'll admit. The misreading became evident with the comment before. Sorry about that.
@Tinuviel said in Consent in Gaming:
The base idea of "actually say something is not to your taste/interest/whatever" is sound, and that's the point.
Point 1: Saying what you actually mean is an important part of communicating effectively.
Point 2: I have actually had someone say to me 'that doesn't sound like fun' to a suggestion I made recently.
Delayed starts can suck my parts.
They are worse than someone just going to the first knuckle. Bitch, you go deep or you don’t.
I never understood these. I have had many Americans try to explain. Everything is a weak excuse.
Some of us also have to work, and courts and patients don’t give a shit if you have kids or what the weather is like. Shut down or don’t.
More frustrating than a Democratic caucus.
Fuck you. And I mean that in the friendly sort of way.
Clearly, direct insults are ineffective, but at least you understand how I will think of you were you to respond as others have to me.
I am a patient robot, but I am a robot with other shit to do. I don't know how much RPing you do these days, but the example that @Auspice has thrown up has become a regular thing. You can probably see how that would be frustrating to someone who not only has a limited amount of time, but takes some pride in bringing newcomers into the hobby.
Most of us have been on these games for the better part of a decade. I'm pushing into my third decade. I perceive a substantial lack of effort from other players, yet we constantly engage in discussions that border on "what have you done for me lately?" Which, fine, I understand why.
Like, bitch, you and I have throttled each other before, and we're good, and that's fine. You, me, we're cool.
But, as I said above, it seems readily apparent to me that the problems we have regarding consent in gaming has to do with a profound lack of self-awareness and a general lack of communication skills. You can see how the combination can kill not only the interest of newcomers but also tired veterans.
Or, you know, just open on a snow day at the normal time like the rest of us broke-ass motherfuckers who can't just take a fucking day off because guess what no union at-will employment, yeah?
@Taika said in PC vs Player Assumptions:
I like grabbing clues and scattering them far and wide to drag more people in.
And this is why the Chronicles of Darkness has a robust Clue system for solving mysteries.
That no one seems to ever use.
@silverfox said in The Work Thread:
... wow. Hostile much?
Absofuckinglutely.
sips coffee
But I'm getting better now.
My bias comes from growing up in a metropolitan area. I took buses until I was 11, and then the GO Train and subways thereafter. My school hardly ever had snow days and I grew up in Canada. So, yes, there's a part of me that points and laughs at people in Ohio when there's a dusting of snow on the ground.
I am aware that most roads in the United States are so poorly engineered that they are likely a contributory cause of most accidents. I am also aware that children in buses and teenagers on the road are also a contributory cause of most accidents. But I am also reasonably certain that, around here, the road conditions are seldom cured by waiting a couple of hours. Extra time will not make the snow melt when it is below 30 degrees Fahrenheit.
And the statistics don't support the practice. It is specious to suggest that the decrease in accidents has to do with snow delays.
But here are some really novel ideas which might actually do something:
I will always support teachers, even if I don't agree with them; I'm just venting here. But given that a large number of families require two incomes, snow delays are a frustrating complication. Thankfully, they are becoming more accepted in legal arenas -- I can't tell you how many times Judge X has been late to docket because, guess what, he has kids -- and we can hope for some change where a termination due to tardiness resulting from a snow delay is considered illegal.
@Auspice said in The Work Thread:
It's a big fuckin' pet peeve of mine when people start mocking southern states for 'can't handle the snow.' Yeah well, Sally, that sure is some nice infrastructure you're privileged to have up there handling that snow so you don't have to.
Cities have the infrastructure. The country does not. The 401 in Blenheim Region isn't fun to drive when it's snowing.
But we still drive it to go to praccy.
@Ghost said in PC vs Player Assumptions:
If you're running a game and 3 players are using OOC/Player knowledge to solve problems and 3 other players are taking the time to build what their character does or doesnt know, then your game has a problem.
I agree, but my previous response was a direct one to the question of whether a player's decisions for a character be based entirely from the character's perspective. As you point out, players have different preferences.
You would essentially have 3 players powergaming it and 3 other players taking a slower, more methodical approach.
You absolutely want to try to make sure all players are using similar playbooks to solve IC issues.
Sure, you do, but this is a staff issue, not a player issue. Either staff has failed to set their expectations clearly or failed to enforce the same. And I clearly agree that a player should follow whatever staff decides is the way to do things. You'll note that my ultimate conclusion is directly in line with your position.
Not sure on what you're actually disagreeing with me.
Sounds like a premises liability issue.
@Ghost said in PC vs Player Assumptions:
Fair 'nuff. I think we are speaking the same language here.
Right, we are.
However --
-- keep in mind that many, many, many MUSH players don't really like it when staff tells them what their PCs know or do not know. Clear expectations hardly ever seem so to a person who is adamant of their vision of their own character.
Experience tells me to simply let players determine what they know or do not know for most situations, like the rust monster. When it comes to knowing the solution to a problem that is central to a scene or plot, however, that's a different issue.
@Arkandel said in Staff scrutiny during CGen:
"Joe is a regular person. He wants to make a decent living, get good dental and perhaps retire in his forties to focus on his real passion which is gardening. He was never exceptional at anything but decent at a lot of things so since the paycheck for this Stargate program came with great benefits he decided to join it".
Candace wanted to make a decent living, but she didn't have any marketable skills. One bad decision led to another, and life eventually deposited her into a strip club outside of Madison, Wisconsin. On a cold Saturday in January, she happened to give a dance to an engineer that found her enrapturing. He eventually hired her into his firm as a secretary-with-benefits, where she learned how to juggle the personalities of all of the eccentric brainiacs she ridiculed in high school. After her love child made it into college, she left the firm to join the Stargate program as a personnel specialist.
Look, I ain’t the smartest, but you’d think that men would be concerned with giving women screaming orgasms with the proliferation of porn on the Internet, or keep it up for more than a minute, or look aesthetically-pleasing, but apparently they just have unreasonable expectations for or as pizza delivery people.
Frozen 2 was cute but not memorably so. That it was not nominated for best animated flick is understandable.
That The Hidden World did not win was robbery. I liked Toy Story 4 but that movie doesn’t even hold a candle.
I played one of your romantic leads long ago, and it was really a lot of fun.
@GreenFlashlight said in RL things I love:
I can only talk about the Christian angle, in which pleasure is bad but men get special dispensation because if you don't squirt, there can be no babies.
Your navel is a rounded goblet
that never lacks blended wine.
Your waist is a mound of wheat
encircled by lilies.
Your breasts are like two fawns,
like twin fawns of a gazelle..
-- Song of Songs 7:2-3
May your fountain be blessed, and may you rejoice in the wife of your youth. A loving doe, a graceful deer— may her breasts satisfy you always, may you ever be intoxicated with her love.
-- Proverbs 5:18-19.
If there's one thing that I learned from Sunday's sermon, it is that the Lord did not intend to overrule Jewish law. That said, the Biblical versus containing contrite perspectives on sexuality were written by men, not proclaimed by the Lord.
As far as I can tell, being filthy and horny is great and the sort of thing that a hippie like Jesus'd enjoy.
@Arkandel said in TS - Danger zone:
Does the played-by (either your character's or someone else's) matter to you when it comes to TS at all?
Kind of.
I can usually pick out how well I will RP with a person based on their wiki. Part of the decision-making includes seeing which PB they took. It's not so much of an evaluation of my personal attraction to them.
As for my own PB, if it doesn't match how I see my PC then things are just not going to work out for me no matter what I do.