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    2. Groth
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    G
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    Posts made by Groth

    • RE: Diversity Representation in MU*ing

      @Pandora said in Diversity Representation in MU*ing:

      So you cherry-pick what they said, leave out the fact that they tagged POC not even remotely involved in what you claim was the misunderstanding (policing sexuality?), and come to the conclusion that there was no whiteplaining to see here.

      'Kay.

      I honestly didn't grasp what that part of the argument was even supposed to be about.

      posted in Mildly Constructive
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      Groth
    • RE: Diversity Representation in MU*ing

      @Kestrel said in Diversity Representation in MU*ing:

      I will leave it to someone else to blacksplain what whitesplaining means.

      My brain be ever more dysfunctional for each passing year but as the premier x-plainer on the forum I'll take a stab at analyzing this.

      wiktionary defines 'whitesplaining' as

      Verb
      whitesplain (third-person singular simple present whitesplains, present participle whitesplaining, simple past and past participle whitesplained)
      .
      (colloquial, derogatory, chiefly Internet) To explain (something) condescendingly to one who is not white, especially regarding race relations or minority behavior, presuming the listener's inferior understanding because of their race.

      It seems to me HelloProject made a long post outlining their thoughts and opinions on white people playing black and POC characters on both MU* and television and towards the end made the connection that anecdotes without any receipt, log, MU* name or character app 'sounds' a lot like a bad faith argument.

      Bored then started an argument that some of the anecdotes did have receipts and accused HelloProject of policing sexuality. Which to me seems like something of a miscommunication because the paragraph quoted was specifically about POC and not sexuality and specifically about anecdotes without receipts.

      HelloProject responded in confusion because the paragraph written and the response didn't appear to match. Bored doubled down on his interpretation and then the conversation decomposed into this whole 'uncivil' thing.

      There's probably a word for doubling down on a misunderstanding until it becomes a slapfight but based on Wiktionary I don't think 'whitesplain' is the right one.

      posted in Mildly Constructive
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      Groth
    • RE: Critters!

      @nyctophiliac said in Critters!:

      Boris, the little fuck on the left with the striped nose, chewed my laptop cable and keeps eating socks. So I cant rp and my feet are cold.

      Sounds like you need less tasty socks and cables!

      posted in Tastes Less Game'y
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      Groth
    • RE: Diversity Representation in MU*ing

      @mietze
      I don't think I would call expecting your immediate family to be treated with respect and dignity a radical position.

      posted in Mildly Constructive
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      Groth
    • RE: Diversity Representation in MU*ing

      @Ganymede said in Diversity Representation in MU*ing:

      In this helpful video, start at around minute 8 and keep listening.

      This is why I support nailing down certain discussions on this board regarding diversity.

      It strikes me when listening to that video how most of the described 'playbook' applies equally to radicals of all stripes. It's distressingly common to see people argue you should cut ties with all friends and family who do not 100% agree with your current political convictions.

      posted in Mildly Constructive
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      Groth
    • RE: Evennia (Arx) webclient feedback

      @friarzen

      I think one thing that should be seriously considered is making an https://www.electronjs.org/ version of the webclient.

      This would be beneficial on both computers and mobile devices.

      1. On computers you would now have the benefit of having the webclient as its own window rather then 'just' a browser tab
      2. On mobile devices you would no longer get aggressively disconnected whenever you're not in focus.
      posted in Mildly Constructive
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      Groth
    • RE: Gauging Interest

      @Wizz said in Gauging Interest:

      What makes a Time Traveler character a Time Traveler if they don't have access to their own device? How does this work with independent Time Traveler characters that run a story for a Crew that already includes one?

      I presume their own device is elsewhere(tm) while they're running stories for the other crew. A common theme for Dr Who time travelers is also that they're mostly immortal and have access to technology mostly indistinguishable from magic.

      posted in Mildly Constructive
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      Groth
    • RE: Gauging Interest

      Isn't the entire thing about the Whoniverse that it doesn't actually have that much worldbuilding/canon to learn? There's a few recurring villains but the average episode is just about visiting a brand new world/time period and exploring the unique society and some local mystery.

      posted in Mildly Constructive
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      Groth
    • RE: Evennia (Arx) webclient feedback

      @Griatch said in Evennia (Arx) webclient feedback:

      We don't store the client input history with the session today, but that's certainly something that we could do, it would make for a good usability boost.

      Yeah, I think this would be a huge usability boost for the webclient combined with phone/tablet. The whole power saving behavior means you basically have to treat the phone/tablet as a stateless client and the Portal will have to maintain the line history between the constant inevitable connection timeouts if you want players to not miss whatever happened while their phone saved power.

