Can we try not to discourage hot women from wearing revealing clothing?
No one who matters is being done any favors by this.
Can we try not to discourage hot women from wearing revealing clothing?
No one who matters is being done any favors by this.
The wiki goes on to say that the PC loves to nail anything with a pulse in game but the out of game information goes on for several paragraphs how they don't TS so don't ask and don't try and don't even look at my PC like that.
Maybe for the same reason people play murderous assholes or other potentially high violence types of characters and then put OOC disclaimers about how they (we, because I've had to do this) aren't looking for or interested in PVP/PK situations so please don't feel you need to avoid the character out of fear of such.
Sometimes the OOC impression given, or the one people are going to get regardless of intentions, is the wrong one and clarification is needed.
Don't want TS? That's cool, a lot of people aren't that into it. Playing a PC whose sexual exploits are all FTB, offscreen fun times? No problem here! But why then would you make this way sexualized wiki with soft core (or sometimes hard core) skin shots only to vehemently and often combatively make it known that you refuse TS on a blanket level? Wouldn't telling people on your PC wiki page that your PC likes to love their fellow man a lot without all the over the top visual aids just uh, be enough?
...what difference does whether or not someone wants to TS make on the kind of pics they use? Wiki pictures are there to aid in visualizing a character. If somebody wants to play a hyper-sexualized character who fucks around with 90% of the people they meet, and the other 10% just happen to be PCs, a very sexualized wiki is still just as appropriate as it would be otherwise.
I'm more than a little weirded out by the fact you seem to think that softcore pics of a sexual PC are ok if the player is going to engage in TS, but not if they aren't.
@Monogram
I'm pretty much the opposite. I like WoD, but even a WoD game is going to get a pass if it's set in the past. I can handle alt-present, or possible future, but if you try to set a game much before the 90s I'm just eeeeeenh.
I also tend to feel the same way about playing plain mortals as you do about playing in the present. I'm already one of those, I'd rather play something with more to it.
@Glitch
So does the forum only notify on upvotes? I have at times noticed someone upvoting something but seeing a 0 in the post total, while still showing their name on voicover. Also, I can't recall ever seeing a downvote notification, but probability is implausibly low that nobody's ever downvoted me.
Pretty lame if it doesn't notify on downvotes (or show the names of downvoters) but does for upvotes. Boo.
Doublepost for unrelated comment, because I lol'd way too hard at this:
My favorite characters have always been flukes.
Much the same here, though not always. But a number of the characters I've had the most fun with started out as either joke concepts (lol somebody should make a blah blah blah) or one-offs who were intended to get killed off or written out within a few months while I waited to play what I really wanted to play. Maybe not exactly what you meant, but still, flukes.
It shows who is established, and gives a baseline for how well-respected people's opinions are for new users. One of the first things I did here was look at by-post and by-reputation user lists, @arkandel and @coin being in the top two spots in both places.
Man, I made it into the top 5 posters, top 3 reputation,, and apparently have the highest ratio of posts to upvotes (edging out @Ganymede only barely).
I can only assume that
I got asked about this yet again, so I'm putting it here in its own thread. If you want to dump the Windows 8 Metro bullshit, it's incredibly simple.
This pretty much does it. There's some things you can't really change, like the metro-app style PC Settings and whatnot, but those are pretty minor cosmetic and organization issues to get used to, not complete (and completely ridiculous) interface changes.
If you don't like the default 'Start' image on the task bar, you can replace it during setup. It can be a Classic Shell little clam shell or a custom image, etc. If you google classic shell start button you can generally find image files to download to restore it to the standard Win7 orb, or whatever else you want. A friend of mine uses a Hellraiser puzzle box. In a pinch I can skype the folder I have full of Win7 orb icons in various sizes to whoever's interested.
If I think of anything else I'll add it here. If anybody thinks of any questions or Win8 problems, let me know here and I'll see if I have or can find a fix.
