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    Posts made by Ganymede

    • RE: Blood Sorcery

      Answer this question: why did anyone need to tinker with Cruac/Theban/Other?

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Lordbelh's playlist

      Tommy is good people.

      If Tommy gets back, and I get more time, I'll bring back Max.

      Because Max is like Tommy, only bigger, louder, and J.J. Watt. (Sons of Cade, FTW.)

      posted in A Shout in the Dark
      Ganymede
      Ganymede
    • RE: RL peeves! >< @$!#

      Oh shit, that's up now? Excellent.

      I love Key and Peele.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Twinking in RP MU*

      @HelloRaptor said:

      If your xp is at a constant upward trend, no real scarcity or diminishing return is had.

      The rate of resource growth is not at all related to the law of diminishing returns. Your statement makes no sense.

      Scaled XP costs are based on the concept of diminishing returns, which reflect a measurable, RL phenomenon. GMC's linear progression system is based off mechanics-only. Paying a constant amount of XP for a discrete gain is a fine idea, but it is contrary to real-life observation. There's nothing objectively wrong with that; I simply prefer otherwise.

      But, yeah. Start making sense, man.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • Ganymede's Playlist

      Honestly, I don't remember everything I've done, but the following is a list of where I've played in my illustrious career and under what bits.

      Past Player Characters:

      Due Rewards: Lea; Dana; Sam; Erin; Ganymede
      Denver by Night: Chris; Cesar
      Victorian Reverie: Dana
      Arctic Rage: Abigail
      St. Petersburg: Klara; Abigail; Zadkiel
      Haunted Memories: Klara; Jason; Gavril
      Oathcircle: Urho; James
      Darkwater: Sidney
      Darkwater II: Alex
      City of Hope: Alex
      The Reach: Rosalind; Dana; Erin; Ripley; Clarice; Lea; Lindsey

      Since 2015 or so

      The 8th Sea: Adrien
      BSG: Unification: Erin; Sunny
      The Descent: Wolf; Templeton
      Echoes in the Mist: Maddy
      Fallcoast: Leo; Deirdre
      Fallen World: Shrike; Pidge
      Fate's Harvest: Clarice
      Fear and Loathing: Wes
      Fifth Kingdom: Daithi
      Flashpoint: Gotham: Victor
      Marvel: 1963: Emily/Glitch
      Modern Nights: Paige
      New Orleans: Allen
      Reno 3.0: Galina
      Requiem for Kingsmouth: Cai
      The Savage Skies: Ashley
      Valorous Dominion: Benedicte

      Current PCs

      Arx: Piccola

      Off-Game Handles

      PSN: LowVirtualMemory
      Steam: lowvirtualmemory
      Discord: LowVirtualMemory#3842

      posted in A Shout in the Dark
      Ganymede
      Ganymede
    • RE: Miss Demeanor's Playlist

      Actually, yes. My PC had sex with her hat on. Your point being?

      posted in A Shout in the Dark
      Ganymede
      Ganymede
    • RE: Miss Demeanor's Playlist

      Sera kept stealing my PC's fucking hat.

      posted in A Shout in the Dark
      Ganymede
      Ganymede
    • RE: RL peeves! >< @$!#

      Roll to see if I'm getting drunk.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: Whispers in the Dark - A Buffy MUX looking for help

      I'm not really familiar with the Buffyverse/Unisystem, but I'm usually full of ideas. Not sure where I'd fit in, though. Must respectfully decline.

      posted in Adver-tis-ments
      Ganymede
      Ganymede
    • RE: nWoD City Territory System?

      @Wizz said:

      How? You keep saying you don't like Arkandel's system and that there's another way to do it, but-- as I think's been pointed out before in a similar discussion on WORA-- if the resources aren't somehow meaningful (collect this Stuff! It's shiny!) the players who "want" to fight over them really wouldn't have any motivation to do so.

      MET had an Influence system. Players battled it out to take advantage of limited Influence in particular spheres. Those with greater Influence were able to take actions that affected the Domain. However, those actions did not affect the day-to-day existence of players who did not want to get involved in those politics. In that case, the limited resource -- the Influence -- was not a bar to existence or RP, but had enough meaning and importance that it was worth fighting over politically.

