@Bobotron said:
@Gingerlily
The Status system in MET: Vampire the Masquerade is built around social play and rewarding you for making good on what you do, and punishing you for fucking up.
You get lauded by positive Status, which gives you a variety of social (and sometimes mechanical) benefits, like allowing you to talk to your superiors without permission, to offset an offense when you fuck up, and a number of things.
You bet punished by Negative Status when you fuck up and can't offset it. Most Negative Status imposes some type of social punishment, though you can go so far as to get ejected from your sect for fucking up too much. There's also some interesting political play with some Negative Status, where people whoa re backstabbing vampire bitches to people with those specific Negative Status getting a special Positive Status for insulting and belittling the fuckup.
Overall it works really well for play in my experience, and I've been using in in live-play with a 30 or so player game for over 2 years. You'd need to tweak it to allow every joe to give positive/negative status a little though, since ia lot of it relies on people in positions of power giving out the status (harpies, prince, seneschal, elders, etc.)). You can look at it here: https://www.dropbox.com/s/1t3t1c455rcnlcw/METVtM Status.pdf?dl=0
RfK tried to use the MET status system as written and it worked 'ok' while the game still had a relatively small population but as the game grew it became increasingly impossible for the Prince/Harpies to actually keep track of what was going on and properly award/deduct status.
What I'd like to experiment with is a system where every character on the game is allowed to make one positive vote and one negative vote each time interval, these would be public and optional. In theory this could create an effective crowd-sourced harpy that would help make everyone in the game aware of what's been happening.
@Thenomain said:
It was horribly abused and people would stir up a storm whenever they were down-voted, so rank ended up meaning nothing.
The biggest problem with the Harpies/Prince besides the difficulty in keeping track of recent events, is that their players would get OOCly hassled over their decisions. Every month we had to remind players that any issues they have with Prince/Harpy decisions is an IC issue that should be handled by confronting those characters IC. In the end we decided to implement a 1 beat fine for any OOC complaints about status.
The core of the issue seems to be that many players become emotionally invested in their characters success and treat any failure to succeed on the behalf of their character as a failure of their own, rather then a new avenue of RP to explore.
Another related issue is that it's hard to make reputation meaningful on the scene level. It's not uncommon for characters to treat the most respected person in the city like street trash, either because they're not OOCly aware of the status of that person or because they just don't like their own characters reaction being decided by a number, it's similar to how everyone just ignores everyone with Striking Looks.