WINDOWS 10 UPDATE
Everything about Classic Shell applies here. It's still a good choice if you don't like the Windows 10 start menu behavior. I'll probably put some more updates here later, but this seemed like the most important one:
By default, Windows 10 Home automatically downloads and installs updates. The intended behavior by Microsoft was that the end user had no ability to stop this in Home, and Pro users could only delay them. Given that this is all a pretty terrible idea, and enough people finally said so:
Microsoft releases tool to hide or block unwanted updates.
Further:
How to schedule when windows 10 updates restart your PC.
EDIT: For those concerned with privacy issues (which are being backdated to earlier Windows versions as far as 7), a tool.
No adware, no tricky installs, just run as administrator and choose your options.
@Thenomain said:
@HelloRaptor said:
I'm about 90% sure that the compiled list would pretty much cover everything people roleplay. Everything.
This means that in HR's world, we all have at least 10% in common.
I didn't say we'd cross off 90% of stuff, thus leaving 10% behind, just that I'm only 90% sure we'd cross off 100% of everything anyone does on these games. The 10% is just my not being infallible so it's always possible SOMETHING could slip through, but I'd be shocked if it were more than 1%. 10% would require some kind of Julian May style mental harmony that will never happen.
For everybody who recoils with shock and disgust from 'rape roleplay', there are people who'd take that and its ensuing drama any day of the week over slice of life shit where nothing but soap opera scenes happen, and there's people who'd gladly have either of those rather than participate in a plot where the ST fudges dice/outcomes, so on and so forth.
Every time somebody acts like some topic should be taboo in roleplay, or like they can't understand why anyone would ever, my eyes threaten to roll out of my head. I mean, for fucks sake enough people read and loved both Twilight and Fifty Shades of Grey to make them pop culture icons in both print and on screen. I may be disgusted with those responsible for both, but apparently those are things people enjoy. Does it say anything about them? Maybe. It might say a lot of things. Without knowing a person better I can't really say what outside of them having terrible taste. I feel the same way about people who encourage STs to fudge dice in their scenes.
Is this ever likely to happen? All these new toys to play with and there's no ignore option as a basic qol item? >.<
This is my fault. I knew what was in all those +complaints, and I knew her reputation, and I absolutely failed to be cautious enough.
There is no 'cautious enough' with Spider.
Hindsight is always 20/20.
I call foul on this one. Hindsight is when looking back, something should have been obvious but somehow wasn't at the time, but come on. If you take in a dog with a history of biting the throats out of children, who routinely escapes wherever you keep it, it's not really 'hindsight is 20/20' when it inevitably bites out some kid's throat on your watch.
I don't mean this to be especially critical, but I don't believe for a moment you didn't know deep in your soul that sitebanning her way back when would have worked out a lot better for a lot of people. Acknowledging that you should have run with that feeling is just admitting you made a mistake, not a case of hindsight.
I don't have any experience with TR but I think that situations like what happened between you, Spider and Sunny is why it's a good idea to offer an anonymous way to provide feedback.
Anonymous anything is above and beyond the worst offender in the 'start rumors because a nonzero number of people will believe there is something to them just by virtue of you investigating' race.
Spider herself pretty routinely abused this in a number of ways, from the actually anonymous complaints box that existed for a time, to just insinuating where someone in authority could hear that so and so might be doing such and such and encouraging others to do the same, so that nobody reported anything but it got looked into eventually regardless, and thus as far as those outside said investigation were concerned, there was something going on.
@VulgarKitten said:
Today's Hate: Why is there no cam copy of Magic Mike XXL for us agoraphobes??
Suffer! People who perpetuate the cam release scene should all suffer.
Not that I've got anything against piracy, but cams? Ugh. Wait for the BR rip. Watching cams is like eating cockroaches. Just because you can doesn't mean you should.
I don't think logs are valuable as far as reporting bad incidents of behavior. Too easily doctored (I too have seen it go both ways, both staffside and playerside).
I don't really think that first part is necessarily true, even if the second is true enough.
If Player A comes to me and says, "Hey, Player B was being incredibly abusive on the channels earlier." and I ask "How so?" and they send me a log, it at least gives me something concrete to go to Player B and ask "So, this came to my attention earlier. Is it missing any context, did you say all this, etc?"
