MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Herja
    3. Best
    • Profile
    • Following 0
    • Followers 1
    • Topics 1
    • Posts 91
    • Best 80
    • Controversial 0
    • Groups 0

    Best posts made by Herja

    • RE: How to put an end to whisper game attacks?

      The easiest way to stop whisper campaigns is to stop sharing details about your personal life with those who have no significantly earned your trust. A person can be a damn fine roleplayer, but not be someone you want knowing your life's secrets, you know? What we do creates this amazing feeling of intimacy. Sharing creativity with someone often does. Yet, I think in many ways, it is an illusion. People are people when they are out of character. People who gossip. People who lie. People who don't respect boundaries. Most of us wouldn't tell someone our secrets on the first meeting or even at the fourth. Yet, there is this safety and comfort with doing it online.

      I don't say this in effort to 'victim blame' anyone. I say this as someone who has been heart broken and hurt by people I thought I could trust just because we had a super fun time roleplaying together. Just because someone plays your friend in a MUSH doesn't mean they are your actual friend. I think that roleplayers, as a community, have a really difficult time telling the difference in general.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: RL things I love

      I got a job!!

      posted in Tastes Less Game'y
      Herja
      Herja
    • RE: Sensitivity in gaming

      I fail to see what is so difficult about giving your players a warning before running a scene with common triggers involved. I do every time and it hasn’t been immersion breaking or a hassle at all. It just seems to me to be common courtesy since my goal is for people to have fun not relive past trauma.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: RL things I love

      People who have been checking in on me over the past couple months as I work through a pretty debilitating bout of depression. It's just the occasional 'Hey, how are you?' and talking about random stuff that usually has nothing to do with my mental stuff. Those check-ins have been enough to convince me that despite whatever I'm feeling now, people care about me and things are probably going to be okay.

      posted in Tastes Less Game'y
      Herja
      Herja
    • RE: Apology to Darinelle

      @saosmash Goddamn this. It feels really shitty to be informed by a 'friend' that someone has been talking shit about you. Most of them try to couch it in the whole 'I just want to work things out between you.'

      No. You want to stir the pot. If someone has an issue with me or the way I do things, I expect them to come to me about it if this is truly important to them and it wasn't just a moment of venting out of frustration. If it is serious enough to need a resolution, they need to come to me themselves. If it's not, then I don't need to hear about every time I irritate someone and they needed a moment to bitch.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: MU Things I Love

      Players that not only tolerate when my GMed scenes get weird (because they always kinda do) but seem just as in to it as I am and roll with everything I throw at them. Players like this are the reason why I love GMing. You guys are awesome. If I could have kept you in the scene for a week, I would have.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: MU Things I Love

      I’m just really happy that a couple of my RP friends that have been gone due to work and pandemic related insanity are coming back.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: Characters You Enjoyed Playing

      Ianthe at Arx. She was a charming disaster that started out as this free spirit until she finds out a pretty crushing secret that completely broke her. RPing that out was difficult but it was one hell of a story with her making mistake after mistake because that revelation wounded her deeply enough that she couldn't figure out who she was supposed to be anymore. I would have loved to see more closure for her, but I think a tragic ending fits for how that story arc went. Not every story should have a happy ending.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: MU Things I Love

      On Arx, a lot of people get introduced to magic in a brutal way. I think that works for a setting in which magic is generally pretty terrifying. Yet, the other day one of my NPCs got to introduce a PC to magic in a very gentle, wonder-filled way and it was such a sweet, nice scene. I’m still thinking about it days later.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: How do *you* make social scenes fun and enjoyable?

      Be generous in poses. Give your partner(s) something to react to, be it a piece of compelling dialogue or some sort of non-verbal cue that they can then pick up and run with. I don't mean something that results in them merely reacting to your PC, but something that gives them something to build on in their pose. There should never be a point where the other person, if they are semi-creative and a decent writer, doesn't know how to continue the conversation. Leave openings. Let other people feel important in the scene. Don't center everything on just your character.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: RL things I love

      At our family dinner on Thanksgiving, my stepmother was speaking to my niece because some kids at her school were teasing her about being weird and said something like, "It's okay to be weird if you are smart."

      After which EVERYONE IN THE ROOM TURNED TO LOOK RIGHT AT ME.

      I told them all to go to hell through a mouthful of pie.

      I love my family.

      posted in Tastes Less Game'y
      Herja
      Herja
    • RE: What Types of Games Would People Like To See?

      @Ominous As someone who RPed freeform for years, this isn't the case. A 'crown' doesn't mean any more just because there is code behind it. Something like that only has meaning when the players give it meaning, whether there is code or not. I've played in plenty of freeform games where plotting and intrigue happened in much greater depth than anything I've seen yet on Arx because playing that sort of story mattered to the players. They didn't -need- code to make it happen.

      posted in Game Development
      Herja
      Herja
    • RE: Coming Soon: Arx, After the Reckoning

      Like @Sunny, I also play a social powerhouse and have NO combat skills. It takes a bit of effort to work into the metaplot, but I don't feel like that's been a problem, even before Eleyna was a leadership character. I can recognize that others in the same boat might run into difficulty, but I also put out the offer to help change that. I like throwing stuff to do at people.

      Also, the metaplot isn't the only game in town. People are doing some remarkably cool stuff right now that isn't directly taking on the Gyre but rather exploring other aspects of the world that's been developed.

      posted in Mildly Constructive
      Herja
      Herja
    • Stabeest's playlist

      Current:
      Arx: Herja(staff bit), Eleyna

      Previous:
      Arx: Ianthe, Yasmine

      posted in A Shout in the Dark
      Herja
      Herja
    • RE: MU Things I Love

      At least twice in the past couple weeks, I've been in scenes that have been so compelling and so much fun that it's been like I blink and six hours have passed, but the RP has been so good that I've not even noticed.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: MU Things I Love

      @jibberthehut I have it on good authority that geologist absolutely lick rocks to learn more about them.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: Paying for a MU*?

      Getting paid to do what I do now does nothing to solve the fundamental issues that some players are entitled Karens that might be willing to pay for entertainment but don’t really respect the effort that goes into it. Attaching a paycheck to it just turns it into a shitty retail job and no thank you. At least now, if a player is being a creep or a jerk, I can just ban them or not engage with them and it doesn’t affect whether I can pay my light bill.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: Meshing Groups

      I think the biggest thing that helps me is to give PCs space to get to know each other. If you make every moment non-stop action, you lose a lot of opportunity to allow PCs to bond and get to know each other. So, if I am doing, say, a dungeon quest, maybe we have a brief interlude where they camp for the night. Maybe they are just walking around the forest and talking, looking along the trail for signs of their quarry. If players are given space, they will typically 'fill in the gaps' with conversation and that is step one to developing PC relationships.

      posted in Mildly Constructive
      Herja
      Herja
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Today was the first birthday without my mom. Didn't expect it to effect me. Surprise!

      hit like a truck

      posted in Tastes Less Game'y
      Herja
      Herja
    • RE: MUSH Marriages (IC)

      The only MUSH marriage I've ever had has been Eleyna and Talen marriage on Arx, but I would say it has been highly successful both IC and OOC.

      posted in Mildly Constructive
      Herja
      Herja
    • 1
    • 2
    • 3
    • 4
    • 1 / 4