I’m still lost as to why any of the above matters, regarding power levels.
On a game which seems to be based on traits and consent, how are power levels material in everyday RP?
I’m still lost as to why any of the above matters, regarding power levels.
On a game which seems to be based on traits and consent, how are power levels material in everyday RP?
Durant was the difference maker in this one. Without his first quarter, the Raptors would have had it. They knew how to deal with the Warriors without him.
@Ghost said in GMs: Typical Player/GM Bad Habits:
WHAT THIS THREAD IS is a thread designed to discuss bad habits of players and GMs, and to constructively discuss great ways to correct/work with said habits to make GMs better GMs, and players better players.
Be fucking flexible, people.
GMs: Let players just play. The rolls are not meant to be an impediment. Bar the ludicrous and make silly methods more difficult; but don't be so narrow-minded as to allow require a singular event or roll determine the success of an evening. Think "open world game."
Players: Just go with it. Don't quibble about the modifiers. Don't argue about the mechanics. Don't lawyer the words. Just do what the GM asks you to do, unless you can clearly -- CLEARLY -- articulate and point out that something is expressly contrary to the rules. Even then, if the GM believes otherwise? Go with it.
Everyone: Engage. Put away the other games. Keep focused on your character, if you're a player, or all of the characters, if you're the GM. Take the time. Make it short: a couple of hours at most, and engage.
That's how you can avoid bad habits.
@Lotherio said in GMs: Typical Player/GM Bad Habits:
And now we come to willpower, clearly the most important stat in the game...
I always hated being Gerard for this reason ...
@Derp said in What to do when your mush is attacked:
Yeah, no. That's way too on the nose.
I'm in the crowd of people who had no idea those names actually referred to a specific person, and therefore did not act.
I watched The Secret Life of Pets 2.
This was more like a series of 3 half-hour episodes held loosely together. It's not half as good as the first one.
But, no more Louis C.K. (replaced with Patton Oswalt), and there's enough humor and good nature to look past at least one absurd premise.
The Warriors dropped two at home.
Prognostications?
@Auspice said in Fandom and entitlement:
Fury was the one who wielded Goose more than anyone in Captain Marvel.
If there was ever a badass motherfucker that knew how to use a pussy, it'd be Shaft.
@Sparks said in Fandom and entitlement:
Similarly, both Rick and Carol have been known to wield a cat (or flerkin) as an impromptu tool to frighten off enemies. This has led to a joking fan theory that Carol is a descendent of the O'Connells, like their great-grandchild. Which I find a delightful thought.
Or that people still enjoy the idea of hurling pussy at a problem to take care of it.
@Thenomain said in Echoes in the Mists - Discussion:
Funny you should say that, because I'm looking at Lost Boys.
This is the inspiration for my PC:

You can be Cyborg.
@Auspice said in Good or New Movies Review:
I want more shit like Logan, myself. Fantastic story that's so obviously steeped in comic lore without the need for a huge CGI budget to prop it up and support it.
I want stories that are less about cataclysmic consequences and more about human problems. The Ant-Man and the Wasp is a good example, or Black Panther.
@Thenomain said in Good or New Movies Review:
And we haven't had a lot of good enough outside MCU lately.
I presume you include Marvel's Netflix series in this.
That said:
Basically, anything that didn't have Zack Snyder's name attached to it.
These days we're seeing what feels like an increase in social control mechanisms. More defined rules as to who can say what, what can or cannot be said, and who has the right of way when it comes to a disagreement regarding said social rules. Sure, societies have always had these kinds of things, but I'm noticing now more than I ever have that the number of things that I apparently am not allowed to say or have no right to do seems...more in the forefront?
That's not what the X-Card is meant to address.
The X-Card is a message from a player to a storyteller regarding the content of the story being told. The storyteller has no real interest in "doing anything" on behalf of the NPCs in a campaign, and should not be afforded the same agency as a player. In my opinion, a tabletop game should be about the players' engagement and enjoyment thereof, not the storyteller's enjoyment in subjecting the players to certain situations. And I think it is highly inappropriate for a storyteller to put their enjoyment over that of a player when that player is objecting because the subject matter is making them feel extremely uncomfortable.
As I stated previously, I don't think the X-Card System works well on a MUSH because a MUSH is more like improv than a tabletop game. In improv, the performers must always be aware of others' comfort level. Some performers figure this out through practice and repetition with the same partners, but others ask prior to an act what the boundaries are. Regardless, a performer must give way to the comfort of their partners; that's part of the hobby.
Where a MUSH is different is how they generally have settings and systems to resolve conflict. Both are largely outside of the performers' control. In improv, you can set scenes or scenes are set for the performers that are generally benign; on a MUSH, and conflict is resolved by consent. This is not always so on a game: I believe the players implicitly consent to certain kinds of activities on a World of Darkness Vampire game, for example, like blood-drinking and the use of Conditions to affect your play. Using the X-Card to avoid the consequences of a social roll targeting your character is contrary to that implicit consent. But using that X-Card at the onset of certain kinds of activity could be a good reason to either switch the path of RP, fate to black, or otherwise work out a reasonable alternate result.
That said, a player coming to a game really should do some research regarding what they are getting into. World of Darkness games are not the same as Twilight games.
If the above statement is true, is it acceptable/hypocritical to promote the xcard, which effectively works like a "critical hit" social roll on the other players?
I don't think that's how the X-Card works.
SyFy just announced that they cancelled "Deadly Class".
It might have been too expensive for their network.
Enter Prime, Hulu, or Netflix.
@Alamias said in Echoes in the Mists - Discussion:
Looks like I might actually get a chance to RP here in the near future. I've finally gotten a laptop from work, which means now I might be able to work from home...and if I work from home I can RP. So hopefully George will be back soon.
Awesome! HMU on the game, lots to discuss.