If Player B says it's all bullshit and they said nothing of the sort, then I'm not really any worse off than I was originally, with a he said she said (or any combination of pronouns you like). More often than not, though, what happens is that Player B says something along the lines of "Yeah, so what?" or gives context, or whatever.
There are few things more aggravating as a player than a staffer to come to me with a 'You know what you did.', when I have no idea what I did, or what they were even talking about. Logs shouldn't be considered any kind of ultimate, irrefutable proof, but to say they aren't a potentially valuable resource isn't really true.
@Arkandel said:
@HelloRaptor said:
I don't believe I've ever cuddled with someone who wasn't already a close friend or family, or suffering hypothermia.
Exactly how many people suffering from hypothermia have you cuddled with?
More than one, less than a dozen? I grew up in central Alaska, and used to pretty routinely take trips much further north. Most of the state is a fucking frozen wasteland, and unexpected shit happens there as much as it does anywhere else, except there it almost always reaches the point of "...and then they started freezing to death."
Survive your car running off road into a river? Probably going to freeze to death.
Out camping and get lost? Probably going to freeze to death.
Vehicle breaks down/runs out of gas a hundred miles from anywhere warm? Probably going to freeze to death.
So on and so forth. When you add 'teenage stupidity' to the mix, the number of times it comes up isn't really all that surprising.
Our groups have been bringing folks in after character death or retirement at the same level, in tabletop, for quite some time now. Key word: tabletop
I'm not entirely keen on the whole 100% (or 50% even) rollover to a new char. What Ark said about it not being good for anyone if someone isn't having fun but clinging because they don't want to start over, but I feel like the unlimited do-overs on TR have led to people just hopping around between characters on a whim, especially with the catchup the way it is there. Unlike some of the assholes on this board, I rather want people to get invested in their characters, and want to continue playing them for long stretches. I enjoy the sense of continuity, and when folks will drop and swap chars because they had a bad day or week of it, because there's very little reason not to just get a clean slate whenever you want it, you don't really get that.
Also, yeah, what Coin said. Video games aren't a MU*. MMOs aren't even a MU*. Using any comparison between them and how to deal with new characters on a MU* is pretty terribad.
I posted another one of these, before I saw this thread, so I'll share another image of a snow leopard being a motherfucking ninja:
I have really never understood what &afinger would be used for other than playing in to paranoia, or irritating people. Assuming the latter is excised somehow, it still leaves the former.
It'd be like someone asking for a feature where they got an email notification from the wiki with the names of everyone who looked at their wiki page, or something. What the fuck? o.O
Is it ever used for something besides notification, and if not, why do people want it?
I've played through DA:I six times now, which is way more than I played through any of the previous installments, and it's easily my favorite one. >_>
I luckily did not have to deal with it on my Xbox 360. I saw the difference for AC4 on 360 and my PC and I made a conscious effort to abandon my 360 except for a few legacy games.
There's a 60fps fix for the PC game, you just have to turn it on AFTER the initial cutscene/intro bit for the game, and never have it on if you're going to do multiplayer. It made so much shit look so much better.
Games like this on console just make me grind my teeth. That people who have the option for both choose a console version is just insanity.
Edit: I'll also happily give them my money for ME:A. Honestly as much as I have bitches about all of the games at one point or another, none of them haven't felt like they were worth the money to me, and I'm happy to have played all of them. My general enjoyment for DA games is probably DA:I > DA:A > DA:O > DA2, and for ME it'd be ME2 > ME3 > ME1.
ME1 gets lots of story love but it was so supported by what might just be the single most shitty equipment mechanics and inventory management I've ever seen, to the point where it actually sucked the fun out of the game. It was much more fun to play through later with a cheat just to give myself good gear and never pick up anything inventory related.
Spam:
It's interesting that people are so attached to certain things. The Shadow is not as core to the werewolf thematic experience, as fire is to a vampire, or ghost is to a geist.
