I don't think presuming everyone is male here is safe, actually.
I mean, we are talking about basketball here.
I don't think presuming everyone is male here is safe, actually.
I mean, we are talking about basketball here.
@lordbelh said:
Execution is the problem, more than concept.
I concur. I have less of a problem with someone playing a 19-year-old multiple-Ph.D-holder PC than I do someone OOCly bitching about the same. Plus, the folks that play these sorts of concepts tend to be, in my opinion, horrible role-players; they role-play more like fantasy-escapists.
Shut the fuck up and play the game.
@aria said in Real World Peeves, Disgruntlement, and Irks.:
If you ask open-ended questions, then you need to expect variability in the answers and grade based on whether they've presented logical, well-supported arguments. If you want your students to approach a problem using a specific lens, then just tell them that.
I think the difference is that I'm teaching law students, who will be going into their 3L year and should have been indoctrinated by now into approaching problems with a specific lens.
Thankfully, I'll have 3 hours with them each week.
@Sundown said:
Caustic as he is, HR is not someone I'd call stupid. He's usually fairly insightful.
Almost nineteen years of mutual abuse has allowed me to point out Raptor's foibles with impunity. Whatever insight he might have is usually buried under verbiage.
Honestly, the styles I am referring to are “persuasive,” “analytical,” and “readable.”
@derp said in Real World Peeves, Disgruntlement, and Irks.:
It sounds to me like they're preparing for a buyout, but can't refuse housing so they just set the bar up impossibly high in order to get around federal housing regulations.
It sounds to me like they are unbelievably stupid if their plan is a buyout.
@Tempest said in Roleplaying writing styles:
Over the past few years, I've grown to 'expect' things like the example @Arkandel mentioned earlier as part of good RP.
Like you, my expectations have adjusted over the years. I've been doing this a long time.
My poses tend to come out in a style that mixes scripts and prose. My prose is straight-forward and blunt because I write persuasively before tribunals. Hanging participles and flowery writing are rightfully derided. Legal writing rises and falls on the ability to get the argument across quickly, succinctly, and without confusion.
There is also a bit of conceit. I use it expressively to point out where a PC isn't apparently clear or where there is a hook to grasp onto. For example, today:
"Do not forget about Cannae." Whatever that means. "My Sire told me much of your Covenant. Of its origins. Of how it believed itself to be so -- so /different/ -- when it was just like anything else, anyone else. Zeal by doctrine, rather than faith by revelation. Enforced, not believed." Beat. "But I do not believe you have come to talk about doctrine. And I do not believe for a second that you truly fear me." Another beat. "And if you did, then being here -- " He chuckles quietly. " -- being so close to me? Is not prudent."
This sandwiched by two other paragraphs: the introductory paragraph, wherein I try to set up context for the "meat"; and the conclusion, which is usually one or two sentences I use to try and offer suggestions as to what to interact with.
But I limit my expectations to what I can do. We all express ourselves differently. I'm not going to get annoyed if someone expresses themselves poorly, flamboyantly, or otherwise differently.
@macha said in The ADD/ADHD Thread (cont'd from Peeves):
(Sadly, a lot of things 'wrong' with me, come from parental abuse. And my therapist left my insurance network before Covid hit, so I'm flailing)
I know I'm a fangirl, but this may help a little. (Spoilers alert.) It's nice to see the subject of parental abuse treated so cogently for a younger audience.
I think that Beats and Conditions are awesome. They are so awesome that I am building them into my homebrew Mass Effect system. In fact, in that system, the best and easiest way to advance quickly is to resolve Conditions inflicted on you in battles or in scenes.
I really like them. However, I recognize that limiting XP gain or incentivizing resolving Conditions slants XP gain towards an activity-based system, to which I am ardently opposed.
Let people play how they wish. It's far more important to have storytellers entertaining the players than to get bogged down in whether or not a particular area of the system is underutilized or underappreciated.
I'm tired.
Since December of 2019 I have been working with a client of mine to serve as a receiver for a company that needed to be reorganized without hitting the bankruptcy court. On Thursday, the owner of the company elected to file for bankruptcy.
We warned everyone this could happen. We warned everyone that if we spent even a day in bankruptcy, all of our vendors would terminate their services. We warned everyone that if the owner of the company tried to take control again, everyone would fight to get as far away from the company as possible.
Well, the interim CEO resigned today. The billing company is out. We're dead in the water. One year of work, down the drain.
Don't mind me, I need to grouse.
@Misadventure said in Roleplaying writing styles:
I give that .75 Ally McBeals.
