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    I
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    Topics created by Ide

    • I

      SF survival mu*
      Mildly Constructive • • Ide

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    • I

      Conflict mechanics
      Mildly Constructive • • Ide

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      Coin

      @Packrat said in Conflict mechanics:

      That is what I am working on for the (eternally still in progress) Space Nobles game I am still plodding through planning out, FUDGE dice mechanics with a momentum/initiative system stolen or at least heavily influenced by Exalted 3e.

      So you roll to attack, with modifiers to the roll for equipment/circumstances, net successes +1 is added to your Momentum for the fight. Narratively, you are shooting at somebody and forcing them to take cover, pressing them in a sword fight, etc. Minor injuries might take place but nothing significant.

      You can instead on your turn choose to spend Momentum points to try a more decisive attack where, depending on how many points you spend, you can disarm them on a success, or wound them, grapple them, etc. If you succeed then the Momentum is all gone, if you fail then you lose a few points but could potentially try again. Wearing armour does not inherently defend against a Decisive attack, it defends against regular attacks as you are (potentially much) harder to disadvantage because you can take more risks and ignore more threats. But if somebody has you pinned and is sticking a knife into your eye or has lined up a shot on your head or whatever then it no longer matters.

      Yeah, I love that. I also really like that it makes each Health Level matter. Because before, you took 1B or 1L and it was a glancing blow. Now, glancing blows don't really mean anything HL-wise; if you take even a single HL of damage, someone nailed you. Perhaps not badly, but it's still a solid blow that is impactful, narratively speaking.

    • I

      What do RPGs *never* handle in mu*'s? What *should* they handle?
      Mildly Constructive • • Ide

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      Derp

      @HelloProject said in What do RPGs *never* handle in mu*'s? What *should* they handle?:

      book

      What book?

    • I

      Do you RP to play a character, or get a character so you can RP?
      Mildly Constructive • • Ide

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      I

      The former. A character is a little bit of multiple personality disorder developing in my brain, to the point where I can almost imagine hearing my best characters talk and express what they'd do in any given situation.

      The more I indulge that little bit of insanity, the more I get to know the character, and either I like it and let it keep growing, or I don't, and I do a mental flush and send it into oblivion.

    • I

      Urban fantasy games?
      Adver-tis-ments • • Ide

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      H

      My game Flights 'n Tights has an urban fantasy grid that is one of the sub-grids.

      A game more concentrated on urban/modern fantasy is Mythara: At The Crossroads. It incorporates not only established series like the Dresden Files, Supernatural, Teen Wolf, and Buffy, but also original characters and a rich, original setting. Lots of really nice people and a very welcoming atmosphere. If you're still looking for a game, I'm sure they'd welcome your interest.

    • I

      Experiments
      Mildly Constructive • • Ide

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      OrcRiot

      The log thing I agree, probably won't work. Mushers are a unique breed where if the quality of RP isn't somewhere around the same level among all players than criticism is generally unwelcome.

      Logs wouldn't work on City of Hope, because the rp there can be super terrible in the hangout scenese, but in a more insoler rp with a smaller population is might work..If you have a unique, mature, rare group of people.

      Kingsmouth did a weekly rp matching list put out by the staff and you got extra XP if you and your match managed to play. It worked out well for a bit too.

    • I

      Risk
      Mildly Constructive • • Ide

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      Rook

      Uh.... so this is interesting. This is my game (renamed to Umbral Shards). I will say this, though, that the Risk file was one of the first I put up out of notes and such... and then had several conversations on here about the very same thing. Given the vehement opposition in conversation, I might likely go back and either rewrite it, or just scrap the idea because, well, subsequent conversations right here.

      With that said, I haven't had time due to work to do anything but code on the place.

    • I

      Mount and Blade Strategus crpg
      Tastes Less Game'y • • Ide

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