The bit you quoted was not specifically about the Shadow. You leading with it was simply the most glaring example of what I was talking about. The removal of Auspices and Tribes as anything meaningful, cutting out forms, virtually everything on your list are symptoms of the same because your arguments for all of them amount to someone wanting to play Twilight-style vampires because when was the last time you really saw sunlight present an actual threat, motivator, or its absence as any kind of real loss to vampire PCs?
While you can probably come up with anectdotal evidence, it's pretty clear that others can do the same for why your claims about Werewolf are pretty much nonsense.
That said, you're missing the point of the quoted bit, which is that you're getting the negative reaction you are because you're presenting this as "Werewolf 2.0's Nine Design Flaws And How I Would Fix Them." which is pretty fucking trollacious when what you really mean is "How To Play American Werewolf In London In WoD." The point was that someone could create a list of 'hacks' to turn Vampire: The Requiem into Twilight in the same sweeping ways you've done here, and if they titled it "Vampire 2.0's Nine Design Flaws And How I Would Fix Them." instead of "How To Play Twilight In WoD."
What's your attachment to Auspices? The Pure don't have them, and I found the lack of Auspices made pack forming easier and more natural. People gravitated to what they wanted to do and not what they felt like they had to. Auspices were only included as a way to make chargen easier for some people, and function like classes. I've only had a chance to see Pure packs form on a mush a couple times, but both times seemed less stressful without deciding who got stuck as the Elodoth, etc.
It's almost as if your anectdotal evidence were not representative of everyone's experiences. Huh. I wonder how that happens.
Auspieces were not only included as a way to make chargen easier for some people. They are a heavily thematic element that ties werewolves to the moon. While it's true that in nwod WW insisted on a dreadfully mechanical homogeneity between its races and their base type (Clan, Auspice, Path, etc), Auspices predate that uniformity. Fighting against or finding harmony with your Auspice, both internally and in the views and expectations of others, is part of being one of the Forsaken. That isn't a bug, it's a feature, and you presenting "Well the Pure don't have them and it's fine." as an argument only further emphasizes that you not only don't get, but were never really interested in getting or playing Werewolf: The Forsaken.
And for the umpteenth time, that's fucking fine. You don't have to get it, or want to get it, or want to play it. But for the love of god, stop getting your panties in a bunch over people objecting to you presenting your ideas as hacks on how to 'fix Werewolf: The Forsaken' and just move on with the fact that what you want to do is build your own Werewolf game that bears only the most superficial resemblance to it. You're not 'fixing' anything, you're not creating 'hacks' to make it a better game, you're trying to create something wholly different, but which also includes people who are lycanthropes.
Notice that earlier while you chose to talk about 'fire' being a more thematic threat to vampires, you were replying to me talking about 'sunlight'. You could strip out the effects sunlight has on vampires completely and odds are it would have absolutely zero effect on the day to day roleplay that takes place on most MU*'s as far as that being a problem for vampires go. It's always night time for vampires IC. At worst you would expand their ability to roleplay with non-vampires. As a 'hack' you could say that they lose the ability to pump their attributes, or use blood to heal, and have lessened access to their Disciplines (-3, minimum 1, maybe) during the day. Vampires have the at night reputation of myth because they prefer not to go out during the day because they're weaker.
You could do this pretty easily, without even disrupting how things work on a MU*, it would be better for players, fit with several 'modern vampire fiction' stories more or less. Outside of roleplaying about how much they miss watching the sun rise or whatever other bullshit vampires wax poetic about, it serves virtually no purpose except to enforce a theme on people playing vampire.
Which is entirely the fucking point.
If you do that, you're taking a big step away from Vampire: The Requiem. If you strip Auspices of their meaning, make them labels applied to behavior instead of roles set down by ties to the spirit of the moon, you're taking a big step away from Werewolf: The Forsaken. Getting rid of spirits entirely, when the spirit mythology of why werewolves exist and why they're the Forsaken in the first place, and a chunk of what their entire purpose is, is another big step. Almost every one of your nine 'hacks' is another step, and what you're left with is not Werewolf.
