@Kestrel said in Personal Agency for Personal Boundaries:
Whether intended or not, the phrasing of this policy, as expressed here in particular, can come across as pretty victim-blamey. I can only speak for myself that it wouldn't in any way encourage me to come forward with any complaints I had, because it implies that doing so isn't the adult thing to do, and makes me somehow lesser. It also puts the person complaining on equal footing in staff's eyes with the person they're complaining about, as a baseline.
I cannot argue against how the policy makes you feel, but I would suggest that you are reading too far into it.
I think it irrefutable that expecting players to work issues out among themselves is reasonable. I also think it irrefutable that if this cannot be done, for whatever reason, contacting an authority is the next step to resolving the situation. Frankly, this is exactly what I tell my own kids to do: don't fucking bug me unless you can't work it out between you two, you little shits. (And, as they are twins, they are on equal footing with each other and this is another problem all on its own.)
So I believe Faraday's policy to be appropriate and reasonable for most if not all issues. Going to staff immediately about harassment or discomfort is perfectly reasonable and fits within the policy. Ultimately, whether by +warn or some other command that alerts staff to inappropriate behavior, what we are discussing is a way for players to: (1) notify staff of a problem; and (2) have staff resolve the issue.
It has been said by greater minds than I that you cannot invent code or implement policies to change social issues. Harassment and the anxiety associated with reporting the same are social issues. The issues I see in this discussion is whether there is value to implementing more tools, and, if so, how should those tools work. Faraday's policy is of itself another tool: a printed policy.