I hadn't seen the Wolf Blooded thing before. Woo, I might have something interesting to play on this game, some day.
Posts made by HelloRaptor
-
RE: [Eldritch] Sphere Caps & Waiting Lists
-
RE: What's That Game's About?
@Pyrephox said:
Think about Rip Van Winkle, or Thomas the Rhymer. Rip had a /grand old time/ playing bowling with the ghosts, singing and drinking and living it up for a single night...that turns out to be a hundred years of his time. His horror, his trouble, comes not from the fact that his time on the other side was terrible, but that now almost everyone he knows are dead, and he's a man out of time. Thomas the Rhymer willingly goes away with the Queen of Elfland, and parts (mostly) happily with her, with the gift of prophesy - his difficulties come in dealing with the gifts of Faerie, which are always double-edged. The main character of Kappa quite enjoys his time among the kappa, and it is the real world which is a terrible, disappointing thing to him (and he is also already a psychiatric patient, since the whole thing is a parable more than anything). Tam Lin apparently quite likes being a captive of the Elf Queen, until he a) is going to be sacrificed as a tithe, and b) falls in love.
The books, in general, tend to play up the idea that there is beauty and wonder in what the Lost experienced, as well as terror and pain - and that doesn't mean that /everyone/ has to have spent a durance which was filled to the gills with sexual slavery, torture, and blood. Things can be complicated. Things SHOULD be complicated. There are a lot of reasons that the Lost don't fit in with the human world, and some of those reasons can be that there's a part of them that misses Faerie and always will...even if they wouldn't choose to go back.
This is all well and good, but again not what I remember reading in the Changeling books. So I restate my question (I hadn't seen this when I posted before): Is this actually supported by C:tL's books? My memory is of the Durance and the Keepers responsible for it being pretty much just terrible alien monsters, no matter how beautiful, and that the decision to flee from that being important, and the flight back through the hedge being what rips your soul up so the magic can seep in and finalize making you a Changeling, being universally pretty horrible.
So is what's described above actually what's described in the C:tL books, or just something players who want to play it that way have decided should have been described? That's not sarcasm, I really don't know the answer and would like to.
-
RE: What's That Game's About?
A perfectly valid Lost concept is someone who knowingly traded away seven years of life to be a Fae companion in exchange for some sort of miracle and considers it a worthy bargain, or someone who had a great time with their Keeper...but has now been abandoned because their Keeper was bored of them, and is realizing that they can't go back to the world as they knew it, and aren't willing to make that bargain again, knowing that the Fae can never return their feelings. Even someone who cold-bloodedly made a bargain with the Fae for knowledge, /knowing/ it would change them. There are more stories than kidnap victim, and more horrors than the durance!
Really? That's not at all what I got from the Changeling books, though it's admittedly been a while since I read them. Outside of being a Loyalist, I was unaware there was any mention of your time with your Keeper being limited because that's all you agreed to. As for the rest, the fact is that Keepers are presented as supernatural rapists, whatever form they take, and playing a character whose perspective is that they had a great time with their rapist until it got bored with them isn't going to go over well with the other Lost.
If there's Changelings presented as you're describing them in the books, I feel marginally less hostile towards the game, I suppose.
-
RE: What's That Game's About?
and really hope that Dual Kith dies a lonely, unloved death forever
You die in a fire.
Changeling is the best game
YOU DIE IN A FIRE.
Admittedly it's better than Vampire and Werewolf. And Geist. And Demon. And Hunter. Huh. Okay, so it's pretty far up there as far as nwod goes I guess.
-
RE: What's That Game's About?
Yeah, me too.
But just for a moment, make a list of the things that are even just intended to be made up by players. 'Here are some examples, now make up your own!'
Now think of how often that is allowed in any appreciable way, or the frequency with which it is allowed but ends in tears and drama and the gnashing of teeth, no matter how simple and straightforward it might be.
Then try not to laugh at the bit I quoted before.
-
RE: What's That Game's About?
Kiths seem to be pretty simple, so making new ones shouldn't be too difficult.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHAAAAAAAAAAAAAAHAHAHAHAHHAHAHAHAHAHA.
-
RE: What's That Game's About?
@Miss-Demeanor said:
See, I liked that I could take extra Kiths if I wanted a little extra something.