      It could probably be a useability boost even for non-mobile clients.A command like 'replay' that resends the last X outputs would be pretty awesome for people changing computer for instance.

      posted in Mildly Constructive
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      Groth
    • RE: Evennia (Arx) webclient feedback

      @faraday said in Evennia (Arx) webclient feedback:

      Unless my phone is in rest mode or alt-tabbed for more than 5 minutes, then I start missing things.

      I get why it works the way it does. My point (and krmbm/bear's as well) is that from a player's perspective it's disruptive to miss information.

      The only ways to solve that are either:

      a) Don't let the connection drop. This requires an app AFAIK.
      b) Make a way for the game to let you retrieve information (poses, pages, etc.) that transpired while you were offline. This requires a paradigm shift in how people expect to interact with the game.

      You can't prevent the connection from dropping from the tablet/phone side of the connection but you can keep the session alive for however long you want on the server side. There is a trade-off involved in picking how long that should be because you don't want to give the impression that people are online when they are not which could be partially addressed by giving semi-disconnected characters a special tag.

      For Arx in particular keeping connections alive in this zombiefied manner would be helpful because whenever a character is fully disconnected it also despawns their retainers and respawns them when they log back in which can get rather spammy.

      posted in Mildly Constructive
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      Groth
    • RE: Evennia (Arx) webclient feedback

      @faraday said in Evennia (Arx) webclient feedback:

      It's not the last X lines you saw that is the issue, it's all the stuff you didn't see in-between the time your phone alt-tabbed (and the connection dropped) and the time you got back to it.

      Not saying you couldn't solve it, but it would be considerably more challenging. You'd have to keep a buffer of the room, but then you run into the expectation on regular MU games that if someone's not in the room, they won't be able to see your chat. (Ares gets around this with the scene system.)

      It's not like the Evennia portal knows what you've seen or hasn't seen, it only knows what it has sent. Characters remain visible in the room for as long as their session is connected and sessions already remain connected for quite a while after the connection died, you could add a special case for web-sessions where you keep them alive for even longer (maybe 5 minutes?) unless quit is used.

      posted in Mildly Constructive
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      Groth
    • RE: Evennia (Arx) webclient feedback

      @faraday said in Evennia (Arx) webclient feedback:

      @krmbm said in Evennia (Arx) webclient feedback:

      Also, if I minimized my browser app, the connection dropped. I wound up downloading the iPad MUSH app to finish the scene.

      FWIW this is pretty standard mobile browser behavior, on phones and tablets. Ares does the same thing, it's just a bit less disruptive when the connection drops because you just need to reload the page and you can keep playing seamlessly; you don't have to reconnect to your character, catch up on poses, etc.

      In principle, there's no reason Evennia couldn't do the same thing. Keep a buffer of the last X lines that were sent to any given webclient session and whenever they reconnect you send it to them again. I can't see it taking up a meaningful amount of memory or processing to maintain that.

      posted in Mildly Constructive
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      Groth
    • RE: Good or New Movies Review

      @Arkandel
      Well, the setup of The Foundation works exceptionally well for a seasonal tv show since you can run one season per 'crisis'.The trailer didn't look very enticing though.

      posted in Tastes Less Game'y
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      Groth
    • RE: The Art of Lawyering

      @Ganymede said in The Art of Lawyering:

      Second, in a civil context, defendants are liable, not "guilty." Most of these cases were decided without going to trial, as far as I can tell. To answer your question, though, in cases where there is a trial, my inkling is that such cases involved facts which were borderline, so juries leaned towards favoring law enforcement. In my experience, excessive force cases rarely make it to juries, and are usually decided by motion or through settlement.

      Can a borderline case even make it to a jury? The way that qualified immunity seems to work in practice is that law enforcement can only be held liable if there exists a previous court case where under almost the exact same circumstances law enforcement was held liable.

      It's my understanding that if the circumstances are novel, like say the police officer deciding to remove your eye with a spoon, then even though the use of force is objectively crazy, many US courts would rule that QI applies because there's no settled case law on police removing your organs with a spoon.

      For instance take Mullenix v Luna where the supreme court ruled that shooting a motorist to death didn't have an established precedent. Scalia even argued it wasn't deadly force.

      What makes Mullenix particularly annoying to me is that even if he had hit the engine instead of the driver, it probably wouldn't have worked:
      https://www.youtube.com/watch?v=TcUO4y9d1dg

      The engine is the single most durable thing in a car.

      posted in Tastes Less Game'y
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      Groth
    • RE: It's where you putcher weed ...