      How could this apply to a vampire game and territory? Suppose each "grid space" provides a certain amount of Influence in a sphere. Depending on who your allies are, you could combine Influence to take actions to affect others. You could take steps to improve your territory's Influence score in particular spheres. Cap the amount of Influence in each sphere to cap the amount of improvement that can be done.

      This is probably the best way to do it, in my opinion. However, it requires a great deal of maintenance. You'll need someone to consistent apply the rules to figure out what everyone's doing, and the effect of each action taken. You need to figure out how often people can "act" on or with their Influence. And so on.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: nWoD City Territory System?

      @Arkandel

      A vampire that has no territory, but is repeatedly assailed and therefore blows through their vitae, is at a distinct disadvantage. So, they must either control more territory, or not get into confrontations for fear of being bled out over time. Thus, a bar.

      You can make a system of limited resources without making those resources integral to the existence of a PC. Those who want to play the politics game can fight over the resources, and those who don't can still exist.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: nWoD City Territory System?

      @Arkandel

      It has been mentioned that resource-scrapping isn't what people want to do either. Your proposal would force vampires to claim and protect territory, or else not exist. You're not facilitating a variety of RP -- you're forcing it. And for some players, what you propose is a bar to RP.

      That's why I suggested an independent system. If people want to play political games, that's fine; if people want to eschew them, that's fine.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: nWoD City Territory System?

      My suggestion would be to focus on Point 3 of EmmahSue's breakdown. That is, in other words: "what does this territory allow me to do?"

      In my opinion, the place to start is to look at a system independent from the PCs. Think about how the territories interact with one another: how do the Docks affect City Hall; how do the 'Burbs affect the Financial District; and so on. Next, figure out the scale of activity you want on the game regarding the territories: do you want it to be the focus of RP; do you want it to be a mini-game; etc. And then concoct your own system.

      Now that the territories have their own system, figure out how PCs dominate or vie for them. This may require an entire system of its own.

      I highly recommend not using Damnation City. Or Territories. Go with something that is tailored to how a MU works.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Twinking in RP MU*

      @Wretched said:

      Then there are the folks that have the stats but don't actually play them. I'm talking to you every Str 5 waif out there. Under 5 Foot with Maxxed physicals and the scrawniest PB in the world, really?

      And ninjamau5 is still a glass cannon, correspondingly.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Twinking in RP MU*

      @Bennie

      Traditionally, minmaxers have been dicks. Tremendous ones. I hold no ire to folks who, mistakenly or not, judge minmaxers harshly.

      To reduce the chance of frustration after a rule change, staff should permit players to re-spec their +sheets in light of a rule change.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Transparency

      I am private to the point of paranoia about my RL identity, and go far out of my way to obfuscate it. I'm not at all the same about my online identities, namely my alts. I actually remember a lot of them.

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Twinking in RP MU*

      @Coin

      Tiered-spending costs reflect the measurable social phenomena of diminishing returns. This is the part of GMC that I don't like.

      That said, I think twinking, as defined, is tolerable. Most of my PCs are not maximized in one direction, and have other "outs."

      posted in Mildly Constructive
      Ganymede
      Ganymede
    • RE: Dragon Age: Inquisition

      @Insomnia said:

      Also, most of the Dragons are level-gated as well, with exception to the first one. So if you got all levelled up and buff and thought "Damn, I'm level 20 now, I can go kick that one dragon's ass!" No. Sorry, that dragon has likely levelled up with you.

      Yes, but the Dragon didn't get the ability to have a magical lightsaber or gain Guard and a rechargeable Barrier. That's really what tipped the balance, and allows you to take down the Dragon when you're at a higher level, despite the HP leveling.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: RL peeves! >< @$!#

      @Coin said:

      People who give old folks a pass for obnoxious behavior in airplanes, but shit on babies.

      Mother fucker, the baby doesn't understand pressurization.

      I don't shit on the babies. That's gross. I blame the parents.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
    • RE: RL peeves! >< @$!#

      @Cobaltasaurus

      Maybe he likes you.

      posted in Tastes Less Game'y
      Ganymede
      Ganymede
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