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    • Following 0
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    • Topics 68
    • Posts 3515
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    Best posts made by Ghost

    • RE: Sexuality: IC and OOC

      Also: I understand that the pockets in so many pieces of clothing for women are absolute bullshit

      "A pocket that looks like it can fit a cell phone but actually will only hold about 34 cents in pocket change and 1 small piece of dryer lint. $80 jeans with no pockets but we have a sale on $90 purses!"

      I think the next time (if ever) I make a female character this is going to be a thing in RP. Pocket angst.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      Yesterday my SO asked me to help her clean up a room and set it up as a craft room. A bunch of boxes got set in the hallway. We just moved, so we have a bunch of weird stuff in wrong packaging, like an Amazon box filled with hand towels.

      I see a taped box for a computer monitor. A 24" computer monitor. I didn't remember packing that.

      Me: "Hey, babe, what's packed in this computer monitor box? Do I need to unpack it?"

      Her: "...shit. Merry Christmas. Guess I'm gonna have to find you another xmas present, now."

      Moral #1 If you're hiding Christmas gifts, remember that when asking your SO to help move stuff around.

      Moral #2: If you call it out, you might get an extra present out of it!

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Sexuality: IC and OOC

      @Auspice said in Sexuality: IC and OOC:

      @Derp said in Sexuality: IC and OOC:

      @Ghost said in Sexuality: IC and OOC:

      @Derp I hear ya. It's weird. There's definitely a culture of shame surrounding glancing and comparing. It's a thing and everyone knows that it happens, but like a lot of things it has this weird spooky shame factor. At the urinal it's kind of weird though because it's an awkward state of things.

      I've been having a lot of conversations with my SO lately about things like that. Generally speaking, she likes to point out how a lot of girls are more comfortable touching each other than men are (braiding hair, sleep overs, sharing beds, etc), and so many men are weird about even SITTING next to each other.

      I think there's a whole metric ton of psychology and philosophy piled into why that is, and I have my own take on it that is probably far better discussed over coffee than on MSB.

      I would legit meet you for coffee to discuss, lol. If you're ever in my part of the country drop me a line.

      You should go to Ghost's preferred coffee shop. 5/5 would recommend.

      Coffee Rush. SE valley area of Phoenix (Mesa, Gilbert, Chandler). Locally owned and operated by a great family.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL things I love

      So every year my SO's kid and I play ONE match of NHL on PS4. We call it the House Cup. With it comes shit-talking rights for the whole year.

      The first year I kinda let him win. The 2nd time he legitimately beat me. This time, my parents and my SOs dad were in attendance and oh boy did I grandstand. I gave a speech on the importance of who gets to take the Cup, how I was going to beat this kid so bad it was gonna he a crime, how having a captive audience was like a Christmas gift.

      We did a practice match. I won that 2-1. Oh, I was convinced this was my year.

      he fucked me up

      Not only did he legitimately beat me, but he wrecked me. 7-0. In front of everyone. I must have hit the post 12 times with wide open net. Kid took on like 18 minutes if penalties. I had at least three 5-3 power plays and still didnt score.

      Now everyone wants to be there for it next year.

      Good memory.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Getting Young Blood Into MU*'ing

      MU isn't the same as RPG via Discord, Roll20, etc. MU isn't what they do on Critical Role, Harmon Quest, Geek and Sundry, or other gaming podcasts, shows, etc. If they want to do the thing that Terry Crews, Patton Oswalt, Deborah Ann Woll, and the people at the store that sells D&D products are doing...then you're probably doing them a disservice by suggesting MU.

      IMO the only people who should have MU suggested to are people who are (ex.) "looking to primarily do writing online".

      I think it's pretty honest to say that Mushing is not a place where youre going to get the tabletop RPG experience. MU originally started as an attempt to do exactly what Roll20 is doing right now in a much more user friendly format. It has since become predominantly focused on creative writing, but uses antiquated programming methods that turn getting involved into what could result in days to get involved (long application processes), learning curve on commands (shell-script style command functions), and requires you to log in to hunt and find writing partners. A lot of these things mentioned have been rendered obsolete by other modern services, which is why it's simply not attractive to younger generations.

      • Advertise as a writing hobby and not a gaming hobby
      • evolve to web-based formats that are more user friendly
      • wikis are great

      So, in summary if you're looking for new blood in mushing, I suggest you look into people involved in online writing groups like slashfic and fanfic writers. Those people might love it and stay, but when people want TT RPGs they're going to eventually find that this hobby isnt what they're looking for.

      Also, if the community wants to be more attractive to new incoming players, the snobbish, paranoid, salacious, and cliqueish habits need to come down quite a bit(1). I've known plenty of players who have left the hobby altogether (or shortly after trying) that quit the people, not the format.