      @Aria said in It's where you putcher weed ...:

      @SilentHills said in It's where you putcher weed ...:

      Can you actually smoke yourself retarded? Are past over the top pothead portrayals accurate? What is life?

      Like, permanently? No. Definitely not. And most highs aren't going to be anywhere near that, so these portrayals are, for the most part, grossly inaccurate.

      There are indications that marijuana affects brain development:
      https://www.pnas.org/content/109/40/E2657.full

      posted in Tastes Less Game'y
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      Groth
    • RE: It's where you putcher weed ...

      Most of what I hear about medical marijuana reminds me too much of this for me to take it very seriously:
      https://www.smithsonianmag.com/history/during-prohibition-your-doctor-could-write-you-prescription-booze-180947940/

      posted in Tastes Less Game'y
      G
      Groth
    • RE: Diversity Representation in MU*ing

      @Goblin said in Diversity Representation in MU*ing:

      Either or, the thing I was coming to was that on Arx, I play a PoC - undefined in a manner, but definitely PoC, which when I picked the character up, due to his desc being vague on it, I /never even considered/. I immediately looked for pictures I enjoyed, and ANYTHING that came up, was indeed, white males. I belatedly had a conversation with one of his IC relatives, his cousin, who had a PoC desc/picture, and I had that unsure feeling of whether I should change or not, and decided NOT to at the time.

      I decided to change his PB now, and oh boy - you're right. There's no reliable way of searching. If you search for black swordsman you do indeed get something else entirely. It should ABSOLUTELY be as you describe, and it annoyed the fuck out of me, and I mean, I'm as pasty white as it gets, and it gave me an eye-opener. Another one.

      Either or, I did find a nice picture. My character is not black, but a PoC anyway (also I do feel a bit unsure about terminology, I am not American and I don't mean any offense if I chose the wrong words, feel free to educate me if I'm being dumb.) A picture that I am chuffed to bits about, that fits the character description perfectly. (Also to be sure you understand, he is not described as black - but black hair, dark olive skin.)

      For olive skin, you can usually search for Italian/Spanish/Greek/Arabic etc. Also Bing image search seems a lot better then Google image search but you get a bunch of wargaming miniatures and yu-gi-oh cards either way.

      posted in Mildly Constructive
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      Groth
    • RE: Diversity Representation in MU*ing

      @Tinuviel said in Diversity Representation in MU*ing:

      Absence of evidence isn't evidence of absence.

      True. But I'm not going to argue in favor of teapots orbiting the sun just because I can't prove they're not there.

      posted in Mildly Constructive
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      Groth
    • RE: Diversity Representation in MU*ing

      @HelloProject said in Diversity Representation in MU*ing:

      And given just how many hairstyles I've seen claimed under the banner of "vikings", it's super wild that somehow the vikings invented a whole lot of very specific shit apparently in parallel with every African nation and tribe under the sun, except one has incredibly well-documented and researched explanations for every single individual hairstyle existing, and the other has airbrushed art on the side of a dude's van to document that the vikings did indeed do all of this.

      There exists astonishingly little historical record about what kind of hairstyles the 'vikings' used. What we know is that they used a lot of combs and there exists a few references to a hairstyle that's something like this Cossack one where the sides of the head is shaven and the hair falls over the eyes. alt text.

      It is almost certain that male vikings didn't braid their hair because it would imply their hair was long and none of the surviving imagery seem to portray anyone with long hair.

      posted in Mildly Constructive
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      Groth
    • RE: Diversity Representation in MU*ing

      @Auspice said in Diversity Representation in MU*ing:

      They didn't steal women. Women just liked a man who knew how to bathe.

      Slavery was actually somewhat extensive in pre-christian Scandinavia. What is somewhat interesting is that even though chattel slavery ended in the 14th century, the work they did on farms and the way they were treated didn't change much all the way to the 20th century. One of the reasons so many Scandinavians emigrated to the US in the late 19th century aside from the famine was the absolutely dreadful way that farm help was treated, for instance it was perfectly legal to beat up your maids as 'discipline'. It wasn't until 1864 in Sweden it became illegal to beat your wife and 1920 it became illegal to beat your employees*. It's one of those things people like to gloss over when portraying European history.

      *In 1858 it became illegal to beat employees older then 18 if male and 16 if female. So that's 60 years of physically assaulting child laborers. When did you last see that portrayed in a period show?

      posted in Mildly Constructive
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      Groth
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