I'd say fuck ally mcbeal but, without her, we wouldn't have such shows as "Single Female Lawyer" and "Harrison Ford is Still Alive Somewhere."
@puppybreath said in The ADD/ADHD Thread (cont'd from Peeves):
I'm not convinced macho bullshit isn't the reason prolonged eye contact is even a thing.
It is the reason.
So?
It's macho bullshit. I know that; everyone knows that. It was never about respect; it's about engaging in that animalistic behavior known as staring someone down.
As a society, we think ourselves above it, but we aren't and we never will be.
I have learned not only to stare at people, but to stare and laugh at them.
All of the neurotypical behaviors are unfortunately red-flags when I look at a potential associate because every one of them are honest.
All warfare is deception.
@Auspice said in Roleplaying writing styles:
RPing with them is upsetting because it is emotionally draining to carry an entire scene on your own.
I'm so awesome that I'm always drained at the end of a scene. I have to carry everyone.
Actually, not really. I'm just blessed to get to play with really awesome folks often.
The important part is that the car now functions. I will have to clean the corrosion off my Subaru contacts.
Everything is fine for now. The battery apparently was the issue, according to my mechanic.
@SG said in Generic sci fi game.:
hahaha, the SIM city godzilla shows up?
More like what you'd expect in an Alien film. Example:
Scenario -- The Old Colony: PCs start off at the landing pad, the first wave of new colonists to a long-lost-but-found colony at the edge of known space. They've got enough supplies to keep power to one part a large complex, and enough food to last for about a month.
PCs gain Action Points (AP) every day (1 per day). You can use code to spend AP and add to the local communal stash of supplies, representing scrounging and scavenging. If there are hydro machines around, you can harvest food from them. If there's a moisture collector, you can harvest water. Your collective PCs drain the communal stash, so it is essential for people to work together.
Or, you can use your AP and harvest stuff for a private stash. Because, fuck everyone else.
Plan to build things with supplies. Plan on tasks for certain PCs. Whatever. Hopefully, everyone can coordinate and prosper. That's the goal.
Problem: aliens. You need to fight them off. They break your shit if you don't respond to them. Worse, they may eat you. Staff can drop them in, and players can have their PCs fight them off. Drama! Violence! Fun!
So, see: you can have builders and soldiers, together at last.
"We oppose this zoning change to the area around the airport. We did not read the change, which will actually restrain development. We are just worried that more planes will fly overhead. We knew we were moving next to an airport. Think of our children and grandchildren!"
Yeah, fuuuuuuck you, no. You wanted the beautiful house in the woods built next to the airport, so don't give me no fucking sob story when the airport decides to be a fucking airport.
Dipshits.
(We had to read their 20 page e-mail because, y'know, notice and opportunity.)
@Lisse24 said in Politics etc.:
And when are you opening a game, hrm?
Shut up.
My system needs playtesting. I'm this close to getting the rule set ready for alpha. Then it falls to my trusty coders to do their work on their time.
@sunny said in How are you coping with COVID (and other 2020 fun)?:
If this was due to one stupid comment that was not even that bad, not 10 minutes after I said I was really struggling with shit...it makes zero sense. But if there were other cues or I should have picked up on something... I mean, I didn’t. It’s possible, but I can’t even begin to imagine why.
And that's okay.
So, the girl I first fell in love with was recently diagnosed with severe bipolar disorder. Meds and therapy help, but she has good and bad days. She's so anxious about it that she won't even let me call her. Or FaceTime her. And she's probably one of the most important people in my life.
On those bad days when shit's down and she gets snippy by text, I take a deep breath and handle it. I know she doesn't mean to say certain things, but even if she did, hey, I'm glad she's being honest with me. How me leaving our hometown hurt her. How being so far away is torture. It hurts me too. It makes me sad.
But I would never, ever, ever consider letting her just go. Never. I just tell her, over and over:
@Cupcake said in Coming Soon: Arx, After the Reckoning:
Do I think staff overreacted?
Yes.
This really doesn't have to do with you. It never did.
You never owed me an explanation or answer or opinion. If @lordbelh's still watching, though, I think he appreciates the support. As do I.
But, you refrained from talking. And I'm guessing that this is for cause. Because few of us paused to shit on Fallcoast or The Reach. We shit on it, and we gleefully did so, even though many of us still played on it.
No one should ever be concerned that what they say here will come back to haunt them on a game. Ever. That's why places like this exist.
Just ignore what @Thenomain said. I'm far too stupid and impulsive to be villainous.