      (1) There are plenty of nice people, if not a quiet majority. However, the existence of people harassing others for TS, snobs thumbing their nose at people with cliqueish behavior/culture of judgment, and getting paranoid and avoiding new people because they might be that one guy or OMG their IP comes from the same state definitely can drive good, sane, and normal people away from the hobby.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good or New Movies Review

      @Auspice Goofy movie was the shit. It was a GORSH DARN masterpiece.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: How important is it to be 'needed'?
      1. It's important to not make a useless concept. An easy way of ensuring this is to ask which gaps in character concepts are needed to be filled, or what people are putting on the Wanted Concepts board.

      2. It can be important to not buy into an over-populated concept, because other players may already be getting the RP you want and it sucks to have to compete for relevance.

      I would usually ask "what's needed?" and then based on the response determine if any of those things are interesting to me.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Depression Meals

      @Wretched Man, Door Dash is to lazy people what heroin is to junkies.

      "Tired. Bored. Hungry."

      "Hi. I'm DoorDash. Your fave restaurant is on our menu"

      "Fuckit. Let's do it."

      "Is it cool if I add $1.50 extra per item than the restaurant actually charges, then throw in a $3 delivery fee and a tip on top?"

      "...fuck it."

      "Excellent! Your $55 order from Wendy's that would have been $10 were you not lazy is on its way!"

      "...sigh. okay just this ONE time..."

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Getting Young Blood Into MU*'ing

      @Ganymede said in Getting Young Blood Into MU*'ing:

      @Ghost

      Yeah, I don't think we'll be doing that.

      Why not, though?

      I think at this point of the conversation we are discussing how language and habits differ from game to game. Staffers, game-runners, and players all have opinions on what good behavior consists of.

      While this community might not be great at communicating with each other without fighting, really the only way to start getting everyone on the same page is to baseline some concepts and work together to define them.

      SHAKA WHEN THE WALLS FELL

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      @Auspice Picard takes priority

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Getting Young Blood Into MU*'ing

      I kinda love that there are people out there that don't like it when people call it "mushing" because of all of the other codebases. It's such a UNIX DORK thing, which reminds me of the old BBS systems back in the day. UNIX guys get all kinds of elitist about HPUX, AIX, using bash, kornshell, perl, etc. All the different codebases are (MUD, MUCK, MOO, etc) are really just customized shell environments built using different approaches with different binary commands, which is exactly what happened through the years with UNIX (AIX, HPUX, VR4, BSD, Linux, etc). Each one of those was "like AIX, but doesn't suck because I wrote commands that compensated for it's lack of...".

      Kinda makes me feel like the OGs (as in, not the person who's played of 50000 games, but the ACTUAL godfathers of the hobby) are still out there.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Good TV

      @Arkandel said in Good TV:

      @Coin said in Good TV:

      Tatiana Maslany will be She-Hulk.

      I wonder how they'll do it. I mean in terms of the special effects. Then again Disney has deep pockets and if they gave it the Mandalorian treatment...

      I'm curious about the height thing. Maslany is 5'4".

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Getting Young Blood Into MU*'ing

      People play MMORPGs because it provides a feeling of reward. It's baked into the psychology of the format: You level up, you get gear, you clear missions, you make progress dozens of times in a single sit-down session of an MMORPG.

      MU can be rewarding, yes, but it also can be sitting around for a few hours to find roleplay to begin with, navigating the myriad egos in the hobby, and then spending hours of your day/night trying to accomplish a much smaller number of things in the hopes that it will feel satisfying.

      I just don't see this all as very complicated and think a higher-level approach makes it easy to mentally grasp:

      1. MU isn't as immediately or frequently rewarding as most other online forms of entertainment.
      2. It is difficult to not bump into the social issues on MU. There are large egos, pushy everything has to be my way players, creepers, etc.
      3. Unless people are going to commit to working out policies that they intend to enforce and check their own behavior in a meaningful way that involves COMMITTING to identifying where they are part of the problem...theres little point in discussing this.

      If #3 is going to be "Everyone else is stupid but me, and I'm not the problem" then you may as well all sign an agreement to meet up once a year for a headcount to see who died that year as the hobby slowly marches off into extinction and further irrelevancy.

      People leave the hobby because of people and timesink, and when GOOD players leave because of people(the juice isn't worth the squeeze), the % of people who are hard to deal with (in the population) rises.

      And I think the reason why this topic has gone into subtangents about MUCKMOOMUDMUX and into talking about Ruby/Perl etc is because the people in this conversation know that trying to get people to knock it off with obsessive/ego behavior isnt a task, it's a war that will be more difficult and trying than it's worth; it would likely result in the community at each other's throats.