<snip>
So... meh to 2E Changeling. Looks more like they're taking -away- possibilities with the shift in Kith/Seeming rather than opening them up.Agreed. While I'm interested to see how it plays out, the Dual Kith thing seemed to open up a whole world of variation that was kind of fun, if I could get past the victim origin story in Changeling.
-
RE: [Eldritch] Sphere Caps & Waiting Lists
I don't know if I would assume they'll be the least popular sphere.
See Renown-talk.
See Packs in Werewolf being vastly more integral to playing Werewolf than subgroups in most other spheres, and how much of a pain in the ass schedules are for multiple folks.
So on and so forth. Werewolf suffers from a lot of issues more than any other game, I think.
-
RE: RL peeves! >< @$!#
Any fucking store that names their items Small, Large, Extra Large, or any variation on the same.
It's called Medium, goddamnit. I blame Starbucks.
-
Ignore
Is this ever likely to happen? All these new toys to play with and there's no ignore option as a basic qol item? >.<
-
RE: [Eldritch] Sphere Caps & Waiting Lists
This was before we had a name for TLs
They were just called Sphere Wizards, as far back as Masquerade. TLs was something I didn't run across until... HM? It always sounded like somebody with a Business Management degree trying to effect change by the super effective means of changing the names for things. You're a Team Lead, it means you're part of a team, go go team!
You don't need a TL to make a call on the interpretation of a rule, if necessary for a scene. You just need someone with sufficient knowledge and authority to make that call.
For a WoD game, you probably want TLs for particular races if your staff aren't versed in all of them. Or, as has been done elseMU*, the staffers can list what spheres they are comfortable making rulings on. If the rulings are incorrect, they can be appealed to those with greater authority, which are probably the game administrators.
Yeah, that doesn't sound at all like exactly the sort of thing my quote was addressing. Not having TLs means that by default the general interpretation of rules for a given sphere are a matter for committee discussion.
And committees are always the most efficient way of doing things.
I feel like we've come full circle again, somehow.
-
RE: Forum Borking
@Glitch said:
The Forums went down for a bit. A rogue plugin was at fault. It is entirely @Coin's fault. May be some residual effects with logging in, but should be fine shortly.
LRN2DND. Rogues are supposed to disarm traps, not set them off.
-
RE: Comics Stuff
@royal was just looking forward to the raped-by-a-dimension-hopping-time-lord-to-impregnate-me-with-himself-my-friends-think-its-okay plot line.
Or are they not doing Carol Danvers for Ms. Marvel?
-
RE: [Eldritch] Sphere Caps & Waiting Lists
The only time I've seen a TL situation not end up in Every Sphere a Kingdom was Aether, 2008, because nobody was in charge of every aspect of a piece of the game.
Oh, was Aether a WoD game? I thought it wasn't for some reason. My bad, my statement is clearly completely misguided then.
Or "man/woman on the scene" plus robust communication.
Yeah, or that I guess. Ahahahahahahahaha.
-
RE: [Eldritch] Sphere Caps & Waiting Lists
Not having a TL also means there's no one person who has final say over a particular sphere, which means anything that requires escalation to that one person instead tends to end up in committee.
And everybody knows, committee is the most efficient and timely way to get time-sensitive shit done.
-
RE: [Eldritch] Sphere Caps & Waiting Lists
I pity @Corruption on SHH already having gotten just a glimpse of Changeling players snarling at each other, and that game hasn't even been opened for more than what, a month?
News at 11, Changeling sphere has devolved into vicious drama and nastiness on an OOC level within a month or so of the game opening.
"We were shocked to hear of this.", said every MU* to ever host Changeling, old or new, dripping so much sarcasm that towels were required.
-
RE: [Eldritch] Sphere Caps & Waiting Lists
@Admiral said:
You'll get a lot more mileage out of alt-caps than sphere-caps.
You'll get a lot more mileage out of both than either.
-
RE: [Eldritch] Sphere Caps & Waiting Lists
Why not simply limit players to 1 supernatural template?
Man, I wish.
At the very least, somebody somewhere mentioned maybe giving priority on the waiting list to people who don't have a supernatural alt already. That sounds like a good idea. >_>
-
RE: Eldritch - A World of Darkness MUX
I exist to provide thought provoking inquiries:
-
RE: Eldritch - A World of Darkness MUX
@Eerie is the one that came up with the numbers and I trust her implicitly
She seems dubious. Are you sure you vetted her properly? Look at all the words she uses in her posts. She's clearly hiding something.