Tommy is good people.
If Tommy gets back, and I get more time, I'll bring back Max.
Because Max is like Tommy, only bigger, louder, and J.J. Watt. (Sons of Cade, FTW.)
Tommy is good people.
If Tommy gets back, and I get more time, I'll bring back Max.
Because Max is like Tommy, only bigger, louder, and J.J. Watt. (Sons of Cade, FTW.)
Oh shit, that's up now? Excellent.
I love Key and Peele.
@HelloRaptor said:
If your xp is at a constant upward trend, no real scarcity or diminishing return is had.
The rate of resource growth is not at all related to the law of diminishing returns. Your statement makes no sense.
Scaled XP costs are based on the concept of diminishing returns, which reflect a measurable, RL phenomenon. GMC's linear progression system is based off mechanics-only. Paying a constant amount of XP for a discrete gain is a fine idea, but it is contrary to real-life observation. There's nothing objectively wrong with that; I simply prefer otherwise.
But, yeah. Start making sense, man.
Honestly, I don't remember everything I've done, but the following is a list of where I've played in my illustrious career and under what bits.
Past Player Characters:
Due Rewards: Lea; Dana; Sam; Erin; Ganymede
Denver by Night: Chris; Cesar
Victorian Reverie: Dana
Arctic Rage: Abigail
St. Petersburg: Klara; Abigail; Zadkiel
Haunted Memories: Klara; Jason; Gavril
Oathcircle: Urho; James
Darkwater: Sidney
Darkwater II: Alex
City of Hope: Alex
The Reach: Rosalind; Dana; Erin; Ripley; Clarice; Lea; Lindsey
Since 2015 or so
The 8th Sea: Adrien
BSG: Unification: Erin; Sunny
The Descent: Wolf; Templeton
Echoes in the Mist: Maddy
Fallcoast: Leo; Deirdre
Fallen World: Shrike; Pidge
Fate's Harvest: Clarice
Fear and Loathing: Wes
Fifth Kingdom: Daithi
Flashpoint: Gotham: Victor
Marvel: 1963: Emily/Glitch
Modern Nights: Paige
New Orleans: Allen
Reno 3.0: Galina
Requiem for Kingsmouth: Cai
The Savage Skies: Ashley
Valorous Dominion: Benedicte
Current PCs
Arx: Piccola
Off-Game Handles
PSN: LowVirtualMemory
Steam: lowvirtualmemory
Discord: LowVirtualMemory#3842
Actually, yes. My PC had sex with her hat on. Your point being?
I'm not really familiar with the Buffyverse/Unisystem, but I'm usually full of ideas. Not sure where I'd fit in, though. Must respectfully decline.
@Wizz said:
How? You keep saying you don't like Arkandel's system and that there's another way to do it, but-- as I think's been pointed out before in a similar discussion on WORA-- if the resources aren't somehow meaningful (collect this Stuff! It's shiny!) the players who "want" to fight over them really wouldn't have any motivation to do so.
MET had an Influence system. Players battled it out to take advantage of limited Influence in particular spheres. Those with greater Influence were able to take actions that affected the Domain. However, those actions did not affect the day-to-day existence of players who did not want to get involved in those politics. In that case, the limited resource -- the Influence -- was not a bar to existence or RP, but had enough meaning and importance that it was worth fighting over politically.
How could this apply to a vampire game and territory? Suppose each "grid space" provides a certain amount of Influence in a sphere. Depending on who your allies are, you could combine Influence to take actions to affect others. You could take steps to improve your territory's Influence score in particular spheres. Cap the amount of Influence in each sphere to cap the amount of improvement that can be done.
This is probably the best way to do it, in my opinion. However, it requires a great deal of maintenance. You'll need someone to consistent apply the rules to figure out what everyone's doing, and the effect of each action taken. You need to figure out how often people can "act" on or with their Influence. And so on.
A vampire that has no territory, but is repeatedly assailed and therefore blows through their vitae, is at a distinct disadvantage. So, they must either control more territory, or not get into confrontations for fear of being bled out over time. Thus, a bar.
You can make a system of limited resources without making those resources integral to the existence of a PC. Those who want to play the politics game can fight over the resources, and those who don't can still exist.
It has been mentioned that resource-scrapping isn't what people want to do either. Your proposal would force vampires to claim and protect territory, or else not exist. You're not facilitating a variety of RP -- you're forcing it. And for some players, what you propose is a bar to RP.
That's why I suggested an independent system. If people want to play political games, that's fine; if people want to eschew them, that's fine.
My suggestion would be to focus on Point 3 of EmmahSue's breakdown. That is, in other words: "what does this territory allow me to do?"
In my opinion, the place to start is to look at a system independent from the PCs. Think about how the territories interact with one another: how do the Docks affect City Hall; how do the 'Burbs affect the Financial District; and so on. Next, figure out the scale of activity you want on the game regarding the territories: do you want it to be the focus of RP; do you want it to be a mini-game; etc. And then concoct your own system.
Now that the territories have their own system, figure out how PCs dominate or vie for them. This may require an entire system of its own.
I highly recommend not using Damnation City. Or Territories. Go with something that is tailored to how a MU works.
@Wretched said:
Then there are the folks that have the stats but don't actually play them. I'm talking to you every Str 5 waif out there. Under 5 Foot with Maxxed physicals and the scrawniest PB in the world, really?
And ninjamau5 is still a glass cannon, correspondingly.
Traditionally, minmaxers have been dicks. Tremendous ones. I hold no ire to folks who, mistakenly or not, judge minmaxers harshly.
To reduce the chance of frustration after a rule change, staff should permit players to re-spec their +sheets in light of a rule change.
I am private to the point of paranoia about my RL identity, and go far out of my way to obfuscate it. I'm not at all the same about my online identities, namely my alts. I actually remember a lot of them.
Tiered-spending costs reflect the measurable social phenomena of diminishing returns. This is the part of GMC that I don't like.
That said, I think twinking, as defined, is tolerable. Most of my PCs are not maximized in one direction, and have other "outs."
@Insomnia said:
Also, most of the Dragons are level-gated as well, with exception to the first one. So if you got all levelled up and buff and thought "Damn, I'm level 20 now, I can go kick that one dragon's ass!" No. Sorry, that dragon has likely levelled up with you.
Yes, but the Dragon didn't get the ability to have a magical lightsaber or gain Guard and a rechargeable Barrier. That's really what tipped the balance, and allows you to take down the Dragon when you're at a higher level, despite the HP leveling.
@Coin said:
People who give old folks a pass for obnoxious behavior in airplanes, but shit on babies.
Mother fucker, the baby doesn't understand pressurization.
I don't shit on the babies. That's gross. I blame the parents.
I'm a completionist, so it was easy to over-level. I think I hit Level 22 before I finished the Hissing Wastes.
The Wicked Eyes, Wicked Hearts quest was painful. The poorly-executed PS3 version was poorer still, I'd reckon. If you're going to make a social scene wherein you have to gather rumors and piece together clues, mini-games make for more entertainment than butchering people.