@Coin said:
Explaining my rationale a little, there are a few reasons why I chose this method: 1) the one @Arkandel mentioned above; 2) I prefer people gain experience actively, even if it's a lot, to passive; 3) and the limit is mostly to have an idea of where the ceiling is, you know? I need to know, as the game runner, just how high people can be at any given time.
Your rationale reflects a bias towards players with a lot of time to actively RP without consideration of what the player brings to the game. In kind words, I find this rationale narrow-minded and short-sighted.
You really need to re-think how you treat XP, and not adopt policies which essentially cripple players for reasonably handling RL obligations.