You want to play Lycanthrope: The Wolfman. Saying it's a 'fix' for mistakes made in Werewolf: The Forsaken is like saying a car is a fix for a motorcycle's 'design flaw' of not including room for four people. What you want is something completely different, even if they both fall under the umbrella of 'vehicles' or 'machines with wheels' and 'travel on roads'.
Not to harp on the Shadow aspect specifically, just using it as an example of how this could have gone:
You: Spiritual aspects aren't really relevant to what I want from playing Lycanthrope: The Wolfman, so we'll strip all of that out and make accomodations for where it intersects with the system. I'd like to make a game about the visceral struggle between feral instinct and humanity, not SPIRIT COPS.
Everyone Else: Interesting, tell us more.
Instead you went:
You: Werewolf: The Forsaken makes a bunch of mistakes, like all the stupid spirit stuff that nobody cares about, and auspices and tribes are really dumb and/or unrealistic, also LOL NATIVE AMERICAN STUFF. Here's how you fix all of that if you want to play Werewolf: The Forsaken the way it should really be played. Also this is what I do for tabletop but it's totally a fix for all the MU* problems.
Everyone Else: What the fuck? That's not even... what? O_O
You: You guys just don't get it! White Wolf writers! Chronicles! I WAS HEADSTAFF BEFORE YHWH MADE IT COOL!
Nobody gives two fucks if you want to make a game that isn't Werewolf: The Forsaken, but uses bibs and bobs from Werewolf for its mechanics. But even someone like me, who dislikes Werewolf, thinks your presentation and assertion that you're just 'fixing' things is absolute shit.
I'd like you to be honest with yourself, Raptor. And consider this for a moment in a serious voice, and not a jokey voice.
In all of your time playing, have you ever thought that staff really handled a pack's totem spirits, territory, Renown (oh, the various shitstorms about Renown) or Morality checks particularly well? Or has it mostly been either ignored, arbitrary or often disputed?
Yeah, back when sphere staff were actually responsible for and took time to run plots and stories for their spheres. Not morality checks (or their owod equivalents) quite so much, but that's a larger system issue.
But like Sunny, I know you're only here because of the Detroit thread.
For reference, I don't give a fuck about the Detroit thread or whatever it is you're yammering on about, and I'm also tired of watching you repeat yourself over and over about how some shit was in a mini-semi-official-online-only-chronicle-pdf and thus we should totally not mock you for thinking it's a good idea. There's a bunch of alternate-reality style suggestions for the game lines, some officially published, some semi-official pdf things, and guess what? Some of them are absolute shit that would not at all support what people are interested in. I think there's one for vampire where all vampires are just roaming packs of violent blood hungry monsters, but to most people that's not Vampire: The Requiem.
It's funny how those that disagree with me seem to eventually preface their posts with 'I don't care about werewolf'. Okay, so why are you even here? How are you even invested in storytelling or running a werewolf sphere for the majority of people who aren't knowledgeable veterans?
I may not like to play werewolf, but I've enjoyed playing with werewolves, even staffed for them at one time or another.
That's the first paragraph of the introduction. The Shadow and spirits aren't even mentioned.
I guess griping about the Shadow stuff isn't as played out as you claimed, enh? Maybe the whole problem here is that you only read the first paragraph of any given section? I can see how you'd get to where you are from that. If you keep reading the introduction, you'll find under 'Duality and Edges' (the second bolded title under 'THEMES' after The Wolf Must Hunt), you find another of those pesky paragraphs you have so much trouble with:
W2.0, pg8:
Youโre born to the world of Flesh, the world of meat and stone. Youโre an inheritor of the world of Spirit, a land of animism and ephemera. The two donโt mix โ at least, they really shouldnโt. Flesh should cleave to flesh, and spirit should cleave to spirit. If only it were that easy. Humans cross to the Shadow by accident or stolen knowledge. Spirits cross to the physical world to bolster their power or hide from other spirits. You can step between both worlds, so you can return your prey to its proper place.
Gee, right there in the introduction, under themes, it mentions the Shadow and spirits.
So before you claim that people claim that you are taking the game in a non-nwod werewolf direction...You should really read the nwod werewolf 2.0 book.