      There's so much thin skin in this community you could print a bible on it, so the hopeful sense of things is trying to improve it in some way that doesn't involve actually addressing the behavior of some of these dinosaur players who are the core of this community and this forum...which is why the hog pit is such a cowardly arena where people can throw barbs at each other over minutae.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: The Work Thread

      Please stop badgering me to partake in the office charity drive.

      It's not my responsibility to help the company reach this year's super specific goal to a charity that only spends about 12% of its donation intake on actually helping people, when all this really is is a front for driving down the amount of tax the company has to pay.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Consent in Gaming

      Tackle Mature Content with Confidence!

      The topic of consent in gaming is about how to approach edgier, romantic, or darker content in a game in ways that don't put unwanted OOC stress on your players. It's not really about "it's not fun for me to roleplay my character facing responsibility for their bad decision"; it's about not having to roleplay things like rape, torture, or sexual situations if you don't want to, and not being pressured into it after saying no.

      IMO, the people (in MU) who dont want to write out scenes of IC repercussions because it's not fun really arent embracing the writing side of the hobby. There are many ways to write things (even condense long, negative yelling sessions into one or two flashback type mentions) without slogging through a 3 hour scene. All it takes is creativity.

      I digress. My point is this: People bowing out of RP because they're not getting what they want out of it shouldn't be mistaken as a consent issue.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: RL Anger

      Having a shitload of Tiramisu and NO ONE to share it with.

      EDIT TO AVOID DOUBLE POSTING: When people you know who struggled with losing weight for 20+ years finally lose weight and then tell everyone how simple it is.

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: Cyberrun

      @Staricide said in Cyberrun:

      If you think it's the worst thing ever that's cool, just maybe appreciate that other people might not?

      So I should just chill and not wrong-fun people partaking in simulated pedophilia? That online places should be safe places for adults to partake in this stuff and that there's no risk whatsoever that those people could be active, real-life pedophiles with actual access to children?

      I'll be very clear. My stance here is that fucking minors is wrong. That people who do it need to be in jail. That places that enable this sort of behavior need to be burned to the ground and that there are some things, even when written as a form of entertainment, are still illegal. To provide an online outlet for it is normalizing pedophilia.

      I'm not hating anybody. I'm siding with the law and find that anyone who would partake in TS with a depiction of a child is performing a horridly disgusting thing that, as a father, I am unwilling to just chill and ignore it.

      I'll take my chances in losing popularity points with pedophiles. I'd hate for them to mistakenly believe that we could coexist.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Tulpas or Roleplaying?

      SOMETHING TO CONSIDER ABOUT TULPAS:

      "Our IC baby isn't an uncoded npc object we roleplay around...
      ...
      ...
      ...
      ... it's our child."

      NopeNopeNOPEnopeNopeNopeNOPEnopeNopeNopeFUCKINGNOPE

      If the person I am rping with OOCly believes that their character is a real entity with emotions, etc, and they want to have an IC pregnancy, then the next logical step is the assumption that this IC baby may very well be an actual sentient child that we OOCly brought into the world together.

      Oh. My. God.

      I have nopechills so bad right now that it's giving me a fearBoner(tm)

      posted in Tastes Less Game'y
      Ghost
      Ghost
    • RE: How can everyone play the same game?

      A few ideas:

      1. Literally make sure everyone is playing the same game.

      Some players dont care which game they're on so long as they have a playspace. I've seen playing role-playing anime on WoD games, Zorbing/Legos on Battlestars, and even one character that was Robert Downey Jr in blackface (a la Tropic Thunder) fighting a refugee war against Cylons while making comments about Alabama. Some players sneak off to corners to use the playspace as whatever they want. There are ways to make it clear what staff expects in terms of theme, but I also think it's okay to add a line about "being here to play THIS game to the +accept

      1. Set further expectations

      Not just policy expectations, but the kind of RP the staff seek to generate on the game. Some players make characters that are in contradiction to a game's theme then bemoan lack of RP. If staff wanna see dice, risk, and maybe even PC death? Be up front. If the idea for the game is to be a less "super hero" WoD and a more "Sin City" feel? Be up front. Be clear about what kind of game this is to supplement what boundaries you're expecting players to draw within

      1. Say "No".

      Don't want to be negative here, but when players make concepts that don't make sense, it's okay to tell them no. If your game is about a genocidal war and you get an app for an "antisocial pacifist who refuses to involve in combat scenes or scenes depicting military", then rather than go "okay, good luck" it may be better to let them know the concept won't work with the game. If they persist that that's what they wanna play? Then they should play that in a place that thinks it's a good fit.

      posted in Mildly Constructive
      Ghost
      Ghost
    • RE: Tulpas or Roleplaying?

      If any of you are upset that I just double posted...

      ...

      ...

      Wait for it...

      ...

      ...mea tulpa.

      posted in Tastes Less Game'y
      Ghost
      Ghost
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