Posts made by gryphter
-
RE: Horror MU*
Okay, this piques my curiosity. I see you currently have no Idealist. Curious...
-
RE: What Types of Games Would People Like To See?
@fatefan Double-post because there sure were a lot more than seven of those little souls, or whatever they were, in Father's weird little jar-thing. I suppose for MU you would have to broaden the concept to include more characters... but I really don't see why that wouldn't work. I also would probably avoid having the heroes from the show even exist in this game's canon.
-
RE: What Types of Games Would People Like To See?
@fatefan Admittedly, I did not consider the Teenage Mutant Furry Gangbangers angle. I'm not angry at myself for this; in fact, I like myself a little more because of it. But yes, this would totally happen and be weird and retroactively ruin my childhood. Soooo... yeah.
This is why we can't have nice things.
-
RE: What Types of Games Would People Like To See?
Double post to add an Umbrella Academy MU to the list of candidates. Doooo eeeeeettt....
-
RE: What Types of Games Would People Like To See?
TMNT would be such a cool theme to play! You could do some really, really cool things with that. I also think that the nature of the source material would lend itself to a very fun and action-packed style of play.
Now, that having been said, I will turn up anywhere WoT-related that isn't a MUD. Sorry, MUDs, but it's a no from me, dawg. Anywho I wasn't a Jordan reader when WoT MUSH/MUXs were hot, and now that I know how amazeballs WoT is, there's only MUDs. BOO!
I want to log in to both of those games so bad, folks. I won't even front; I'm singing the theme from the TMNT 1990s cartoon while I type right now. Because you know goddamn well that when the evil Shredder attacks, those turtle boys won't cut him no slack.
-
RE: Things I've Learned Running Horror Mu
I think there is another factor at play here too, not to be overlooked. Whether it's the luck of the draw or the result of the game's community and policies, the players make this model work by taking their moment in the sun, then getting out of the way for the next person to shine. Kudos to the community of players who embraced experimentation and learned to put each other into the spotlight. That's a very real magic!
-
RE: Things I've Learned Running Horror Mu
I really enjoyed my admittedly brief time on HorrorMU. I was there at the beginning for the first story as The Idealist, and damn. That was a really satisfying experience. The character had an opportunity to perfectly execute his skillset, get his perfect moment, and then die like.... moments later, and I loved it. Life got busy as hell immediately thereafter, but I think it's fair to say that one quick story gave me one of my favorite memories in gaming.
Kudos to @Botulism, max kudos. I hope this sort of experimental and solution-based approach to MU catches on, big time. Bravo to you for finding a way to build something that plays to your strengths as well. We all have our limitations, and many of us share the same ones. I find the idea of short stories with frequent resets to be more than intriguing in the modern world with its no-holds-barred war for our time and attention. I miss the days when I was able to give all of every day to the hobby. Now I'm a busy, stress-out adult, and something I can engage for a while and then get back to pursuing that bigger paycheck, is super attractive. I'd love to see this or a similar model applied across other genres.
I keep kicking around an idea about a long fantasy epic story, told through short arcs with frequent resets a la Horror. Time jumps, character changes... it could be really cool.
Anyway, keep on keeping it real and doing great things. I'm a fan.
-
RE: Wheel of Time
Yeah, I think in my mind the solutions we saw enacted in AMoL aren't necessarily permanent. The Wheel turns, and ages come and go. I don't know how you could escape the sense that a new Age was dawning at the end of the series. We could play out this Age, or the one after, or the one after -- however far you wanted to go to feel comfortable reigniting some of those elements. Maybe here the Shadow is actually the Good Guy, because balance, and the world's too weighted to the side of Light. Maybe not too -- but the options are out there.
The simple truth is that I could take up days writing out all the interpretations and versions of WoT I'd be willing and excited to play. TL;DR -- everything. It's just all of it. The nature of the material makes it pretty easy to spin out any version of the world you want and borrow as much or as little of the books' events as you like. The possibilities are endless, and really I don't think you can go wrong -- there's an interesting story to tell no matter how you approach this stuff.
-
RE: Wheel of Time
I feel like a setting that accepts everything in the books as canon but takes up at some point after their events is the most balanced solution. We bring along everything we know and love about the series, but we get a chance to worldcraft in the ways that will lend themselves to the format when we address what has happened or will happen after Tarmon Gaidon.
It also brings things to a place of relative parity, at least in terms of gender roles, and this is an important facet to consider in the hobby as it stands in 2019. I would rather create a situation that empowers the player to take a character male, female, or other in any direction they please than have to explain why they can't. A world grown out of the events of the WoT series could allow that, and leave some space to craft a political setting that can be centered in one place, or multiple places connected by permanent gateways, or really however you want to solve the problem at that point.
I like the notion of having had a few hundred years or more pass since then. It solves the problem of feature characters from the novels rather tidily, and if you supposed that the world was somehow headed towards a new Breaking (perhaps because of in imbalance to the side of the Light?) you could really get the best of both worlds and play out a full epic storyline like we saw in the books, in a world where the events in the books are history or prehistory.
After all, the Wheel turns...
-
RE: Wheel of Time
Remorseless double post because it would also be great to just play a very small slice of the setting, like the Two Rivers for example, and really preserve the feeling of mystery and fear, of being powerless in an increasingly hostile world and lean into how you're going to cope with and react to that.
ETA: You can't really go wrong with WoT, no matter how you spin it.